Remix: Scavender
Starter recipe · written by Vibe1Up
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Read the full Starter recipe
Build a small, playable browser game inspired by "Scavender" (Adventure). Concept: Post apocalyptic point and click adventure game with multiple ending. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix notes (our suggestions, not the creator's)
Scavender is a Three.js adventure game pitched as a post-apocalyptic point-and-click adventure with multiple endings, and it's mobile-ready. Point-and-click is a great fit for phones (tap to look, tap to use), and multiple endings give players a reason to replay. Remix idea (our suggestion): keep exploration and branching endings and change the world after the fall. A flooded city explored by boat, a world where all machines stopped, or a quiet ending where nature has taken over would each set a new mood. Prompting tip: ask your AI tool to store scenes, items and choices as JSON, so you can map the branches on paper first. Track a few hidden values (trust, supplies, hope) that decide the ending. Add a simple inventory and a hint button. Multiple endings work best when players can see which choices mattered, so show a summary at the end.
Created by @_irxd · Original game: scavender.mhirsd.com · All rights in the game belong to its creator.