“A fast, strategic 2-player card battle on a 3×5 grid where micro-wins compound into momentum and every move shifts the game.” (excerpt from the jam entry)
Starter recipe: a learning template written by Vibe1Up from the game's public description. It has not been reproduced in a fresh AI-builder session. It is not the creator's official prompt. Are you the creator? Share yours and we'll show it with the Creator's prompt badge.
A prompt you can paste into an AI coding tool to build a game like this one. Based on: the listing and the live game page (checked 2026-11-08).
Affiliate link: Vibe1Up may earn if you subscribe. Free option: ask a coding tool for one HTML file and run it locally. Builder usage limits still apply.
Read the full Starter recipe
Build a small, playable browser game inspired by "Smash&Clash" (Puzzle, Strategy, Board Game).
Concept: A fast, strategic 2-player card battle on a 3×5 grid where micro-wins compound into momentum and every move shifts the game.
Tone/hook (from the game's own page): Play Smash&Clash free online: 2-player card battle board game vs AI or hotseat on one device. 51 cards, 3×5 board, browser PWA with offline play after one visit.
Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
Core loop: include an optional local high-score table, progress saved in localStorage.
Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
Make it your own: don't copy the original's name, art, text or code.
Affiliate link: we may earn a commission if you sign up or pay through this link, at no extra cost to you. A recommendation is not proof that this recipe has been reproduced in that tool.
AI tool / model: not stated in the source. The jam requires at least 90% AI-written code.
At a glance
What was Smash&Clash made with?
Smash&Clash was made with the Vanilla JS / Canvas engine, according to its listing. It was entered in Cursor Vibe Jam 2026, which requires at least 90% AI-written code. The AI tool or model is not stated in the source.
How do you control Smash&Clash?
The game's own page mentions the mouse. We detected this from the page text; the creator hasn't confirmed a controls list.
Does Smash&Clash work on phones?
Yes. It has touch controls, so you can play it on your phone.
Is Smash&Clash multiplayer?
Yes, its listing says it is multiplayer.
Where can I play Smash&Clash?
In your web browser on smashandclash.in, linked from its listing. Vibe1Up links to it and doesn't host the game.
Is the prompt for Smash&Clash official?
No. The prompt on this page is a Starter recipe: our own reconstruction from the game's public listing and live page, not the creator's official prompt. If you made this game, you can share your real prompt at vibe1up.com/prompts/ and we'll show it with the Creator's prompt badge.