Remix: Bouncy Castle
Starter recipe · written by Vibe1Up
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Read the full Starter recipe
Build a small, playable browser game inspired by "Bouncy Castle" (Platformer). Concept: Vertical Climber. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): tilt controls on phone, tap on mobile. Show them on a short how-to-play screen. Players: single-player. Core loop: include a visible score. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix notes (our suggestions, not the creator's)
Bouncy Castle is a Three.js platformer pitched as a vertical climber, and its creator marks it mobile-ready. Vertical climbers are simple to explain (go up, don't fall) and endlessly tunable, which makes them great to remix. Remix idea (our suggestion): keep the climb but change what you bounce on and why. Inflatable rooms that deflate over time, a rising lava floor, or a two-player race up the same tower would all add pressure. Or make height a currency you spend on shortcuts. Prompting tip: ask your AI tool for a camera that only scrolls upward, procedurally placed platforms with a difficulty curve, and a 'best height' marker on the wall so players can see their record. For mobile, ask for tilt or one-thumb controls in the first prompt. Bounce physics feel best when the jump height is consistent, so keep that one value fixed.
Created by @SusEngineX · Original game: bouncy-castle-three.vercel.app · All rights in the game belong to its creator.