โDefend your castle as an archer through endless waves of enemies, upgrading your bow and unlocking powerful weapons to push further each run.โ (excerpt from the jam entry)
Starter recipe: a learning template written by Vibe1Up from the game's public description. It has not been reproduced in a fresh AI-builder session. It is not the creator's official prompt. Are you the creator? Share yours and we'll show it with the Creator's prompt badge.
A prompt you can paste into an AI coding tool to build a game like this one. Based on: the listing and the live game page (checked 2026-10-14).
Affiliate link: Vibe1Up may earn if you subscribe. Free option: ask a coding tool for one HTML file and run it locally. Builder usage limits still apply.
Read the full Starter recipe
Build a small, playable browser game inspired by "Bastion Archer" (Shooter, Tower Defend).
Concept: Defend your castle as an archer through endless waves of enemies, upgrading your bow and unlocking powerful weapons to push further each run.
Tone/hook (from the game's own page): Defend your castle! Auto-firing archer battles endless waves of enemies. Upgrade weapons, unlock turrets, and survive 3 epic siege stages.
Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
Players: single-player.
Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
Make it your own: don't copy the original's name, art, text or code.
Affiliate link: we may earn a commission if you sign up or pay through this link, at no extra cost to you. A recommendation is not proof that this recipe has been reproduced in that tool.
AI tool / model: not stated in the source. The jam requires at least 90% AI-written code.
At a glance
What was Bastion Archer made with?
Bastion Archer was made with the Three.js engine, according to its listing. It was entered in Cursor Vibe Jam 2026, which requires at least 90% AI-written code. The AI tool or model is not stated in the source.
How do you control Bastion Archer?
The game's own page mentions arrow keys, Space, mouse clicks and touch. We detected this from the live page text; the creator hasn't confirmed a controls list.
Does Bastion Archer work on phones?
Probably not well. We could not confirm touch controls, so a keyboard or mouse may be needed.
Is Bastion Archer multiplayer?
No, its listing says it is single-player.
Where can I play Bastion Archer?
Free in your web browser on viverse.com, the creator's own site. Vibe1Up links to it and doesn't host the game.
Is the prompt for Bastion Archer official?
No. The prompt on this page is a Starter recipe: our own reconstruction from the game's public listing and live page, not the creator's official prompt. If you made this game, you can share your real prompt at vibe1up.com/prompts/ and we'll show it with the Creator's prompt badge.