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Screenshot of Strilecka

Screenshot: @OndrejPraus (via the creator's Vibe Jam submission)

Strilecka

by @OndrejPraus · Vanilla JS / Canvas · submitted 2026-05-01

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“Multiplayer dogfighter where the plane you draw is the plane you fly.” (excerpt from the jam entry)

ActionShooter

🧬 Game DNA

Genes: genre · engine · multiplayer · mobile. Colors are shared across the site, so matching colors mean matching traits.

Games with similar DNA

Starter recipe

Starter recipe

Starter recipe: a learning template written by Vibe1Up from the game's public description. It has not been reproduced in a fresh AI-builder session. It is not the creator's official prompt. Are you the creator? Share yours and we'll show it with the Creator's prompt badge.

A prompt you can paste into an AI coding tool to build a game like this one. Based on: the listing and the live game page (checked 2026-10-14).

Open Bolt ↗

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Read the full Starter recipe
Build a multiplayer browser dogfighting game inspired by "strilecka": the plane you draw is the plane you fly.
Tech: HTML5 canvas and vanilla JavaScript; WebSockets for online play. Single page, works on phone and desktop.
Step 1, the hangar: the player doodles a plane shape with the mouse or finger (drag to draw, undo, finish by closing the shape). Ink is limited.
Step 2, the stats: derive flight stats from the drawing, e.g. bigger area = more HP but more drag, a long thin shape = faster, wide = turns better. Show them before combat.
Step 3, combat: 2D top-down or side-on dogfight with your drawn plane as the sprite; shoot, take damage, crumple, and respawn with the same plane or redesign.
Multiplayer: start with bots or local play, then add online rooms and private matches via a share link; fall back to offline play if the server is unreachable.
Steps: drawing tool -> shape-to-stats -> flight and shooting -> bots -> online rooms -> your own twist.
Make it your own: don't copy the original's name, art, text or code.

Choose a twist

Build, publish and optional polish

Next: build your first version

Copy the Starter recipe above, open a builder, and paste it into a new project. Get the core game working before adding extras.

Build with Bolt ↗

Affiliate link: we may earn a commission if you sign up or pay through this link, at no extra cost to you. A recommendation is not proof that this recipe has been reproduced in that tool.

Publish it, then polish later

host it free on Netlify. Once the core game works, optionally add voice or sound with ElevenLabs or 3D assets with Meshy. Netlify, ElevenLabs and Meshy are affiliate links; we may earn a commission at no extra cost to you. None of these extras is required to build the core game.

AI tool / model: not stated in the source. The jam requires at least 90% AI-written code.

At a glance

What was Strilecka made with?
Strilecka was made with the Vanilla JS / Canvas engine, according to its listing. It was entered in Cursor Vibe Jam 2026, which requires at least 90% AI-written code. The AI tool or model is not stated in the source.
How do you control Strilecka?
The game's own page mentions Space, mouse clicks and touch. We detected this from the live page text; the creator hasn't confirmed a controls list.
Does Strilecka work on phones?
Probably not well. We could not confirm touch controls, so a keyboard or mouse may be needed.
Is Strilecka multiplayer?
Yes, its listing says it is multiplayer.
Where can I play Strilecka?
Free in your web browser on strilecka.xprao04.partykit.dev, the creator's own site. Vibe1Up links to it and doesn't host the game.
Is the prompt for Strilecka official?
No. The prompt on this page is a Starter recipe: our own reconstruction from the game's public listing and live page, not the creator's official prompt. If you made this game, you can share your real prompt at vibe1up.com/prompts/ and we'll show it with the Creator's prompt badge.

Source: Cursor Vibe Jam 2026 entry · indexed 2026-10-13 · More AI-made games · More Vanilla JS / Canvas games

Created by @OndrejPraus · Original game: strilecka.xprao04.partykit.dev · All rights in the game belong to its creator.

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