Collection · updated
Made with Rosebud
Remixable browser games made with Rosebud AI, picked from rosebud.ai/play. Play each one on Rosebud, press Remix to make your own version, or start from one of our own Starter recipes.
Starter recipe: our own, written by Vibe1Up from the game's public Rosebud page. It is not the creator's prompt. If Rosebud or a creator publishes the real prompt, we label it â Creator's prompt and link the source. Showing 8 of 8 games.
Why these games: each one is public on Rosebud with remixing turned on. Our daily link check re-tests every Play link. If a game goes offline, it leaves this list and we point to its saved copy on the Internet Archive's Wayback Machine.
- 1

Drop or Donât
by Slick___jacket on Rosebud · Remixable
One-thumb mobile arcade: a blob falls through an endless spike-filled course. Tap to reverse gravity, grab orbs for score and combos, and dodge the spikes.
â¶ Play on Rosebud Remix on Rosebud
Starter recipe (our own, not the creator's prompt)
Build a small, playable browser game inspired by "Drop or Don't". Concept: a one-thumb arcade game. A blob falls through an endless spike-filled course; tap to reverse gravity, collect orbs, and survive as long as you can. Tech: plain HTML, CSS and JavaScript (or a lightweight engine); one page, no login. Controls: a single tap or click flips gravity; works on phone and desktop. Show a short how-to-play screen. Core loop: score, rising speed, instant restart, optional local high score in localStorage. Steps: 1) get gravity-flip and spikes playable with shapes, 2) add score and restart, 3) polish feel and sound, 4) add your own twist. Make it your own: don't copy the original's name, art, text or code. Try it in Rosebud: paste this into a new Rosebud project, or press Remix on the original game's Rosebud page.
Remix on Rosebud - 2

Square Rush
by marcobarbiero89.CXBT on Rosebud · Remixable
Tap green squares as they light up, from one a second up to five. Orange squares cost points, and a red one resets your score.
â¶ Play on Rosebud Remix on Rosebud
Starter recipe (our own, not the creator's prompt)
Build a small, playable browser game inspired by "Square Rush". Concept: a fast square-tapping score chase on a grid. Targets light up at random and the pace keeps rising. Tech: plain HTML, CSS and JavaScript; one page, no login. Controls: tap or click a lit square; phone-friendly. Core loop: good targets add points, bad ones take points away, a rare one resets the score; visible score, a round timer, local high score. Steps: 1) one target that lights up and can be tapped, 2) add scoring and a round end, 3) ramp the spawn rate and add bad squares, 4) add your own twist (target sizes, power-ups or a second player). Make it your own: don't copy the original's name, art, text or code. Try it in Rosebud: paste this into a new Rosebud project, or press Remix on the original game's Rosebud page.
Remix on Rosebud - 3

Shedoku
by shedoku on Rosebud · Remixable
Scruffy British comedy: solve Sudoku on your phone while sitting in your mumâs cluttered garden shed, as the shed keeps trying to distract you.
â¶ Play on Rosebud Remix on Rosebud
Starter recipe (our own, not the creator's prompt)
Build a small, playable browser game inspired by "Shedoku". Concept: a casual comedy puzzle. You solve real Sudoku puzzles on an in-game phone while a messy setting around you throws funny distractions at you. Tech: plain HTML, CSS and JavaScript; one page, no login. Controls: click or tap a cell, then a number; clear on-screen instructions. Core loop: generate a valid puzzle, check the solution, a timer, and a few clickable gags in the scene. Steps: 1) a playable Sudoku grid with a validity check, 2) add win state and a new puzzle button, 3) add the scene and its distractions, 4) invent your own absurd setting. Make it your own: don't copy the original's name, art, text or code. Try it in Rosebud: paste this into a new Rosebud project, or press Remix on the original game's Rosebud page.
Remix on Rosebud - 4

Elemental Oddities
by Great_and_Legendary_Pawney on Rosebud · Remixable
A 2D pixel-art sandbox about discovery: mix earth, air, water and fire to create new materials, life, ocean creatures and eerie secret beings.
â¶ Play on Rosebud Remix on Rosebud
Starter recipe (our own, not the creator's prompt)
Build a small, playable browser game inspired by "Elemental Oddities". Concept: a 2D pixel-art sandbox where you mix earth, air, water and fire to discover new materials, creatures and surprises. Tech: plain HTML, CSS and JavaScript (canvas is fine); one page, no login. Controls: click or tap to pick elements and combine them; keep a discovery log. Core loop: start with four base elements, unlock new ones by combining, save discoveries in localStorage. Steps: 1) four elements you can drag together, 2) a handful of real combinations, 3) a discovery list and polish, 4) add your own weird recipes. Make it your own: don't copy the original's name, art, text or code. Try it in Rosebud: paste this into a new Rosebud project, or press Remix on the original game's Rosebud page.
Remix on Rosebud - 5

