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Prompt list · updated

Puzzle game prompts

77 AI-made puzzle games you can play in a browser, each with a Starter recipe to build your own.

Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 40 of 77 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 77.

Why these games: tagged Puzzle in their listing.

  1. 1Screenshot of WenWare

    WenWare

    by @underpaid_mom · Three.js · Puzzle, Simulation

    A time-travel geoguessr clone where players explore immersive 360 degree historical scenes, then pinpoint both the location and year of the moment they’re standing in, having to…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a browser guessing game inspired by "WenWare": a time-travel GeoGuessr where players explore a 360° historical scene, then guess both WHERE (pin on a world map) and WHEN (a year slider) the moment took place.
    Tech: Three.js (or a panorama viewer) for the 360° scene, plus a 2D map such as Leaflet. Single page, works on phone and desktop.
    Core loop: show a panorama, let the player look around, then place a map pin and choose a year. Score each round by distance and by years off, show the true answer, play 5 rounds per game.
    Content: start with a small JSON set of panoramas you have the rights to use, each with lat/lng, year and a one-line caption. Group them by era (Ancient, Medieval, Modern).
    Extras the original has that you can add later: a daily 5-round challenge, a high-score table, and a 1v1 or party multiplayer mode.
    Steps: 1) panorama viewer, 2) map pin + year slider + scoring, 3) results screen and 5-round game, 4) daily mode and high scores, 5) your own twist.
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  2. 2Screenshot of Kanso

    Kanso

    by @mrsukeruton · Three.js · Puzzle, Simulation

    Achieve Inner Peace through cultivating living digital bonsai trees in beautiful scenes.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a calm, meditative 3D browser game inspired by "Kansō": the player cultivates a living digital bonsai tree in a beautiful, quiet scene.
    Tech: Three.js, single page, loads instantly, no login. Works on phone (touch) and desktop (mouse).
    Core loop: the tree grows procedurally over time (branches and leaves generated from simple rules or noise). The player shapes it: tap/click a branch to prune it, and tend it (e.g. watering) to encourage new growth. Nothing is lost or failed; the goal is a tree you find beautiful.
    Mood: soft lighting, slow orbiting camera, gentle ambient music and nature sounds that start on the first click. Minimal UI, no timers, no game over.
    Save the tree in localStorage so it is still there next visit.
    Steps: 1) render a pot and a procedurally grown trunk, 2) add branch growth over time and pruning on click/tap, 3) add lighting, a scenic backdrop and sound, 4) add your own twist (seasons, different species, a zen garden around it).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  3. 3Screenshot of 3Sec Patience

    3Sec Patience

    by @volimljiljane · Vanilla JS / Canvas · Puzzle

    3sec — Hold a button for exactly 3 seconds with no timer, no hints, just your raw sense of time.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "3Sec Patience" (Puzzle).
    Concept: 3sec — Hold a button for exactly 3 seconds with no timer, no hints, just your raw sense of time.
    Tone/hook (from the game's own page): Hold a button for exactly 3 seconds — no timer, no hints. Can you feel time passing? Free game, works on iPhone & Android. No download, no signup. Play now →.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  4. 4Screenshot of Bloc TCG

    Bloc TCG

    by @bloctcg · Vanilla JS / Canvas · Puzzle, RPG

    An Urban TCG - The GTA of TCG

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Bloc TCG" (Puzzle, RPG, Strategy, TCG - Trading Card Game).
    Concept: An Urban TCG - The GTA of TCG.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  5. 5Screenshot of Block Yard

    Block Yard

    by @urbandrei · Phaser · Puzzle

    A puzzle game where you place factories on a grid to manufacture shapes, then design your own levels to stump your friends.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Block Yard" (Puzzle).
    Concept: A puzzle game where you place factories on a grid to manufacture shapes, then design your own levels to stump your friends.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  6. 6Screenshot of Hired Swords

