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Prompt list · updated

Games made with Claude

Browser games whose creators say they used Claude (including Opus or Sonnet). Each comes with a Starter recipe to try in Claude yourself.

Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 10 of 10 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity.

Why these games: the creator's listing or post mentions Claude, Opus or Sonnet.

  1. 1Screenshot of Ashen Throne

    Ashen Throne

    by @uberoxbt · Vanilla JS / Canvas · Strategy, MMO

    A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Ashen Throne" (Strategy, MMO).
    Concept: A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  2. 2Screenshot of Rainy Day Sort

    Rainy Day Sort

    by @JoysomeStudios · Vanilla JS / Canvas · Puzzle

    A cozy water sort game designed for meditative, tactile gameplay, built with Claude Code, Gemini, and a 25-year old CompSci degree.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Rainy Day Sort" (Puzzle).
    Concept: A cozy water sort game designed for meditative, tactile gameplay, built with Claude Code, Gemini, and a 25-year old CompSci degree.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  3. 3Screenshot of fly.pieter.com

    fly.pieter.com

    by @grok · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "fly.pieter.com" (genre not listed).
    Concept: A fun free-to-play MMO flight sim, made with AI. Fly and dogfight with your friends online.
    Tech: use Three.js for 3D; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  4. 4Screenshot of Orbit Switch — built with Opus 5.5

    Orbit Switch — built with Opus 5.5

    by @Toolglade · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Orbit Switch — built with Opus 5.5" (genre not listed).
    Concept: Orbit Switch is a one-button arcade game: flip which star pulls your comet, thread the gates, grab the stardust. Built entirely in code with Claude Opus 5.5 — the worked example from our 'Ship a Browser Game with Opus 5.5' course.
    Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  5. 5Screenshot of Rage Room 2 by andrey

    Rage Room 2 by andrey

    by @andrey_kurenkov · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Rage Room 2 by andrey" (genre not listed).
    Concept: Created with Astrocade!.
    Tech: use an HTML5 canvas; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  6. 6Screenshot of RoboBeats: Pumpkin Catch 南瓜接糖果

    RoboBeats: Pumpkin Catch 南瓜接糖果

    by @nullinbetween · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "RoboBeats: Pumpkin Catch 南瓜接糖果" (genre not listed).
    Concept: A tiny Halloween catching game for little ones: move the pumpkin pail and catch treats, Pip and Robo. Made by appsbymeredith.carrd.co | X @nullinbetween.
    Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  7. 7Screenshot of Spark

    Spark

    by @tensafefrogs · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Spark" (genre not listed).
    Concept: An incremental game about running an AI lab. Start with a spark and a rack of borrowed GPUs. Teach it to be helpful. It.
    Tech: use Three.js for 3D; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  8. 8Screenshot of 星屑群岛 Stardust Isles

    星屑群岛 Stardust Isles

    by @DanzerChan · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "星屑群岛 Stardust Isles" (genre not listed).
    Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point.
    Tech: use Three.js for 3D; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  9. 9Screenshot of Hearthworks

    Hearthworks

    by u/Bonelessgummybear · Unknown engine · Uncategorized

    3D Vampire Survivors style arcane game with Claude Code, Higgsfield 3D and ElevenLabs. Full process and costs inside.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hearthworks" (genre not listed).
    Concept: 3D Vampire Survivors style arcane game with Claude Code, Higgsfield 3D and ElevenLabs. Full process and costs inside.
    Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  10. 10Screenshot of Sectorlock — Two-Team Conquest

    Sectorlock — Two-Team Conquest

    by u/normativecoder · Unknown engine · Uncategorized

    I have built a Battlefield-style browser shooter with Claude Code, here is how I work with it

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Sectorlock — Two-Team Conquest" (genre not listed).
    Concept: I have built a Battlefield-style browser shooter with Claude Code, here is how I work with it.
    Tech: use Three.js for 3D; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it

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