Prompt list ยท updated
Racing game prompts
44 AI-made racing games you can play in a browser, each with a Starter recipe to build your own.
Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 40 of 44 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 44.
Why these games: tagged Racing in their listing.
- 1

A Game About Capybaras Delivering Food
by @leocooout ยท Three.js ยท Adventure, Simulation
A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "A Game About Capybaras Delivering Food" (Adventure, Simulation, Racing). Concept: A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall. Tone/hook (from the game's own page): Deliver fruit on a scooter across a capybara-run city. A vibe-coded Three.js game. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 2

Fanto's Mega-Mart
by @e_c_t_o ยท Three.js ยท Action, Racing
Rocket-speed shopping in a haunted grocery store.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Fanto's Mega-Mart" (Action, Racing). Concept: Rocket-speed shopping in a haunted grocery store. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 3

Burn Window
by @TiSaph ยท Phaser ยท Simulation, Racing
Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, andโฆ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Burn Window" (Simulation, Racing). Concept: Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and crossing the system faster than anyone else dares. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 4

Internet Kart Racing
by @folarin0x ยท Three.js ยท Racing
The South Park of Kart Racing
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Internet Kart Racing" (Racing). Concept: The South Park of Kart Racing. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): arrow keys, drag to aim/move. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 5

Lo-Fi Super Neon Drive
by @akaktus01 ยท PixiJS ยท Racing
LoโFi Super Neon Drive is a competitive vaporwave arcade โ hit the gas, shine in the neon, and vibe to the sound.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Lo-Fi Super Neon Drive" (Racing). Concept: LoโFi Super Neon Drive is a competitive vaporwave arcade โ hit the gas, shine in the neon, and vibe to the sound. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 6

Monaco GP
by @markoprogrammer ยท Three.js ยท Simulation, Racing
Endless fun multiplayer 3D game with F1-flavored arcade racing. My focus was been race mechanics and physics.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Monaco GP" (Simulation, Racing). Concept: Endless fun multiplayer 3D game with F1-flavored arcade racing. My focus was been race mechanics and physics. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 7

n1
by @vogonyo ยท Three.js ยท Racing
Race in wonderland.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "n1" (Racing). Concept: Race in wonderland. Tone/hook (from the game's own page): Discover the best new startups. Find tools, games, and resources for founders. Submit your startup and get in front of thousands of early adopters. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 8

PixelTriks:Wrecked
by @joeycacciatorex ยท Three.js ยท Action, Shooter
Survive endless waves of AI demolition cars in a chaotic co-op arena where you ram, shoot, and scavenge hearts to be the last crew standing.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "PixelTriks:Wrecked" (Action, Shooter, Racing). Concept: Survive endless waves of AI demolition cars in a chaotic co-op arena where you ram, shoot, and scavenge hearts to be the last crew standing. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 9

Takuhai
by @colus001 ยท Three.js ยท Racing
Overcooked style ๅฎ ้ /Takuhai (Package Delivery) game with multiplayer support
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Takuhai" (Racing). Concept: Overcooked style ๅฎ ้ /Takuhai (Package Delivery) game with multiplayer support. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 10

Tandemonium
by @petegordon ยท Three.js ยท Racing
Multiplayer on a tandem bike gyro for tilt/balance
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Tandemonium" (Racing). Concept: Multiplayer on a tandem bike gyro for tilt/balance. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): mouse to aim or look, an on-screen joystick on mobile, tilt controls on phone, tap on mobile, gamepad support. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 11

Twin Suns Turbo
by @brcullum ยท Three.js ยท Racing
F1 racing in a galaxy far far away
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Twin Suns Turbo" (Racing). Concept: F1 racing in a galaxy far far away. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 12

vibe city
by @vibemaxxer ยท PixiJS ยท Action, Adventure
A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with othersโfree to play with no account required
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "vibe city" (Action, Adventure, Puzzle, Shooter, RPG, Simulation, Racing, Its A Social Game That Has An Arcade In The Gameworld With Multiple Different Genre Games To Play In The Arcade.). Concept: A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with othersโfree to play with no account required. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 13

Vxlocity.club
by @0xP4nther ยท Three.js ยท Racing
VXLocity is a high-speed browser racing game where you weave through traffic to chase leaderboard glory, or put money on the line in real-time PvP and ghost-bounty wagers forโฆ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Vxlocity.club" (Racing). Concept: VXLocity is a high-speed browser racing game where you weave through traffic to chase leaderboard glory, or put money on the line in real-time PvP and ghost-bounty wagers for high-stakes wins. Tone/hook (from the game's own page): High-speed browser racing game with real-money stakes. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 14