    Hired Swords

    by @Titanztommy · Phaser · Puzzle, Strategy

    Build the ultimate team and master synergies as you battle the ghosts of other human players on your way to the top!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hired Swords" (Puzzle, Strategy, Roguelite Autobattler).
    Concept: Build the ultimate team and master synergies as you battle the ghosts of other human players on your way to the top!.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  7. 7Screenshot of KOLO

    KOLO

    by @flereadri · Vanilla JS / Canvas · Puzzle, Education

    Code-breaking satisfaction word game that gamifies the mastery of the Glagolitic script and Old Slavic mythology through solo and multiplayer modes.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "KOLO" (Puzzle, Education).
    Concept: Code-breaking satisfaction word game that gamifies the mastery of the Glagolitic script and Old Slavic mythology through solo and multiplayer modes.
    Tone/hook (from the game's own page): Play KOLO solo or with friends! Collect all Entities, learn the Glagolithic script and become powerful old Slav!.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  8. 8Screenshot of MusicTetris

    MusicTetris

    by @anshuldhawan001 · Three.js · Puzzle

    Tetris game where the scene and music changes with the game and time.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "MusicTetris" (Puzzle).
    Concept: Tetris game where the scene and music changes with the game and time.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  9. 9Screenshot of vibe city

    vibe city

    by @vibemaxxer · PixiJS · Action, Adventure

    A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with others—free to play with no account required

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "vibe city" (Action, Adventure, Puzzle, Shooter, RPG, Simulation, Racing, Its A Social Game That Has An Arcade In The Gameworld With Multiple Different Genre Games To Play In The Arcade.).
    Concept: A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with others—free to play with no account required.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  10. 10Screenshot of Vibe Mini games

    Vibe Mini games

    by @dont have one · Three.js · Puzzle, Strategy

    Vibe Minigames is the perfect game for people who want to have the time of their life' it has a vast library of games.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Vibe Mini games" (Puzzle, Strategy).
    Concept: Vibe Minigames is the perfect game for people who want to have the time of their life' it has a vast library of games.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  11. 11Screenshot of Vibecoder Simulator

    Vibecoder Simulator

    by @tulayha0 · Three.js · Action, Puzzle

    You are a vibecoder. You must escape the matrix hell. Prompt your AI to craft items, fight other players, and claw your way to the portal. Whip your AI, mine tokens, survive the…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Vibecoder Simulator" (Action, Puzzle, Strategy, Simulation).
    Concept: You are a vibecoder. You must escape the matrix hell. Prompt your AI to craft items, fight other players, and claw your way to the portal.
    Whip your AI, mine tokens, survive the BSoD... do whatever it takes to escape.
    Tone/hook (from the game's own page): Vibecoder Simulator is a chaotic multiplayer first-person game where you prompt an AI to craft items, fight players, and claw your way to the portal. Built for the Vibe Code Game Jam 2026. No login. Free to play.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  12. 12Screenshot of Wetware Trials

    Wetware Trials

    by @mfontcada · Vanilla JS / Canvas · Action, Puzzle

    A cognitive arcade built by AI to benchmark human brains through rapid-fire microgames of reflexes, memory, patterns and logic.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Wetware Trials" (Action, Puzzle, Cognitive Arcade).
    Concept: A cognitive arcade built by AI to benchmark human brains through rapid-fire microgames of reflexes, memory, patterns and logic.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  13. 13Screenshot of ASTROPHAGE : SURVIVAL

    ASTROPHAGE : SURVIVAL

    by @Rafsan_Kabir_ · Three.js · Action, Adventure

    A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ASTROPHAGE : SURVIVAL" (Action, Adventure, Puzzle, Shooter, RPG, Strategy, Simulation).
    Concept: A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  14. 14Screenshot of Cannon Clash

    Cannon Clash

    by @swiftfoxsw · Three.js · Puzzle

    Two player physics based puzzle shooter.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Cannon Clash" (Puzzle).
    Concept: Two player physics based puzzle shooter.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  15. 15Screenshot of Chain Puzzle

