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Prompt list · updated

Multiplayer game prompts

AI-made browser games you can play with other people, each with a Starter recipe that includes a plan for adding online play.

Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 39 of 188 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity.

Why these games: the creator's listing marks them as multiplayer.

  1. 1Screenshot of WenWare

    WenWare

    by @underpaid_mom · Three.js · Puzzle, Simulation

    A time-travel geoguessr clone where players explore immersive 360 degree historical scenes, then pinpoint both the location and year of the moment they’re standing in, having to…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a browser guessing game inspired by "WenWare": a time-travel GeoGuessr where players explore a 360° historical scene, then guess both WHERE (pin on a world map) and WHEN (a year slider) the moment took place.
    Tech: Three.js (or a panorama viewer) for the 360° scene, plus a 2D map such as Leaflet. Single page, works on phone and desktop.
    Core loop: show a panorama, let the player look around, then place a map pin and choose a year. Score each round by distance and by years off, show the true answer, play 5 rounds per game.
    Content: start with a small JSON set of panoramas you have the rights to use, each with lat/lng, year and a one-line caption. Group them by era (Ancient, Medieval, Modern).
    Extras the original has that you can add later: a daily 5-round challenge, a high-score table, and a 1v1 or party multiplayer mode.
    Steps: 1) panorama viewer, 2) map pin + year slider + scoring, 3) results screen and 5-round game, 4) daily mode and high scores, 5) your own twist.
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  2. 2Screenshot of Null Range

    Null Range

    by @taylor_sntx · Three.js · Action, Shooter

    First-person multiplayer space dogfighting

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Null Range" (Action, Shooter, Simulation).
    Concept: First-person multiplayer space dogfighting.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): click to shoot/attack, Shift to sprint/dash, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  3. 3Screenshot of A Game About Capybaras Delivering Food

    A Game About Capybaras Delivering Food

    by @leocooout · Three.js · Adventure, Simulation

    A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "A Game About Capybaras Delivering Food" (Adventure, Simulation, Racing).
    Concept: A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall.
    Tone/hook (from the game's own page): Deliver fruit on a scooter across a capybara-run city. A vibe-coded Three.js game.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  4. 4Screenshot of Eyrie

    Eyrie

    by @slowchaz · Three.js · Action, Adventure

    A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Eyrie" (Action, Adventure, Shooter).
    Concept: A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  5. 5Screenshot of Fanto's Mega-Mart

    Fanto's Mega-Mart

    by @e_c_t_o · Three.js · Action, Racing

    Rocket-speed shopping in a haunted grocery store.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Fanto's Mega-Mart" (Action, Racing).
    Concept: Rocket-speed shopping in a haunted grocery store.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  6. 6Screenshot of Tiny Skies

    Tiny Skies

    by @dannylimanseta · Three.js · Adventure, Cosy

    A cosy game where you explore a little world with a looming apocalypse

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Tiny Skies" (Adventure, Cosy).
    Concept: A cosy game where you explore a little world with a looming apocalypse.
    Tone/hook (from the game's own page): A cosy exploration game: fly a biplane, magic carpet, or boat around a tiny world. Light the five eternal braziers and save it from the moon.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  7. 7Screenshot of Field of Command

    Field of Command

    by @Southers15 · Three.js · Strategy

    The invasion that never was. Command the desperate British defense or spearhead the German assualt across the fields of kent in 1940s England, in this RTS that rewrites history.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Field of Command" (Strategy).
    Concept: The invasion that never was. Command the desperate British defense or spearhead the German assualt across the fields of kent in 1940s England, in this RTS that rewrites history.
    Tone/hook (from the game's own page): A World War II RTS built around scale, progression and historical accuracy. Dynamic battlefields, orders through your officers, and a persistent campaign shaped by your decisions.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  8. 8Screenshot of KÖTTBULLAR METAL

    KÖTTBULLAR METAL

    by @MichalPastier · Vanilla JS / Canvas · Action, RPG

    Weird IKEA product names make perfect death metal lyrics. Can you survive 15 minutes of mosh pit madness, or will you become Köttbullar?

