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Prompt list · updated

React game prompts

15 AI-made browser games built with React, each with a Starter recipe you can paste into Cursor, Claude Code or Codex to build something similar.

Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 15 of 15 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 15.

Why these games: the creator listed React as the engine.

  1. 1Screenshot of Battle of the Animals

    Battle of the Animals

    by @haltakov · React · Strategy

    Build your animal squad and battle players around the world.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Battle of the Animals" (Strategy).
    Concept: Build your animal squad and battle players around the world.
    Tone/hook (from the game's own page): Epic battles between legendary animals. Choose your champion. Dominate the arena.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  2. 2Screenshot of Koda

    Koda

    by @Xymux · React · Action, Adventure

    A sci-fi creature auto-battler where you generate a Koda, fight ranked ghost PvP/PvE, earn elemental armor, and risk permanent death in the highest trials.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Koda" (Action, Adventure, Strategy).
    Concept: A sci-fi creature auto-battler where you generate a Koda, fight ranked ghost PvP/PvE, earn elemental armor, and risk permanent death in the highest trials.
    Tone/hook (from the game's own page): Koda Genesis - a fast no-login ghost PvP auto-battler prototype for Cursor Vibe Jam 2026.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  3. 3Screenshot of The Master Negotiator

    The Master Negotiator

    by @prathampunmiya · React · Strategy, Negotiation Simulator

    A retro CRT-styled negotiation game. Buy low, sell high, talk smooth: an AI-driven haggling sim with voice mode, multiplayer PvP betrayal contracts, and characters who remember…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "The Master Negotiator" (Strategy, Negotiation Simulator).
    Concept: A retro CRT-styled negotiation game. Buy low, sell high, talk smooth: an AI-driven haggling sim with voice mode, multiplayer PvP betrayal contracts, and characters who remember the last time you screwed them over. And a lot more.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  4. 4Screenshot of War Tactics

    War Tactics

    by @VibeCoderGaming · React · Strategy

    A turn-based tactics game, 18 unit types, 12 maps, 8 COs with signature powers, full 10-mission campaign, online multiplayer, hot-seat, map editor, and a war-room stats hub, all…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "War Tactics" (Strategy).
    Concept: A turn-based tactics game, 18 unit types, 12 maps, 8 COs with signature powers, full 10-mission campaign, online multiplayer, hot-seat, map editor, and a war-room stats hub, all playable instantly in the browser.
    Tone/hook (from the game's own page): Build and use units to defeat your opponent. Play online or against the cpu!.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  5. 5Screenshot of Choo Choo Words

    Choo Choo Words

    by @chyuang2 · React · Puzzle

    Spell words to make train tracks and stop the train from crashing!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Choo Choo Words" (Puzzle).
    Concept: Spell words to make train tracks and stop the train from crashing!.
    Tone/hook (from the game's own page): A free word game where you drag tiles, spell words, and lay train track before the train catches you. Weekly puzzles, leaderboards, and endless mode.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, an optional local high-score table.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  6. 6Screenshot of Domino Master — Classic Dominoes vs Smart AI

    Domino Master — Classic Dominoes vs Smart AI

    by @mrhamza · React · Puzzle, Strategy

    Your game's pitch in one sentence

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Domino Master — Classic Dominoes vs Smart AI" (Puzzle, Strategy).
    Concept: Your game's pitch in one sentence.
    Tone/hook (from the game's own page): Play traditional Egyptian dominoes against a challenging AI.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  7. 7Screenshot of eurotune

    eurotune

    by @k_vaiders · React · Puzzle

    Eurovision quiz game

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "eurotune" (Puzzle).
    Concept: Eurovision quiz game.
    Tone/hook (from the game's own page): Eurovision Song Contest Quiz.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  8. 8Screenshot of Lilypad Logic

    Lilypad Logic

    by @AnkushDutt_ · React · Puzzle

    Guide a frog across a sinking pond — eat every fly, ride logs and crumbling pads, then reach home.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small puzzle game for the browser inspired by "Lilypad Logic": guide a frog across a sinking pond, eat every fly, ride logs and crumbling lily pads, then reach home.
    Tech: React (or plain JavaScript) on a tile grid. Single page, phone-friendly.
    Rules: the frog hops one tile at a time. Some pads sink or crumble after you leave them, logs drift and carry you, water is deadly. A level is solved when every fly is eaten and the frog reaches the home tile.
    Controls: arrow keys or WASD on desktop, swipe or tap-to-hop on mobile, plus undo and restart.
    Content: hand-design 10 short levels as JSON, each introducing one new idea, with a level select and saved progress (localStorage).
    Polish: satisfying hop animation, splash and croak sounds, a move counter.
    Steps: 1) grid + frog movement, 2) sinking pads and flies, 3) logs, 4) levels + progress, 5) your own twist.
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  9. 9Screenshot of PEGPOINT!

