
Screenshot: @ickack1 (via the creator's Vibe Jam submission)
Rogue Lith
by @ickack1 · Three.js · submitted 2026-04-27
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“Descent with stealth and rogue-like mechanics” (excerpt from the jam entry)

Screenshot: @ickack1 (via the creator's Vibe Jam submission)
by @ickack1 · Three.js · submitted 2026-04-27
Is this your game? Get a Featured on Vibe1Up badge
“Descent with stealth and rogue-like mechanics” (excerpt from the jam entry)
Genes: genre · engine · multiplayer · mobile. Colors are shared across the site, so matching colors mean matching traits.
Starter recipe
Starter recipe: a learning template written by Vibe1Up from the game's public description. It has not been reproduced in a fresh AI-builder session. It is not the creator's official prompt. Are you the creator? Share yours and we'll show it with the Creator's prompt badge.
A prompt you can paste into an AI coding tool to build a game like this one. Based on: the listing and the live game page (checked 2026-10-14).
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Build a small, playable browser game inspired by "Rogue Lith" (Action, Shooter, Stealth). Concept: Descent with stealth and rogue-like mechanics. Tone/hook (from the game's own page): Rogue Lith is a Descent-inspired neon sci-fi ship crawler through hostile labs, machine vaults, and infected corridors. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): arrow keys, mouse to aim or look, click to shoot/attack, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, levels, stages or waves that ramp up, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
AI tool / model: not stated in the source. The jam requires at least 90% AI-written code.
Source: Cursor Vibe Jam 2026 entry · indexed 2026-10-14 · More AI-made games · More Three.js games
Created by @ickack1 · Original game: roguelith.com · All rights in the game belong to its creator.