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build an over-the-top death-metal action game for the browser inspired by "KÖTTBULLAR METAL": a mosh-pit bullet-heaven roguelite where a flat-pack furniture cult is trying to assemble you into a meatball, and silly furniture-style product names become death-metal lyrics.
    Tech: HTML5 canvas + vanilla JavaScript, Web Audio for music and screams. Keyboard first, touch support on phone.
    Main mode: a survivor-style bullet heaven: move with WASD/arrows, auto-attacks, waves of enemies, level-up upgrades, survive 15 minutes (endless after that).
    Extra modes the original offers that you can add later: a rhythm mode (hit keys on the beat), a 2-player split-keyboard co-op, and a short story campaign across several songs.
    Flavor: invent your own fake furniture names as lyrics and upgrade names, heavy screen shake, crowd-surfing and headbanging animations.
    Audio starts when the player picks a mode (headphones recommended).
    Steps: 1) movement + enemies + auto-attack, 2) upgrades and 15-minute run, 3) music and juice, 4) one extra mode, 5) your own twist.
    Make it your own: don't copy the original's name, art, text, music or code, and don't use real brand names.
    Remix it
  9. 9Screenshot of Undersphere

    Undersphere

    by @_NoahWhiteson · Three.js · Shooter

    A fast-paced multiplayer FPS where players run, fight, and outmaneuver each other on the inside of a spherical world with shifting gravity.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Undersphere" (Shooter).
    Concept: A fast-paced multiplayer FPS where players run, fight, and outmaneuver each other on the inside of a spherical world with shifting gravity.
    Tone/hook (from the game's own page): Fight The Sphere.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  10. 10Screenshot of 3Sec Patience

    3Sec Patience

    by @volimljiljane · Vanilla JS / Canvas · Puzzle

    3sec — Hold a button for exactly 3 seconds with no timer, no hints, just your raw sense of time.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "3Sec Patience" (Puzzle).
    Concept: 3sec — Hold a button for exactly 3 seconds with no timer, no hints, just your raw sense of time.
    Tone/hook (from the game's own page): Hold a button for exactly 3 seconds — no timer, no hints. Can you feel time passing? Free game, works on iPhone & Android. No download, no signup. Play now →.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  11. 11Screenshot of A Lost Star

    A Lost Star

    by @felacalana · Three.js · Action, Adventure

    Beautiful alien space landscapes, and space dogfighting

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "A Lost Star" (Action, Adventure, Shooter).
    Concept: Beautiful alien space landscapes, and space dogfighting.
    Tone/hook (from the game's own page): A solitary wanderer drifting through forgotten galaxies. Fly, dodge and shoot through procedurally generated block worlds — alone or with other pilots. Free, no install, no login.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  12. 12Screenshot of Aerobolt

    Aerobolt

    by @VoloBuilds · Three.js · Action

    Soar among the Gods and strike down your foes in this mythological airborne fighting game.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Aerobolt" (Action).
    Concept: Soar among the Gods and strike down your foes in this mythological airborne fighting game.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  13. 13Screenshot of Aethermon

    Aethermon

    by @yashagl · Three.js · Adventure

    A browser-native creature-collection RPG with real-time 3D battles and battle-royale multiplayer.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Aethermon" (Adventure).
    Concept: A browser-native creature-collection RPG with real-time 3D battles and battle-royale multiplayer.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  14. 14Screenshot of AniKombat

    AniKombat

    by @adrscott · Three.js · Action, Fighting

    AniKombat is a 3D fighting game with instant guest play, CPU battles, online casual matches, and ranked ladder combat.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "AniKombat" (Action, Fighting).
    Concept: AniKombat is a 3D fighting game with instant guest play, CPU battles, online casual matches, and ranked ladder combat.
    Tone/hook (from the game's own page): A fast browser fighting game with brutal combos, ranked battles, and multiplayer duels.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  15. 15Screenshot of Ashen Throne

    Ashen Throne

    by @uberoxbt · Vanilla JS / Canvas · Strategy, MMO

    A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Ashen Throne" (Strategy, MMO).
    Concept: A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  16. 16Screenshot of AstralRush037

    AstralRush037

    by @AstralRush037 · Three.js · Action, Platformer

    Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "AstralRush037" (Action, Platformer).
    Concept: Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  17. 17Screenshot of Banished

    Banished

    by @AnarchyArcade · PlayCanvas · Shooter

    6 DoF arena shooter w/ generated art, sound, & music. Built with HL2's Hammer level editor.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Banished" (Shooter).
    Concept: 6 DoF arena shooter w/ generated art, sound, & music. Built with HL2's Hammer level editor.
    Tone/hook (from the game's own page): In the future there are those who illegally alter robots to do THEIR bidding. Lawful mercenaries are dispatched to eliminate these modders & bring order to their chaos.
    Tech: use PlayCanvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  18. 18Screenshot of Barons Siege

    Barons Siege

    by @borges_mar54019 · Godot · Action, RPG

    https://barons-siege.vercel.app/

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Barons Siege" (Action, RPG, Strategy).
    Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point.
    Tech: use Godot; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  19. 19Screenshot of Battle of the Animals