CityRide
by @paijinfeng ยท Three.js ยท Adventure, Racing
A cozy open-world bike adventure where you pedal through a chibi anime city โ take missions, buy bikes
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "CityRide" (Adventure, Racing). Concept: A cozy open-world bike adventure where you pedal through a chibi anime city โ take missions, buy bikes. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 15

Gravity Riders
by @davidrocha_9 ยท Three.js ยท Racing
A zero-gravity hover-racing game where you ride across space tracks, bend momentum in gravity mode, and race ghosts or friends online for the perfect lap.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Gravity Riders" (Racing). Concept: A zero-gravity hover-racing game where you ride across space tracks, bend momentum in gravity mode, and race ghosts or friends online for the perfect lap. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 16

HoverX
by @menrva33 ยท Three.js ยท Racing
Hoverboard racing downhill game with FX and AR mode
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "HoverX" (Racing). Concept: Hoverboard racing downhill game with FX and AR mode. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 17

KABUKICHO DRIFT
by @hirunoko_ ยท Three.js ยท Racing
A cyberpunk drift race racing through the neon-soaked night of Kabukicho.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "KABUKICHO DRIFT" (Racing). Concept: A cyberpunk drift race racing through the neon-soaked night of Kabukicho. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 18

Mars Rally Championship
by @dontgetrekt ยท Three.js ยท Racing
Mars rally championship
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Mars Rally Championship" (Racing). Concept: Mars rally championship. Tone/hook (from the game's own page): Free 3D rally racing on Mars โ right in your browser. Race low-gravity dunes, basins, and ridgelines against the clock. No download, no signup. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 19

Mobius Strip
by @yaworsw ยท Babylon.js ยท Action, Racing
Mรถbius Strip is high-speed combat racing where the last rider alive wins, tearing across impossible gravity-defying tracks to epic guitar solos, explosions, andโฆ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Mobius Strip" (Action, Racing). Concept: Mรถbius Strip is high-speed combat racing where the last rider alive wins, tearing across impossible gravity-defying tracks to epic guitar solos, explosions, and reality-bending velocity. Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): mouse to aim or look, tap on mobile, gamepad support. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 20

Racernaut
by @rameshvel ยท Three.js ยท Platformer, Simulation
Race a car through an endlessly streaming, procedurally generated city where every junction is a split-second bet on which turn keeps you alive
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Racernaut" (Platformer, Simulation, Racing). Concept: Race a car through an endlessly streaming, procedurally generated city where every junction is a split-second bet on which turn keeps you alive. Tone/hook (from the game's own page): An endless driving game through a procedurally generated streaming city. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 21

Rally Positano
by @sachasayan ยท Three.js ยท Racing
Enjoy a race through the scenic region of Positano.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Rally Positano" (Racing). Concept: Enjoy a race through the scenic region of Positano. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): arrow keys, gamepad support. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 22

Ride Tales
by @Aurelien_Gz ยท Three.js ยท Action, Adventure
Pick any spot on Earth, drop in, and drive through a living open world of quests, hidden treasures, and legendary rides
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Ride Tales" (Action, Adventure, Racing). Concept: Pick any spot on Earth, drop in, and drive through a living open world of quests, hidden treasures, and legendary rides. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 23

SimDrive
by @1000xcat ยท Three.js ยท Simulation, Racing
Multiplayer racing simulator with phones as controllers having haptic + sound feedback with reasonable car physics :D
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "SimDrive" (Simulation, Racing). Concept: Multiplayer racing simulator with phones as controllers having haptic + sound feedback with reasonable car physics :D. Tone/hook (from the game's own page): Sim Drive is a multiplayer browser racing simulator game where phones become motion controllers with haptic and sound feedback. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 24

SkyHop
by @sidcode_ ยท Three.js ยท Racing, Space
Space Racing
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "SkyHop" (Racing, Space). Concept: Space Racing. Tone/hook (from the game's own page): SkyHop is a futuristic modern racing game using HTML5, Javascript and WebGL. Challenge your friends on this fast-paced 3D game!. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 25

Vibe Racer
by @NMiles21221 ยท Three.js ยท Racing
Vibe Racer is a high-speed, procedurally-generated arcade racer that blends sleek, neon-soaked aesthetics with intense competition against adaptive AI rivals.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Vibe Racer" (Racing). Concept: Vibe Racer is a high-speed, procedurally-generated arcade racer that blends sleek, neon-soaked aesthetics with intense competition against adaptive AI rivals. Tone/hook (from the game's own page): Vibe Racer โ An endless procedural driving experience through beautiful landscapes. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 26

