“My goal for this Ludum Dare was to ship an inspiring prototype and rediscover the joy of making a game in a very short time, with the modern tools agentic coding gives us: I could focus on the gameplay and on the art direction of the assets, 99% of them AI-generated. I chose to…” (excerpt from the jam entry)
Starter recipe: a learning template written by Vibe1Up from the game's public description. It has not been reproduced in a fresh AI-builder session. It is not the creator's official prompt. Are you the creator? Share yours and we'll show it with the Creator's prompt badge.
A prompt you can paste into an AI coding tool to build a game like this one. Based on: the listing (checked 2026-10-25).
Affiliate link: Vibe1Up may earn if you subscribe. Free option: ask a coding tool for one HTML file and run it locally. Builder usage limits still apply.
Read the full Starter recipe
Build a small, playable browser game inspired by "Seva" (Simulation, Crafting, Retro).
Concept: My goal for this Ludum Dare was to ship an inspiring prototype and rediscover the joy of making a game in a very short time, with the modern tools agentic coding gives us: I could focus on the gameplay and on the art direction of the assets, 99% of them AI-generated. I chose to….
Tech: use an HTML5 canvas with plain JavaScript for a simplified 2D learning remix; keep it to a single page that loads instantly with no login or install.
Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
Players: start single-player (the original's player count is not stated in its listing).
Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
Make it your own: don't copy the original's name, art, text or code.
Affiliate link: we may earn a commission if you sign up or pay through this link, at no extra cost to you. A recommendation is not proof that this recipe has been reproduced in that tool.
Seva was made with the Godot engine, according to its listing. The AI tool or model is not stated in the source.
Does Seva work on phones?
Probably not well. We could not confirm touch controls, so a keyboard or mouse may be needed.
Is Seva multiplayer?
Not stated in the source.
Where can I play Seva?
In your web browser on ldjam.com, linked from its listing. Vibe1Up links to it and doesn't host the game.
Is the prompt for Seva official?
No. The prompt on this page is a Starter recipe: our own reconstruction from the game's public listing, not the creator's official prompt. If you made this game, you can share your real prompt at vibe1up.com/prompts/ and we'll show it with the Creator's prompt badge.