    Battle of the Animals

    by @haltakov · React · Strategy

    Build your animal squad and battle players around the world.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Battle of the Animals" (Strategy).
    Concept: Build your animal squad and battle players around the world.
    Tone/hook (from the game's own page): Epic battles between legendary animals. Choose your champion. Dominate the arena.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  20. 20Screenshot of Beaststorm

    Beaststorm

    by @badengineer · Three.js · Strategy

    Beaststorm is a fast, lightweight fantasy RTS where commanding players scout, expand, harvest resources, command beast factions, and fight to destroy the enemy sanctuary.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Beaststorm" (Strategy).
    Concept: Beaststorm is a fast, lightweight fantasy RTS where commanding players scout, expand, harvest resources, command beast factions, and fight to destroy the enemy sanctuary.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  21. 21Screenshot of BeatPaws

    BeatPaws

    by @swhan0329 · Three.js · Rhythm

    BeatPaws is an instant-play 3D rhythm game where AI-generated cats bounce through neon beat lanes, hit musical notes, and dodge hazards with no menus, logins, or loading screens.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "BeatPaws" (Rhythm).
    Concept: BeatPaws is an instant-play 3D rhythm game where AI-generated cats bounce through neon beat lanes, hit musical notes, and dodge hazards with no menus, logins, or loading screens.
    Tone/hook (from the game's own page): Play BeatPaws, a free browser-based 3D rhythm game with neon cat performers, 10 instant tracks, local two-player controls, and global score chasing.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  22. 22Screenshot of Belt Rider

    Belt Rider

    by @regexreg · Vanilla JS / Canvas · Space, Casual

    Asteroids hurt - don't crash into them - survive longer than your friends

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Belt Rider" (Space, Casual, Arcade).
    Concept: Asteroids hurt - don't crash into them - survive longer than your friends.
    Tone/hook (from the game's own page): Belt Rider - Asteroids hurt, don.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): mouse to aim or look, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  23. 23Screenshot of Bloc TCG

    Bloc TCG

    by @bloctcg · Vanilla JS / Canvas · Puzzle, RPG

    An Urban TCG - The GTA of TCG

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Bloc TCG" (Puzzle, RPG, Strategy, TCG - Trading Card Game).
    Concept: An Urban TCG - The GTA of TCG.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  24. 24Screenshot of Block Yard

    Block Yard

    by @urbandrei · Phaser · Puzzle

    A puzzle game where you place factories on a grid to manufacture shapes, then design your own levels to stump your friends.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Block Yard" (Puzzle).
    Concept: A puzzle game where you place factories on a grid to manufacture shapes, then design your own levels to stump your friends.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  25. 25Screenshot of Bluffub

    Bluffub

    by @eddynurf · PixiJS · Board Game

    Match cards, claim hidden poker bonuses, bluff your way through Pişti — one wrong call hands over the table.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Bluffub" (Board Game).
    Concept: Match cards, claim hidden poker bonuses, bluff your way through Pişti — one wrong call hands over the table.
    Tone/hook (from the game's own page): Pişti × poker hands × bluff — one wrong call hands over the table.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  26. 26Screenshot of Brawl Run

    Brawl Run

    by @wickly dont have one · Three.js · Action, Brawl

    It is a multilevel game that is also muliplayer

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Brawl Run" (Action, Brawl).
    Concept: It is a multilevel game that is also muliplayer.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  27. 27Screenshot of Burn Window

    Burn Window

    by @TiSaph · Phaser · Simulation, Racing

    Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Burn Window" (Simulation, Racing).
    Concept: Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and crossing the system faster than anyone else dares.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  28. 28Screenshot of Cat Poop Panic

    Cat Poop Panic

    by @livingpool14 · Vanilla JS / Canvas · Action

    A chaotic, meme-powered cat dodging game where you survive poop storms, chase bonus fish, and race to become the ultimate poop-busting hero.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Cat Poop Panic" (Action).
    Concept: A chaotic, meme-powered cat dodging game where you survive poop storms, chase bonus fish, and race to become the ultimate poop-busting hero.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  29. 29Screenshot of Chaosey

    Chaosey

    by @rizaardiyanto · Phaser · Strategy

    Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Chaosey" (Strategy).
    Concept: Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  30. 30Screenshot of Clanka.io

    Clanka.io

    by @vincentdotml · Vanilla JS / Canvas · Action, Shooter

    A 1-bit ink-on-paper FPS where clanker assassins (clankas) hunt each other across a passenger ship, and shooting a passenger ends your run

