“Second Form Requiem is a fast-paced space shoot ’em up where you transform into a combat mecha, battling relentless waves of enemies with high-energy music, dynamic power-ups, and escalating chaos.” (excerpt from the jam entry)
Starter recipe: a learning template written by Vibe1Up from the game's public description. It has not been reproduced in a fresh AI-builder session. It is not the creator's official prompt. Are you the creator? Share yours and we'll show it with the Creator's prompt badge.
A prompt you can paste into an AI coding tool to build a game like this one. Based on: the listing and the live game page (checked 2026-10-14).
Affiliate link: Vibe1Up may earn if you subscribe. Free option: ask a coding tool for one HTML file and run it locally. Builder usage limits still apply.
Read the full Starter recipe
Build a small, playable browser game inspired by "Second Form: Requiem" (Action, Adventure, Shooter).
Concept: Second Form Requiem is a fast-paced space shoot ’em up where you transform into a combat mecha, battling relentless waves of enemies with high-energy music, dynamic power-ups, and escalating chaos.
Tone/hook (from the game's own page): Second Form: Requiem — a horizontal space shoot.
Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
Controls (as seen on the original's screen): WASD to move, an on-screen joystick on mobile, Esc/P to pause, gamepad support. Show them on a short how-to-play screen.
Players: single-player.
Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, progress saved in localStorage.
Audio: add simple sound effects and music (start audio on the first click/tap).
Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
Make it your own: don't copy the original's name, art, text or code.
Affiliate link: we may earn a commission if you sign up or pay through this link, at no extra cost to you. A recommendation is not proof that this recipe has been reproduced in that tool.
AI tool / model: not stated in the source. The jam requires at least 90% AI-written code.
At a glance
What was Second Form: Requiem made with?
Second Form: Requiem was made with the Vanilla JS / Canvas engine, according to its listing. It was entered in Cursor Vibe Jam 2026, which requires at least 90% AI-written code. The AI tool or model is not stated in the source.
How do you control Second Form: Requiem?
The game's own page mentions arrow keys, WASD, Space, mouse clicks and touch. We detected this from the live page text; the creator hasn't confirmed a controls list.
Does Second Form: Requiem work on phones?
Yes. It has touch controls, so you can play it on your phone.
Is Second Form: Requiem multiplayer?
No, its listing says it is single-player.
Where can I play Second Form: Requiem?
Free in your web browser on secondformrequiem.com, the creator's own site. Vibe1Up links to it and doesn't host the game.
Is the prompt for Second Form: Requiem official?
No. The prompt on this page is a Starter recipe: our own reconstruction from the game's public listing and live page, not the creator's official prompt. If you made this game, you can share your real prompt at vibe1up.com/prompts/ and we'll show it with the Creator's prompt badge.