Prompt list ยท updated
Godot game prompts
20 AI-made browser games built with Godot, each with a Starter recipe you can paste into Cursor, Claude Code or Codex to build something similar.
Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 20 of 20 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 20.
Why these games: the creator listed Godot as the engine.
- 1

Almost Surgery
by @RagimMusakaev ยท Godot ยท Simulation, Horror
Saw, Cut, Electrocute for money
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Almost Surgery" (Simulation, Horror). Concept: Saw, Cut, Electrocute for money. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 2

Barons Siege
by @borges_mar54019 ยท Godot ยท Action, RPG
https://barons-siege.vercel.app/
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Barons Siege" (Action, RPG, Strategy). Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 3

Gridiron Rumble
by @jessepeplinski ยท Godot ยท Sports
2D Street-style 7v7 arcade football.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Gridiron Rumble" (Sports). Concept: 2D Street-style 7v7 arcade football. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 4

ironclash
by @xaitoshi_ ยท Godot ยท Shooter
Ironclash is a high octane multiplayer FPS where you pilot tanks, helicopters, and deadly FPV drones in intense battlefield combat.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "ironclash" (Shooter). Concept: Ironclash is a high octane multiplayer FPS where you pilot tanks, helicopters, and deadly FPV drones in intense battlefield combat. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 5

Galactic Golf
by @uuqstrings ยท Godot ยท Puzzle, Platformer
Newton's nightmare, your favorite passtime.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Galactic Golf" (Puzzle, Platformer). Concept: Newton's nightmare, your favorite passtime. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 6

Honktype
by @codex_corner ยท Godot ยท Puzzle
A pixel-art typing puzzle where you push letter tiles together to build a connected crossword.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Honktype" (Puzzle). Concept: A pixel-art typing puzzle where you push letter tiles together to build a connected crossword. Tone/hook (from the game's own page): A pixel-art typing puzzle. Push letters together to build a connected crossword. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): mouse to aim or look, gamepad support. Show them on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 7

Time Pin
by @AndreiC7x ยท Godot ยท Puzzle, Educational
A geo guessr style game that's history themed.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Time Pin" (Puzzle, Educational). Concept: A geo guessr style game that's history themed. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 8

Bento Slides
by @_thedionysos_ ยท Godot ยท Puzzle
Its a bento style slide puzzle game
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Bento Slides" (Puzzle). Concept: Its a bento style slide puzzle game. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 9

Genimon
by @WeAreDarkspire ยท Godot ยท RPG
Monster catching game with huge potential
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Genimon" (RPG). Concept: Monster catching game with huge potential. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 10

Moonlight Racer
by @MarkyB2424 ยท Godot ยท Racing
F1 night race around a Monaco-style marina. Three AI rivals who actually try to beat you.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Moonlight Racer" (Racing). Concept: F1 night race around a Monaco-style marina. Three AI rivals who actually try to beat you. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 11

Neon Speed Dodge
by @None ยท Godot ยท Endless runner
A fast paced web based endless runner where the player pilots a fast flying car through a procedurally generated 3x3 tunnel, built entirely with AI-driven Godot code for theโฆ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Neon Speed Dodge" (Endless runner). Concept: A fast paced web based endless runner where the player pilots a fast flying car through a procedurally generated 3x3 tunnel, built entirely with AI-driven Godot code for the Cursor Vibe Jam. Pro tip: close other windows before playing or game will lag. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 12

Outbound : Echoes of the Past
by @Silentway๐ @WMoukpraser ยท Godot ยท Action
seamless real-time party combat in dungeons
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Outbound : Echoes of the Past" (Action). Concept: seamless real-time party combat in dungeons. Tone/hook (from the game's own page): where you farm, collect creatures, and pilot an ancient robot through dungeons. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, arrow keys, Shift to sprint/dash, Esc/P to pause. Show them on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 13