    Chain Puzzle

    by @seanchk · Vanilla JS / Canvas · Puzzle

    Chain as many words together, use bonuses and try to get the highest score!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Chain Puzzle" (Puzzle).
    Concept: Chain as many words together, use bonuses and try to get the highest score!.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  16. 16Screenshot of Choo Choo Words

    Choo Choo Words

    by @chyuang2 · React · Puzzle

    Spell words to make train tracks and stop the train from crashing!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Choo Choo Words" (Puzzle).
    Concept: Spell words to make train tracks and stop the train from crashing!.
    Tone/hook (from the game's own page): A free word game where you drag tiles, spell words, and lay train track before the train catches you. Weekly puzzles, leaderboards, and endless mode.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, an optional local high-score table.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  17. 17Screenshot of Chroma

    Chroma

    by @XieXi25843 · Vanilla JS / Canvas · Puzzle

    Find the right combination for your color

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Chroma" (Puzzle).
    Concept: Find the right combination for your color.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  18. 18Screenshot of Connectera

    Connectera

    by @GabrielP15742 · Vanilla JS / Canvas · Puzzle

    A minimalist medieval puzzle game about placing blocks in the right order to build something greater than yourself.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Connectera" (Puzzle).
    Concept: A minimalist medieval puzzle game about placing blocks in the right order to build something greater than yourself.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  19. 19Screenshot of Cupid

    Cupid

    by @DWowmuch · Three.js · Puzzle, Shooter

    Cupid Garden is a roguelike matchmaking shooter where Cupid restores love by pairing people with matching traits, upgrading magical arrows, and surviving increasingly chaotic…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Cupid" (Puzzle, Shooter).
    Concept: Cupid Garden is a roguelike matchmaking shooter where Cupid restores love by pairing people with matching traits, upgrading magical arrows, and surviving
      increasingly chaotic stages.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  20. 20Screenshot of Domino Master — Classic Dominoes vs Smart AI

    Domino Master — Classic Dominoes vs Smart AI

    by @mrhamza · React · Puzzle, Strategy

    Your game's pitch in one sentence

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Domino Master — Classic Dominoes vs Smart AI" (Puzzle, Strategy).
    Concept: Your game's pitch in one sentence.
    Tone/hook (from the game's own page): Play traditional Egyptian dominoes against a challenging AI.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  21. 21Screenshot of Echo Weave

    Echo Weave

    by @danielxberger · Phaser · Puzzle, Strategy

    Fantasy themed 2D pipe tile puzzle game where players solve logical puzzles by rotating standard and special tiles to make the magic pulse reach all energy crystals.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Echo Weave" (Puzzle, Strategy).
    Concept: Fantasy themed 2D pipe tile puzzle game where players solve logical puzzles by rotating standard and special tiles to make the magic pulse reach all energy crystals.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  22. 22Screenshot of Emergency Run

    Emergency Run

    by @ledianahoke · Vanilla JS / Canvas · Adventure, Puzzle

    A tense 360-degree emergency escape game where every room is a new crisis, and survival depends on spotting the real fix before time runs out.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Emergency Run" (Adventure, Puzzle, Simulation, 360).
    Concept: A tense 360-degree emergency escape game where every room is a new crisis, and survival depends on spotting the real fix before time runs out.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  23. 23Screenshot of EmojiBeats

    EmojiBeats

    by @Lab_YmK · Vanilla JS / Canvas · Puzzle, Music Trivia

    An 8-bit arcade music quiz game where you guess song titles using emojis

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "EmojiBeats" (Puzzle, Music Trivia).
    Concept: An 8-bit arcade music quiz game where you guess song titles using emojis.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  24. 24Screenshot of Escape Room

    Escape Room

    by @ybouane · Three.js · Puzzle, Simulation

    Resolve Escape Room puzzles virtually (rooms are generated dynamically by AI).

