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Remix: Templo

Starter recipe · written by Vibe1Up

Starter recipe: a learning template written by Vibe1Up from the game's public description. It has not been reproduced in a fresh AI-builder session. It is not the creator's official prompt. Are you the creator? Share yours and we'll show it with the Creator's prompt badge.

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Read the full Starter recipe
Build a small, playable browser game inspired by "Templo" (Action, Adventure, Puzzle, Platformer).
Concept: Relic-hunting temple survival adventure with async multiplayer.
Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
Core loop: include levels, stages or waves that ramp up, an optional local high-score table.
Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
Make it your own: don't copy the original's name, art, text or code.

Remix notes (our suggestions, not the creator's)

Templo is a Three.js game tagged Action, Adventure, Puzzle and Platformer, pitched as relic-hunting temple survival adventure with async multiplayer. Async multiplayer, where players affect each other's games without being online together, is a clever choice for a temple crawl. Remix idea (our suggestion): use async play to leave traces for others. Messages warning of traps, ghosts of other players' best runs, or relics someone else left behind would make the temple feel shared without needing live servers. Prompting tip: ask your AI tool for a temple built from reusable room pieces, simple traps, and a small backend endpoint that stores short messages or ghost runs. Keep the shared data tiny, like positions and text. Add moderation for any text players can leave. Async features work best when they add atmosphere without blocking anyone's progress.

Back to gameChoose a different twist
Build, publish and optional polish

Next: build your first version

Copy the Starter recipe above, open a builder, and paste it into a new project. Get the core game working before adding extras.

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Publish it, then polish later

host it free on Netlify. Once the core game works, optionally add voice or sound with ElevenLabs or 3D assets with Meshy. Netlify, ElevenLabs and Meshy are affiliate links; we may earn a commission at no extra cost to you. None of these extras is required to build the core game.

Created by @HackerOfDreams · Original game: templo.elhacker.dev · All rights in the game belong to its creator.

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