The Castle Ate Naomi
by Slick___jacket on Rosebud · Remixable
A retro CRT-style, text-and-audio horror-comedy: three friends search a haunted castle for their missing friend Naomi, and every choice branches the story.
â¶ Play on Rosebud Remix on Rosebud
Starter recipe (our own, not the creator's prompt)
Build a small, playable browser game inspired by "The Castle Ate Naomi". Concept: a retro CRT-style, text-and-audio choose-your-path horror-comedy. A group of friends explores a haunted place, and their choices branch the story. Tech: plain HTML, CSS and JavaScript; one page, no login. Start audio on the first click. Controls: click or tap story choices; keyboard optional. Core loop: short scenes, 2â3 choices each, a few endings, restart. Steps: 1) one scene with two choices, 2) branch into three endings, 3) add the CRT look and sound, 4) write your own cast and setting. Make it your own: don't copy the original's name, art, text or code. Try it in Rosebud: paste this into a new Rosebud project, or press Remix on the original game's Rosebud page.
Remix on Rosebud - 6

Fireteam Frontline
by dtroxxstudio.suoh on Rosebud · Remixable
Top-down tactical shooter: lead an elite fireteam through obstacle-filled arenas, capture control points and hold off enemy waves, with touch-to-move and auto-targeting.
â¶ Play on Rosebud Remix on Rosebud
Starter recipe (our own, not the creator's prompt)
Build a small, playable browser game inspired by "Fireteam Frontline". Concept: a fast top-down tactical shooter. You lead a small fireteam through obstacle-filled arenas, capture control points and hold out against waves. Tech: plain HTML, CSS and JavaScript or a light engine; one page, no login. Controls: tap or click where to move; the team aims and fires automatically. Show a how-to-play screen. Core loop: short missions, ammo to manage, points held as score, restart on a wipe. Steps: 1) move a squad and auto-fire at placeholder enemies, 2) one capture point and an enemy wave, 3) ammo, polish and sound, 4) add a new objective or squad ability. Make it your own: don't copy the original's name, art, text or code. Try it in Rosebud: paste this into a new Rosebud project, or press Remix on the original game's Rosebud page.
Remix on Rosebud - 7

Neglectâs Worlds
by Great_and_Legendary_Pawney on Rosebud · Remixable
A Geometry Dash-like action platformer: hold to aim a swing point, release to launch, and fight through seven dangerous worlds, each with a boss.
â¶ Play on Rosebud Remix on Rosebud
Starter recipe (our own, not the creator's prompt)
Build a small, playable browser game inspired by "Neglect's Worlds". Concept: a Geometry Dash-style action platformer. Hold to aim a swing point, release to launch, and weave through hazards across short, dangerous worlds. Tech: plain HTML, CSS and JavaScript; one page, no login. Controls: hold and release (mouse or touch) to aim and launch; keyboard optional. Core loop: short courses, fail and retry, a boss at the end of each world, progress saved in localStorage. Steps: 1) swing-launch on a flat course, 2) add spikes and restart, 3) 3â5 short worlds and one boss, 4) invent your own hazard or movement twist. Make it your own: don't copy the original's name, art, text or code. Try it in Rosebud: paste this into a new Rosebud project, or press Remix on the original game's Rosebud page.
Remix on Rosebud - 8

Thin(k) Ice
by jeromeesperanza2001.XEWA on Rosebud · Remixable
A top-down pixel-art puzzle game where you slide until you hit something, across 10 handcrafted icy rooms. Simple to learn, tricky to master.
â¶ Play on Rosebud Remix on Rosebud
Starter recipe (our own, not the creator's prompt)
Build a small, playable browser game inspired by "Thin(k) Ice". Concept: a top-down pixel puzzle where you slide on ice until you hit something. Plan every move so you reach the exit. Tech: plain HTML, CSS and JavaScript; one page, no login. Controls: arrow keys or WASD (add swipe for phones); one move = slide until blocked. Core loop: handcrafted rooms, a reset button, an optional move count, progress in localStorage. Steps: 1) one icy room with walls and an exit, 2) add a hazard and reset, 3) build 5â10 rooms, 4) add a twist of your own, such as melting ice or pushable crates. Make it your own: don't copy the original's name, art, text or code. Try it in Rosebud: paste this into a new Rosebud project, or press Remix on the original game's Rosebud page.
Remix on Rosebud
Games and covers belong to their creators on Rosebud. Play and Remix links open rosebud.ai. More: All collections · Remix Lab · Creators, share your real prompt