Remix: Templo
Starter recipe · written by Vibe1Up
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Read the full Starter recipe
Build a small, playable browser game inspired by "Templo" (Action, Adventure, Puzzle, Platformer). Concept: Relic-hunting temple survival adventure with async multiplayer. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up, an optional local high-score table. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix notes (our suggestions, not the creator's)
Templo is a Three.js game tagged Action, Adventure, Puzzle and Platformer, pitched as relic-hunting temple survival adventure with async multiplayer. Async multiplayer, where players affect each other's games without being online together, is a clever choice for a temple crawl. Remix idea (our suggestion): use async play to leave traces for others. Messages warning of traps, ghosts of other players' best runs, or relics someone else left behind would make the temple feel shared without needing live servers. Prompting tip: ask your AI tool for a temple built from reusable room pieces, simple traps, and a small backend endpoint that stores short messages or ghost runs. Keep the shared data tiny, like positions and text. Add moderation for any text players can leave. Async features work best when they add atmosphere without blocking anyone's progress.
Created by @HackerOfDreams · Original game: templo.elhacker.dev · All rights in the game belong to its creator.