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Escape Room" (Puzzle, Simulation).
    Concept: Resolve Escape Room puzzles virtually (rooms are generated dynamically by AI).
    Tone/hook (from the game's own page): Play AI-generated 3D first-person escape rooms. Each game is uniquely crafted with puzzles, clues, and mysteries. Can you escape in time?.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  25. 25Screenshot of eurotune

    eurotune

    by @k_vaiders · React · Puzzle

    Eurovision quiz game

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "eurotune" (Puzzle).
    Concept: Eurovision quiz game.
    Tone/hook (from the game's own page): Eurovision Song Contest Quiz.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  26. 26Screenshot of Exploding Hamsters

    Exploding Hamsters

    by @theboredzebra · Vanilla JS / Canvas · Puzzle

    Hamsters go boom

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Exploding Hamsters" (Puzzle).
    Concept: Hamsters go boom.
    Tone/hook (from the game's own page): Hamsters go boom!.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  27. 27Screenshot of Find Cubey

    Find Cubey

    by @heySmashr · Vanilla JS / Canvas · Puzzle

    Where is Waldo, but digital, and increasingly harder

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Find Cubey" (Puzzle).
    Concept: Where is Waldo, but digital, and increasingly harder.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  28. 28Screenshot of Galactic Golf

    Galactic Golf

    by @uuqstrings · Godot · Puzzle, Platformer

    Newton's nightmare, your favorite passtime.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Galactic Golf" (Puzzle, Platformer).
    Concept: Newton's nightmare, your favorite passtime.
    Tech: use Godot; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  29. 29Screenshot of Gravity Golf

    Gravity Golf

    by @RichardGerum · Three.js · Puzzle

    Navigate your golf ball though different solar systems.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Gravity Golf" (Puzzle).
    Concept: Navigate your golf ball though different solar systems.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  30. 30Screenshot of Hamster Hustle

    Hamster Hustle

    by @HamCorpSucks · Custom engine · Adventure, Puzzle

    Hamster Hustle is a pixel-art adventure about the very relatable dream of just… getting off the wheel - Game Boy Color nostalgia, corporate absurdity, and zero HR approval.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hamster Hustle" (Adventure, Puzzle, Strategy).
    Concept: Hamster Hustle is a pixel-art adventure about the very relatable dream of just… getting off the wheel - Game Boy Color nostalgia, corporate absurdity, and zero HR approval.
    Tone/hook (from the game's own page): A pixel-art guided journey to discover your AI purpose, guided by Koro.
    Tech: use an HTML5 canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  31. 31Screenshot of Honktype

    Honktype

    by @codex_corner · Godot · Puzzle

    A pixel-art typing puzzle where you push letter tiles together to build a connected crossword.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Honktype" (Puzzle).
    Concept: A pixel-art typing puzzle where you push letter tiles together to build a connected crossword.
    Tone/hook (from the game's own page): A pixel-art typing puzzle. Push letters together to build a connected crossword.
    Tech: use Godot; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): mouse to aim or look, gamepad support. Show them on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  32. 32Screenshot of Lilypad Logic

    Lilypad Logic

    by @AnkushDutt_ · React · Puzzle

    Guide a frog across a sinking pond — eat every fly, ride logs and crumbling pads, then reach home.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small puzzle game for the browser inspired by "Lilypad Logic": guide a frog across a sinking pond, eat every fly, ride logs and crumbling lily pads, then reach home.
    Tech: React (or plain JavaScript) on a tile grid. Single page, phone-friendly.
    Rules: the frog hops one tile at a time. Some pads sink or crumble after you leave them, logs drift and carry you, water is deadly. A level is solved when every fly is eaten and the frog reaches the home tile.
    Controls: arrow keys or WASD on desktop, swipe or tap-to-hop on mobile, plus undo and restart.
    Content: hand-design 10 short levels as JSON, each introducing one new idea, with a level select and saved progress (localStorage).
    Polish: satisfying hop animation, splash and croak sounds, a move counter.
    Steps: 1) grid + frog movement, 2) sinking pads and flies, 3) logs, 4) levels + progress, 5) your own twist.
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  33. 33Screenshot of maze duel