StarJam
by @Gladius79020384 ยท Godot ยท Strategy, Tower Defence
Mix of a Tower Defence and a Clicker/Idler
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "StarJam" (Strategy, Tower Defence). Concept: Mix of a Tower Defence and a Clicker/Idler. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 14

REDUT-7: Radar in the Forest
by MedianDev ยท Godot ยท Simulation
July 1941. An old radar in the forest. Report every contact. You are the operator of REDUT-7, a radar station on a tower deep in the forest. The radar sees aircraft before anyone else. Tell enemy planes from our own, mark them for the AA guns and warn headquarters before theโฆ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "REDUT-7: Radar in the Forest" (Simulation, Atmospheric, First-Person). Concept: July 1941. An old radar in the forest. Report every contact. You are the operator of REDUT-7, a radar station on a tower deep in the forest. The radar sees aircraft before anyone else. Tell enemy planes from our own, mark them for the AA guns and warn headquarters before theโฆ. Tech: use an HTML5 canvas with plain JavaScript for a simplified 2D learning remix; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, Esc/P to pause. Show them on a short how-to-play screen. Players: start single-player (the original's player count is not stated in its listing). Core loop: include levels, stages or waves that ramp up. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 15

Boristan (playtest)
by lifeofboris (itch.io) ยท Godot ยท Simulation
Free playtest until Tue 20 Oct, 20:00. The build stops working after that.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Boristan (playtest)" (Simulation, Co-op, First-Person). Concept: Free playtest until Tue 20 Oct, 20:00. The build stops working after that. Tech: use an HTML5 canvas with plain JavaScript for a simplified 2D learning remix; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): mouse to aim or look, gamepad support. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 16

Idle Island
by cosmos07 (itch.io) ยท Godot ยท Simulation
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Idle Island" (Simulation, Cozy, Idle). Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point. Tech: use an HTML5 canvas with plain JavaScript for a simplified 2D learning remix; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: start single-player (the original's player count is not stated in its listing). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 17

Get out of my place
by tmonkeyy (itch.io) ยท Godot ยท Shooter
Build your place, upgrade your raider, destroy others' places.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Get out of my place" (Shooter, Roguelike, Tower Defense). Concept: Build your place, upgrade your raider, destroy others' places. Tech: use an HTML5 canvas with plain JavaScript for a simplified 2D learning remix; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 18

Fathom
by joebi1 (itch.io) ยท Godot ยท Simulation
An idle deep-sea salvage game: dive, salvage, refine, and fight Leviathans to go ever deeper.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Fathom" (Simulation, Idle, Incremental). Concept: An idle deep-sea salvage game: dive, salvage, refine, and fight Leviathans to go ever deeper. Tech: use an HTML5 canvas with plain JavaScript for a simplified 2D learning remix; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: start single-player (the original's player count is not stated in its listing). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 19

Rooklite
by eliasguyd (itch.io) ยท Godot ยท Strategy
Free demo of a chess roguelite: every battle is a small board inside a map that is a chessboard too.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Rooklite" (Strategy, Puzzle, Board Game). Concept: Free demo of a chess roguelite: every battle is a small board inside a map that is a chessboard too. Tech: use an HTML5 canvas with plain JavaScript for a simplified 2D learning remix; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): mouse to aim or look, gamepad support. Show them on a short how-to-play screen. Players: start single-player (the original's player count is not stated in its listing). Core loop: include a timer or round clock. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 20

Physician Simulator (Demo)
by shishkin-blog (itch.io) ยท Godot ยท Simulation
You're an underpaid physician in a district clinic. Try not to get fired before lunch. Free demo.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Physician Simulator (Demo)" (Simulation, Educational, Puzzle). Concept: You're an underpaid physician in a district clinic. Try not to get fired before lunch. Free demo. Tech: use an HTML5 canvas with plain JavaScript for a simplified 2D learning remix; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: start single-player (the original's player count is not stated in its listing). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it
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