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Clanka.io" (Action, Shooter, Stealth).
    Concept: A 1-bit ink-on-paper FPS where clanker assassins (clankas) hunt each other across a passenger ship, and shooting a passenger ends your run.
    Tone/hook (from the game's own page): Hunt clanker assassins (clankas) disguised as passengers. A 1-bit io FPS.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  31. 31Screenshot of Claude of Duty : VibeZone

    Claude of Duty : VibeZone

    by @LouisLsvr · Three.js · Action, Shooter

    A fun vibe-coded version of Call of Duty Warzone

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Claude of Duty : VibeZone" (Action, Shooter).
    Concept: A fun vibe-coded version of Call of Duty Warzone.
    Tone/hook (from the game's own page): Claude of Duty: VibeZone — browser arena combat. Drop in, gear up, and survive the ring.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  32. 32Screenshot of Clear the Strait

    Clear the Strait

    by @CodyBrown · Vanilla JS / Canvas · Strategy

    Multiplayer Minesweeper to clear the Straight of Hormuz

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Clear the Strait" (Strategy).
    Concept: Multiplayer Minesweeper to clear the Straight of Hormuz.
    Tone/hook (from the game's own page): Real-time multiplayer Minesweeper with thousands of players.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  33. 33Screenshot of CROAKS

    CROAKS

    by @thomaskanze · PixiJS · Shooter, Strategy

    worms, but with frogs.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "CROAKS" (Shooter, Strategy, Artillery).
    Concept: worms, but with frogs.
    Tone/hook (from the game's own page): Browser-native multiplayer artillery. Destructible terrain, 12+ weapons, 2-minute matches. Play 2v2 / 4v4 / 6v6 vs friends, strangers, or the AI.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): mouse to aim or look, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  34. 34Screenshot of DECKRUNNER

    DECKRUNNER

    by @paledustgames · Three.js · Shooter

    A first-person roguelike where you fight your way deck-by-deck through a derelict space station, scavenging weapons and perks, killing whatever's still moving, and racing for the…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "DECKRUNNER" (Shooter).
    Concept: A first-person roguelike where you fight your way deck-by-deck through a derelict space station, scavenging weapons and perks, killing whatever's still moving, and racing for the escape pod before the station gets you first.
    Tone/hook (from the game's own page): DECKRUNNER — a roguelike FPS drifting through a derelict space station. Built solo with Three.js for Vibe Jam 2026. A paledust studio release.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  35. 35Screenshot of Dungeonpunk LITE

    Dungeonpunk LITE

    by @dungeonpunk · Three.js · Adventure, RPG

    Dungeonpunk LITE is a level grinding MMO where the only level cap is your own mortality.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Dungeonpunk LITE" (Adventure, RPG).
    Concept: Dungeonpunk LITE is a level grinding MMO where the only level cap is your own mortality.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  36. 36Screenshot of EC warehouse picking

    EC warehouse picking

    by @thisisrapchuel · Vanilla JS / Canvas · Simulation

    A work experience of nothingness

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "EC warehouse picking" (Simulation).
    Concept: A work experience of nothingness.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  37. 37Screenshot of ECO Guardian

    ECO Guardian

    by @VibeCreAI · Three.js · Action, Educational Quiz

    A 2.5D survivor game that turns sustainability quizzes into power-ups while you battle garbage monsters.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ECO Guardian" (Action, Educational Quiz).
    Concept: A 2.5D survivor game that turns sustainability quizzes into power-ups while you battle garbage monsters.
    Tone/hook (from the game's own page): A 2.5D survival RPG with ecological world building, sustainability quizzes, and weapon evolution.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  38. 38Screenshot of floom

    floom

    by @jeremiespoken · PixiJS · Simulation, Cozy

    floom is a quiet multiplayer canvas where strangers drift through seeds and accidentally create moments of connection, sound, and flowers.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "floom" (Simulation, Cozy).
    Concept: floom is a quiet multiplayer canvas where strangers drift through seeds and accidentally create moments of connection, sound, and flowers.
    Tone/hook (from the game's own page): A multiplayer canvas game about happy accidents between strangers.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  39. 39Screenshot of Floppy Brawler

    Floppy Brawler

    by @MrCollison · Three.js · Action

    Addictively fun physics-based fighting game

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Floppy Brawler" (Action).
    Concept: Addictively fun physics-based fighting game.
    Tone/hook (from the game's own page): Floppy Brawler — chaotic 4-player ragdoll combat. Punch, grab, throw, and ringout your friends.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, Space to jump. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it

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