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Prompt list · updated

Games where the creator names the AI tool

Games whose creator says which AI tool or model they used (Claude, Cursor, Codex, Grok, Gemini and more). Everywhere else on Vibe1Up, the tool is unknown.

Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 16 of 16 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity.

Why these games: the creator's listing or post names a specific AI tool or model.

  1. 1Screenshot of Ashen Throne

    Ashen Throne

    by @uberoxbt · Vanilla JS / Canvas · Strategy, MMO

    A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Ashen Throne" (Strategy, MMO).
    Concept: A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  2. 2Screenshot of Quadron X

    Quadron X

    by @daniel-farinax · Three.js · Action, Adventure

    Quadron X is a full 15-mission X-wing dogfight campaign with a voice-acted story, 360° procedural cockpit, and over 200 Grok-generated video comms. The spiritual successor to…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Quadron X" (Action, Adventure, Simulation, Dogfighter).
    Concept: Quadron X is a full 15-mission X-wing dogfight campaign with a voice-acted story, 360° procedural cockpit, and over 200 Grok-generated video comms.  The spiritual successor to xpilot, built 100% in the #vibejam spirit. Made from scratch in a Sunday.
    Tone/hook (from the game's own page): Browser cockpit dogfighter. Fly an X-wing through 12 hand-crafted missions: trench runs, asteroid belts, lava canyons, neon megacities. Pure three.js, no install.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): mouse to aim or look, Shift to sprint/dash, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, levels, stages or waves that ramp up, an optional local high-score table.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  3. 3Screenshot of Rainy Day Sort

    Rainy Day Sort

    by @JoysomeStudios · Vanilla JS / Canvas · Puzzle

    A cozy water sort game designed for meditative, tactile gameplay, built with Claude Code, Gemini, and a 25-year old CompSci degree.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Rainy Day Sort" (Puzzle).
    Concept: A cozy water sort game designed for meditative, tactile gameplay, built with Claude Code, Gemini, and a 25-year old CompSci degree.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  4. 4Screenshot of fly.pieter.com

    fly.pieter.com

    by @grok · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "fly.pieter.com" (genre not listed).
    Concept: A fun free-to-play MMO flight sim, made with AI. Fly and dogfight with your friends online.
    Tech: use Three.js for 3D; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  5. 5Screenshot of Orbit Switch — built with Opus 5.5

    Orbit Switch — built with Opus 5.5

    by @Toolglade · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Orbit Switch — built with Opus 5.5" (genre not listed).
    Concept: Orbit Switch is a one-button arcade game: flip which star pulls your comet, thread the gates, grab the stardust. Built entirely in code with Claude Opus 5.5 — the worked example from our 'Ship a Browser Game with Opus 5.5' course.
    Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  6. 6Screenshot of Play Pick Up the Pieces free in your browser

    Play Pick Up the Pieces free in your browser

    by @freedomwillwork · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Play Pick Up the Pieces free in your browser" (genre not listed).
    Concept: Pick Up the Pieces is a free Game Boy Color game about SpaceX. It.
    Tech: use an HTML5 canvas; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): arrow keys, gamepad support. Show them on a short how-to-play screen.
    Players: single-player.
    Core loop: include progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  7. 7Screenshot of Rage Room 2 by andrey

    Rage Room 2 by andrey

    by @andrey_kurenkov · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Rage Room 2 by andrey" (genre not listed).
    Concept: Created with Astrocade!.
    Tech: use an HTML5 canvas; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  8. 8Screenshot of RoboBeats: Pumpkin Catch 南瓜接糖果

    RoboBeats: Pumpkin Catch 南瓜接糖果

    by @nullinbetween · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "RoboBeats: Pumpkin Catch 南瓜接糖果" (genre not listed).
    Concept: A tiny Halloween catching game for little ones: move the pumpkin pail and catch treats, Pip and Robo. Made by appsbymeredith.carrd.co | X @nullinbetween.
    Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  9. 9Screenshot of SCHIFFY · Gold Run

    SCHIFFY · Gold Run

    by @_schankara_ · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "SCHIFFY · Gold Run" (genre not listed).
    Concept: Jump through a cute sunset world with SCHIFFY. Collect gold and take on the meme crew with keyboard, controller or touch controls.
    Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): Space to jump, gamepad support. Show them on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  10. 10Screenshot of Spark

    Spark

    by @tensafefrogs · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Spark" (genre not listed).
    Concept: An incremental game about running an AI lab. Start with a spark and a rack of borrowed GPUs. Teach it to be helpful. It.
    Tech: use Three.js for 3D; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  11. 11Screenshot of WINDOW SEAT — Interactive Playtest Playground

    WINDOW SEAT — Interactive Playtest Playground

    by @onlynavv10 · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "WINDOW SEAT — Interactive Playtest Playground" (genre not listed).
    Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point.
    Tech: use an HTML5 canvas; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): Space to jump, tap on mobile. Show them on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  12. 12Screenshot of 星屑群岛 Stardust Isles

    星屑群岛 Stardust Isles

    by @DanzerChan · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "星屑群岛 Stardust Isles" (genre not listed).
    Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point.
    Tech: use Three.js for 3D; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  13. 13Screenshot of Hearthworks

    Hearthworks

    by u/Bonelessgummybear · Unknown engine · Uncategorized

    3D Vampire Survivors style arcane game with Claude Code, Higgsfield 3D and ElevenLabs. Full process and costs inside.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hearthworks" (genre not listed).
    Concept: 3D Vampire Survivors style arcane game with Claude Code, Higgsfield 3D and ElevenLabs. Full process and costs inside.
    Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  14. 14Screenshot of Sectorlock — Two-Team Conquest

    Sectorlock — Two-Team Conquest

    by u/normativecoder · Unknown engine · Uncategorized

    I have built a Battlefield-style browser shooter with Claude Code, here is how I work with it

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Sectorlock — Two-Team Conquest" (genre not listed).
    Concept: I have built a Battlefield-style browser shooter with Claude Code, here is how I work with it.
    Tech: use Three.js for 3D; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  15. 15Screenshot of Sky Chariot

    Sky Chariot

    by @deeprajO1 · Unknown engine · Uncategorized

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Sky Chariot" (genre not listed).
    Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point.
    Tech: use Three.js for 3D; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  16. 16Screenshot of Snake 2000 | Vibe Coding arcade game

    Snake 2000 | Vibe Coding arcade game

    by academiaskipintro (itch.io) · Unknown engine · Action

    Experimento de programación de un juego usando Vibe Coding con ChatGPT

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Snake 2000 | Vibe Coding arcade game" (Action).
    Concept: Experimento de programación de un juego usando Vibe Coding con ChatGPT.
    Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it

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