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Cover image for Browser Boxing

Cover: the creator’s own preview image

✅ Listed with the creator’s OK · Oct 21, 2026 🛠️ AI-assisted

Browser Boxing

by u/boxing-boxing · Custom (no game engine): TypeScript · indexed 2026-10-21

📱 Phone-friendly

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“I made a free multiplayer boxing game that runs right in the browser. … When you string wins together, the game puts a bounty on your back automatically.” (excerpt from the source)

FightingSports

🧬 Game DNA

Genes: genre · engine · multiplayer · mobile. Colors are shared across the site, so matching colors mean matching traits.

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How it was made

🛠️ AI-assisted

Built over countless hours by a staff software engineer (u/boxing-boxing). AI assisted with the artwork and the code.

“Hi, yes I used ai for the artwork and the code. Not a vibe coder though, staff software engineer by trade, built websites long before AI was a thing.”

— u/boxing-boxing, on Reddit, Oct 21, 2026

“I put countless hours into building this.”

— u/boxing-boxing, on Reddit, Oct 21, 2026

Built with TypeScript, Postgres, Redis and WebSockets, no game engine; Next.js for site structure and APIs.

“I didn't use any game engine, all typescript, postgres, redis & websockets. next.js is the only framework used and thats mainly for the site structure & API's”

— u/boxing-boxing, on the tech stack

Phones: the creator says “Yes works on mobile, can customize controls if you want double touch joystick. Default is joystick for movement & blocking, buttons for punches.” (source)

This is not a vibe-coded game, so there is no Starter recipe for it here.

At a glance

How was Browser Boxing made?
Built over countless hours by a staff software engineer (u/boxing-boxing). AI assisted with the artwork and the code. In the creator’s words: “Hi, yes I used ai for the artwork and the code. Not a vibe coder though, staff software engineer by trade, built websites long before AI was a thing.” Built with TypeScript, Postgres, Redis and WebSockets, no game engine; Next.js for site structure and APIs. The creator: “I didn't use any game engine, all typescript, postgres, redis & websockets. next.js is the only framework used and thats mainly for the site structure & API's”
How do you control Browser Boxing?
The game's own page mentions arrow keys, Space, the mouse and touch. We detected this from the page text. On phones, in the creator’s words: “Yes works on mobile, can customize controls if you want double touch joystick. Default is joystick for movement & blocking, buttons for punches.”
Does Browser Boxing work on phones?
Yes, according to its creator: “Yes works on mobile, can customize controls if you want double touch joystick. Default is joystick for movement & blocking, buttons for punches.” That is the creator’s word; our automated touch check did not find touch controls on the game’s first screen.
Is Browser Boxing multiplayer?
Yes, its listing says it is multiplayer.
Where can I play Browser Boxing?
In your web browser on browserboxing.com, linked from its listing. Vibe1Up links to it and doesn't host the game.

Source: the creator’s Reddit post in r/browser_gaming · listed on Oct 21, 2026 with the creator’s OK · More games · More Custom engine games

Created by u/boxing-boxing · Original game: browserboxing.com · All rights in the game belong to its creator.

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