
Gaussian Splatting FPS
by @yak32 · PlayCanvas · submitted 2026-04-26
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“FPS in a real place - a browser game built inside a Gaussian Splat scan.” (excerpt from the jam entry)

by @yak32 · PlayCanvas · submitted 2026-04-26
Is this your game? Get a Featured on Vibe1Up badge
“FPS in a real place - a browser game built inside a Gaussian Splat scan.” (excerpt from the jam entry)
Genes: genre · engine · multiplayer · mobile. Colors are shared across the site, so matching colors mean matching traits.
Starter recipe
Starter recipe: a learning template written by Vibe1Up from the game's public description. It has not been reproduced in a fresh AI-builder session. It is not the creator's official prompt. Are you the creator? Share yours and we'll show it with the Creator's prompt badge.
A prompt you can paste into an AI coding tool to build a game like this one. Based on: the listing and the live game page (checked 2026-10-15).
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Build a small, playable browser game inspired by "Gaussian Splatting FPS" (Shooter). Concept: FPS in a real place - a browser game built inside a Gaussian Splat scan. Tech: use PlayCanvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
AI tool / model: not stated in the source. The jam requires at least 90% AI-written code.
Source: Cursor Vibe Jam 2026 entry · indexed 2026-10-15 · More AI-made games · More PlayCanvas games
Created by @yak32 · Original game: aez.one · All rights in the game belong to its creator.