“POPIN is a fast-paced survivor roguelite where auto-targeted combat, juicy hit feedback, and meaningful level-up choices turn every wave into a tense build-defining moment.” (excerpt from the jam entry)
Starter recipe: a learning template written by Vibe1Up from the game's public description. It has not been reproduced in a fresh AI-builder session. It is not the creator's official prompt. Are you the creator? Share yours and we'll show it with the Creator's prompt badge.
A prompt you can paste into an AI coding tool to build a game like this one. Based on: the listing and the live game page (checked 2026-10-15).
Affiliate link: Vibe1Up may earn if you subscribe. Free option: ask a coding tool for one HTML file and run it locally. Builder usage limits still apply.
Read the full Starter recipe
Build a small, playable browser game inspired by "POPIN" (Action, Shooter, Strategy, Roguelite).
Concept: POPIN is a fast-paced survivor roguelite where auto-targeted combat, juicy hit feedback, and meaningful level-up choices turn every wave into a tense build-defining moment.
Tone/hook (from the game's own page): Minimalist survivor roguelite. Survive endless waves, upgrade your build, and climb the leaderboard in POPIN.
Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
Players: single-player.
Core loop: include levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
Audio: add simple sound effects and music (start audio on the first click/tap).
Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
Make it your own: don't copy the original's name, art, text or code.
Affiliate link: we may earn a commission if you sign up or pay through this link, at no extra cost to you. A recommendation is not proof that this recipe has been reproduced in that tool.
AI tool / model: not stated in the source. The jam requires at least 90% AI-written code.
At a glance
What was POPIN made with?
POPIN was made with the Phaser engine, according to its listing. It was entered in Cursor Vibe Jam 2026, which requires at least 90% AI-written code. The AI tool or model is not stated in the source.
How do you control POPIN?
The game's own page mentions WASD, Space and mouse clicks. We detected this from the live page text; the creator hasn't confirmed a controls list.
Does POPIN work on phones?
Probably not well. We could not confirm touch controls, so a keyboard or mouse may be needed.
Is POPIN multiplayer?
No, its listing says it is single-player.
Where can I play POPIN?
Free in your web browser on popin-13239.web.app, the creator's own site. Vibe1Up links to it and doesn't host the game.
Is the prompt for POPIN official?
No. The prompt on this page is a Starter recipe: our own reconstruction from the game's public listing and live page, not the creator's official prompt. If you made this game, you can share your real prompt at vibe1up.com/prompts/ and we'll show it with the Creator's prompt badge.