Remix: jianghu
Starter recipe · written by Vibe1Up
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Read the full Starter recipe
Build a small, playable browser game inspired by "jianghu" (Strategy). Concept: slay the spire meets wuxia. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix notes (our suggestions, not the creator's)
jianghu has a perfect elevator pitch: slay the spire meets wuxia. It's a Three.js strategy game and it's mobile-ready. Deck-building roguelikes are a proven loop, and wuxia, the world of martial heroes and sects, gives every card a story. Remix idea (our suggestion): keep the deck-building run structure and pick a different setting with its own fighting style. Pirate fencing, street dance battles, or wizard duels could each map naturally onto cards, combos and relics. Prompting tip: ask your AI tool to store cards, enemies and relics as JSON, then build a simple map with branching paths and a turn-based fight. Get ten cards balanced before adding more. Show enemy intent (what they'll do next turn) clearly. That's what makes card combat feel strategic rather than random.
Created by @vincexplorer · Original game: jianghu-ascendant.pages.dev · All rights in the game belong to its creator.