Remix: Raveswords
Starter recipe · written by Vibe1Up
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Read the full Starter recipe
Build a small, playable browser game inspired by "Raveswords" (Action). Concept: Multiplayer sword fighting game - Chivalry on the browser. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include an optional local high-score table. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix notes (our suggestions, not the creator's)
Raveswords is a Three.js multiplayer sword-fighting game pitched as Chivalry in the browser, and it's mobile-ready. Directional melee combat is all about reading swings and timing blocks, and a 'rave' name suggests neon and music to go with it. Remix idea (our suggestion): keep sword duels and give them a musical layer. Attacks that land on the beat deal extra damage, or the arena lights pulse with the soundtrack. Or try a team mode where friends defend a dance floor together. Prompting tip: ask your AI tool for clear swing directions, a block that matches the incoming direction, and a short stagger on a successful parry. Visible wind-ups make fights fair. Keep the camera close but not too close. Test on a phone early, since touch sword controls need big, simple gestures like swipes.
Created by @neetsdotfun · Original game: fight.neets.fun · All rights in the game belong to its creator.