Vibekhana
by @Raviadi1 ยท Three.js ยท Action, Strategy
A full simulator
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Vibekhana" (Action, Strategy, Racing). Concept: A full simulator. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, levels, stages or waves that ramp up. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 27

VideoVideoGame
by @javitoshi ยท React ยท Adventure, Puzzle
ChooseYourOwnAdventure. Using seedance. Levelsio is the main character. more than 100 videos/scenes and a few fun minigames!
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "VideoVideoGame" (Adventure, Puzzle, Racing, Choose Your Own Adventure). Concept: ChooseYourOwnAdventure. Using seedance. Levelsio is the main character. more than 100 videos/scenes and a few fun minigames!. Tone/hook (from the game's own page): A choose-your-own-adventure video game. Tech: use React; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 28

Webcam HandBall
by @Ozisun4 ยท Three.js ยท Action, Racing
Use your hands to pinch and grab the ball โ no keyboard, just webcam.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Webcam HandBall" (Action, Racing, Webcam). Concept: Use your hands to pinch and grab the ball โ no keyboard, just webcam. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 29

Drift King Arena
by @pseudokid ยท Three.js ยท Action, Racing
60 seconds. One pit. Stack drift points and shove rivals through the racks.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Drift King Arena" (Action, Racing). Concept: 60 seconds. One pit. Stack drift points and shove rivals through the racks. Tone/hook (from the game's own page): 60-second drift arena game built with Three.js. Stack drift combos, pull 360s, and bump rivals into the racks. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 30

FISH MODE
by @thisismikev ยท Three.js ยท Racing
Swim down a river collecting bobbers and avoiding hooks, flipping and swerving to max out your score.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "FISH MODE" (Racing). Concept: Swim down a river collecting bobbers and avoiding hooks, flipping and swerving to max out your score. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 31

GridRacer
by @_maxbk ยท Three.js ยท Action, Racing
A Tron-like chase across a glowing grid where every turn writes your fate in light
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "GridRacer" (Action, Racing). Concept: A Tron-like chase across a glowing grid where every turn writes your fate in light. Tone/hook (from the game's own page): A neon light-bike arena game inspired by classic digital combat grids. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 32

Helmet Sloshers
by @danpietrow ยท Three.js ยท Racing
Go-karting in a Finnish paradise. Drink beer, smash hot dogs, sweat it out in the sauna, race, repeat.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Helmet Sloshers" (Racing). Concept: Go-karting in a Finnish paradise. Drink beer, smash hot dogs, sweat it out in the sauna, race, repeat. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 33

Junkyard Wars
by @adamlaw846 ยท Three.js ยท Racing
Charming wreckage racing.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Junkyard Wars" (Racing). Concept: Charming wreckage racing. Tone/hook (from the game's own page): A multiplayer kart racer in a charming junkyard. Built for the 2026 Vibe Jam. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 34

Lane Dash
by reddevil22799 (itch.io) ยท Unknown engine ยท Racing
Hold your Lane. Beat the Rush.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Lane Dash" (Racing). Concept: Hold your Lane. Beat the Rush. Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 35

Moonlight Racer
by @MarkyB2424 ยท Godot ยท Racing
F1 night race around a Monaco-style marina. Three AI rivals who actually try to beat you.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Moonlight Racer" (Racing). Concept: F1 night race around a Monaco-style marina. Three AI rivals who actually try to beat you. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 36

Pile-Up Party
by floh2802 (itch.io) ยท Unknown engine ยท Racing
A Burnout Crash Mode Party Game!
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Pile-Up Party" (Racing). Concept: A Burnout Crash Mode Party Game!. Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 37

Pixel Pacers
by @PSASundeep ยท Vanilla JS / Canvas ยท Racing
A racing pathfinder game with unique checkpoint mechanics!
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Pixel Pacers" (Racing). Concept: A racing pathfinder game with unique checkpoint mechanics!. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 38

Real or AI
by @fercasti7 ยท Three.js ยท Racing
Is the image Real or AI?
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Real or AI" (Racing). Concept: Is the image Real or AI?. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 39

Rip Racers Circuit
by @mattmcquaig ยท Three.js ยท Racing
Rip packs for parts, build your racer, and conquer every circuit.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Rip Racers Circuit" (Racing). Concept: Rip packs for parts, build your racer, and conquer every circuit. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 40

Shade Chasers
by @niklaskking ยท Three.js ยท Action, Adventure
Players have to hurry to reach a shelter by only moving in the shadows, because the slowly rising sun is a deadly lazer.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Shade Chasers" (Action, Adventure, Strategy, Racing, Jump 'n' Run (mainly Run)). Concept: Players have to hurry to reach a shelter by only moving in the shadows, because the slowly rising sun is a deadly lazer. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
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