“A cozy narrative mystery where you play a cat helping a blocked writer finish her novel, only to discover that the charming neighbor she’s falling for is a serial killer.” (excerpt from the jam entry)
Starter recipe: a learning template written by Vibe1Up from the game's public description. It has not been reproduced in a fresh AI-builder session. It is not the creator's official prompt. Are you the creator? Share yours and we'll show it with the Creator's prompt badge.
A prompt you can paste into an AI coding tool to build a game like this one. Based on: the listing and the live game page (checked 2026-10-14).
Affiliate link: Vibe1Up may earn if you subscribe. Free option: ask a coding tool for one HTML file and run it locally. Builder usage limits still apply.
Read the full Starter recipe
Build a cozy narrative mystery for the browser inspired by "The Quiet Hours" (shown in-game as "The Things Mimi Brought Home"): you play a small cat in a sleeping apartment building.
Premise: the cat's job is to bring small things home (a pen, a sock, something that rolled under the bed), and each gift helps her blocked writer finish her novel. But a missing-person flyer appears downstairs, and the cat starts noticing that a charming neighbour is not what he seems.
Tech: Three.js for a small low-poly building (or 2D if you prefer). Single page, click/tap to move and interact, works on phone.
Mechanics: explore rooms and hallways, pick up and carry one object at a time, use smell as a hint system (things you can sniff glow or leave trails), and deliver objects to unlock story beats.
Story: write it as a simple data file (scenes + triggers) so the mystery unfolds as items are found. Keep the tone cozy on the surface and quietly tense underneath; no gore.
Steps: 1) walkable building + cat, 2) carry/deliver items, 3) story triggers and dialogue, 4) the reveal and ending, 5) your own twist.
Make it your own: don't copy the original's name, art, text or code.
Affiliate link: we may earn a commission if you sign up or pay through this link, at no extra cost to you. A recommendation is not proof that this recipe has been reproduced in that tool.
AI tool / model: not stated in the source. The jam requires at least 90% AI-written code.
At a glance
What was The Quiet Hours made with?
The Quiet Hours was made with the Three.js engine, according to its listing. It was entered in Cursor Vibe Jam 2026, which requires at least 90% AI-written code. The AI tool or model is not stated in the source.
How do you control The Quiet Hours?
The game's own page mentions mouse clicks. We detected this from the live page text; the creator hasn't confirmed a controls list.
Does The Quiet Hours work on phones?
Probably not well. We could not confirm touch controls, so a keyboard or mouse may be needed.
Is The Quiet Hours multiplayer?
No, its listing says it is single-player.
Where can I play The Quiet Hours?
Free in your web browser on quiethoursgame.netlify.app, the creator's own site. Vibe1Up links to it and doesn't host the game.
Is the prompt for The Quiet Hours official?
No. The prompt on this page is a Starter recipe: our own reconstruction from the game's public listing and live page, not the creator's official prompt. If you made this game, you can share your real prompt at vibe1up.com/prompts/ and we'll show it with the Creator's prompt badge.