    PEGPOINT!

    by @meaux247 · React · Puzzle

    A retro Peggle-inspired puzzle game full of pegs, bumpers, portals, and points—including 99 unique level designs, 25 diverse power-ups, plus a daily seeded puzzle and leaderboard…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "PEGPOINT!" (Puzzle).
    Concept: A retro Peggle-inspired puzzle game full of pegs, bumpers, portals, and points—including 99 unique level designs, 25 diverse power-ups, plus a daily seeded puzzle and leaderboard worth fighting for!.
    Tone/hook (from the game's own page): PEGPOINT! is a pixel-art arcade peg-shooter with 99 levels, 25 power-ups, and a daily challenge—Drop. Bounce. Score.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  10. 10Screenshot of Prisoner.exe

    Prisoner.exe

    by @llamamesaito · React · Puzzle, Platformer

    Escape the clutches of a rogue AI in this immersive OS-simulator where you gamble your soul to survive

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Prisoner.exe" (Puzzle, Platformer, Simulation).
    Concept: Escape the clutches of a rogue AI in this immersive OS-simulator where you gamble your soul to survive.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  11. 11Screenshot of Santa Fe Bricks

    Santa Fe Bricks

    by @monkeyskates · React · Puzzle

    Build a Santa Fe skyline while a cowboy rides through the chaos.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Santa Fe Bricks" (Puzzle).
    Concept: Build a Santa Fe skyline while a cowboy rides through the chaos.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  12. 12Screenshot of VideoVideoGame

    VideoVideoGame

    by @javitoshi · React · Adventure, Puzzle

    ChooseYourOwnAdventure. Using seedance. Levelsio is the main character. more than 100 videos/scenes and a few fun minigames!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "VideoVideoGame" (Adventure, Puzzle, Racing, Choose Your Own Adventure).
    Concept: ChooseYourOwnAdventure. Using seedance. Levelsio is the main character. more than 100 videos/scenes and a few fun minigames!.
    Tone/hook (from the game's own page): A choose-your-own-adventure video game.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  13. 13Screenshot of Canggu Jump

    Canggu Jump

    by @carmelo1up · React · Action, Adventure

    An AI-powered runner where you have to physically jump in real life to dodge chaotic Bali traffic.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Canggu Jump" (Action, Adventure).
    Concept: An AI-powered runner where you have to physically jump in real life to dodge chaotic Bali traffic.
    Tone/hook (from the game's own page): The ultimate 8-bit rhythmic runner. Jump in real life to survive the Canggu traffic chaos!.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  14. 14Screenshot of Clash Label

    Clash Label

    by @たろたろ · React · Strategy

    Clash Label is a strategy game where players cover image tiles while trying to keep an AI classifier from changing its label.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Clash Label" (Strategy).
    Concept: Clash Label is a strategy game where players cover image tiles while trying to keep an AI classifier from changing its label.
    Tone/hook (from the game's own page): A mobile-first adversarial attack game where two players black out image cells without changing the CLIP classification.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  15. 15Screenshot of All In Texas Hold'em

    All In Texas Hold'em

    by @sebastianhox · React · Card

    Finally! Play Texas Hold'em online, for free with zero ads.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "All In Texas Hold'em" (Card).
    Concept: Finally! Play Texas Hold'em online, for free with zero ads.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  16. 16Screenshot of Buzz Bingo

    Buzz Bingo

    by @buzzbingofun · React · Puzzle, Strategy

    A live social game engine that turns any moment, crowd, or community into a playable bingo experience.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Buzz Bingo" (Puzzle, Strategy, Social Prediction Bingo).
    Concept: A live social game engine that turns any moment, crowd, or community into a playable bingo experience.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it

More: All prompt lists · Remix Lab · Creators, share your real prompt