Remix: Dungeon Blackout
Starter recipe · written by Vibe1Up
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Read the full Starter recipe
Build a small, playable browser game inspired by "Dungeon Blackout" (Action). Concept: Stay alive. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack. Show them on a short how-to-play screen. Players: single-player. Core loop: include a visible score. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix notes (our suggestions, not the creator's)
Dungeon Blackout is a Three.js action game with the shortest pitch around: Stay alive. In a dungeon, in the dark, that's all the brief a survival game needs. The title suggests light is the key resource, which is a great design lever. Remix idea (our suggestion): keep darkness as the core pressure and make light a tool and a risk. A torch that attracts monsters, a lantern that slowly runs out, or a flash that freezes enemies but leaves you blind afterwards would each give players a real choice. Prompting tip: ask your AI tool for a small light radius around the player, enemies that react to light or sound, and a fuel meter. Use fog and darkness to hide simple art. Then tune one number, light radius, until the tension feels right. Survival games are about choices under pressure, so give players one hard choice per minute.
Created by @bhandras · Original game: bhandras.github.io · All rights in the game belong to its creator.