    maze duel

    by @happy · Three.js · Puzzle, Simulation

    "Design a labyrinth to confuse your opponent, and then use items to overcome its traps—a thrilling turn-based 3D labyrinth duel that blends strategic design with first-person…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "maze duel" (Puzzle, Simulation).
    Concept: "Design a labyrinth to confuse your opponent, and then use items to overcome its traps—a thrilling turn-based 3D labyrinth duel that blends strategic design with first-person exploration.".
    Tone/hook (from the game's own page): 一人称視点で迷路を攻略するターン制対戦パズルゲーム.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  34. 34Screenshot of Minotaur

    Minotaur

    by @dgant · Three.js · Puzzle

    Spooky Minoan puzzle adventure

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Minotaur" (Puzzle).
    Concept: Spooky Minoan puzzle adventure.
    Tone/hook (from the game's own page): Levels Jam 2026 prototype: a torchlit labyrinth rendered with three.js.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  35. 35Screenshot of Next Token Please

    Next Token Please

    by @abacatogames · Vanilla JS / Canvas · Puzzle, Simulation

    Stop prompting language models and start being one.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Next Token Please" (Puzzle, Simulation, Educational).
    Concept: Stop prompting language models and start being one.
    Tone/hook (from the game's own page): A browser game where you role-play as a language model, guessing the next word one token at a time.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  36. 36Screenshot of Night Match

    Night Match

    by @ACArt8 · Phaser · Puzzle

    A cozy nighttime match‑3 puzzle: swap gems on a soft grid against the stars.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Night Match" (Puzzle).
    Concept: A cozy nighttime match‑3 puzzle: swap gems on a soft grid against the stars.
    Tone/hook (from the game's own page): Night Match — a cozy match-3 puzzle with cute pastel pieces under a starry night sky.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  37. 37Screenshot of Njox - Fight Your Stress

    Njox - Fight Your Stress

    by @metehankutlay · Vanilla JS / Canvas · Puzzle

    Shoot balls at the thing stressing you out and watch it explode letter by letter.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Njox - Fight Your Stress" (Puzzle).
    Concept: Shoot balls at the thing stressing you out and watch it explode letter by letter.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  38. 38Screenshot of PEGPOINT!

    PEGPOINT!

    by @meaux247 · React · Puzzle

    A retro Peggle-inspired puzzle game full of pegs, bumpers, portals, and points—including 99 unique level designs, 25 diverse power-ups, plus a daily seeded puzzle and leaderboard…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "PEGPOINT!" (Puzzle).
    Concept: A retro Peggle-inspired puzzle game full of pegs, bumpers, portals, and points—including 99 unique level designs, 25 diverse power-ups, plus a daily seeded puzzle and leaderboard worth fighting for!.
    Tone/hook (from the game's own page): PEGPOINT! is a pixel-art arcade peg-shooter with 99 levels, 25 power-ups, and a daily challenge—Drop. Bounce. Score.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  39. 39Screenshot of Prisoner.exe

    Prisoner.exe

    by @llamamesaito · React · Puzzle, Platformer

    Escape the clutches of a rogue AI in this immersive OS-simulator where you gamble your soul to survive

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Prisoner.exe" (Puzzle, Platformer, Simulation).
    Concept: Escape the clutches of a rogue AI in this immersive OS-simulator where you gamble your soul to survive.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  40. 40Screenshot of Puzzle-Punch

    Puzzle-Punch

    by @El_Perforator · Vanilla JS / Canvas · Puzzle

    1 vs 1 competitive Tetris game with abilities to hinder your opponent or help yourself get a high score.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Puzzle-Punch" (Puzzle).
    Concept: 1 vs 1 competitive Tetris game with abilities to hinder your opponent or help yourself get a high score.
    Tone/hook (from the game's own page): Puzzle-Punch — competitive 1v1 Tetris in your browser.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it

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