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Prompt list · updated

Simulation game prompts

113 AI-made simulation games you can play in a browser, each with a Starter recipe to build your own.

Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 40 of 113 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 113.

Why these games: tagged Simulation in their listing.

  1. 1Screenshot of WenWare

    WenWare

    by @underpaid_mom · Three.js · Puzzle, Simulation

    A time-travel geoguessr clone where players explore immersive 360 degree historical scenes, then pinpoint both the location and year of the moment they’re standing in, having to…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a browser guessing game inspired by "WenWare": a time-travel GeoGuessr where players explore a 360° historical scene, then guess both WHERE (pin on a world map) and WHEN (a year slider) the moment took place.
    Tech: Three.js (or a panorama viewer) for the 360° scene, plus a 2D map such as Leaflet. Single page, works on phone and desktop.
    Core loop: show a panorama, let the player look around, then place a map pin and choose a year. Score each round by distance and by years off, show the true answer, play 5 rounds per game.
    Content: start with a small JSON set of panoramas you have the rights to use, each with lat/lng, year and a one-line caption. Group them by era (Ancient, Medieval, Modern).
    Extras the original has that you can add later: a daily 5-round challenge, a high-score table, and a 1v1 or party multiplayer mode.
    Steps: 1) panorama viewer, 2) map pin + year slider + scoring, 3) results screen and 5-round game, 4) daily mode and high scores, 5) your own twist.
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  2. 2Screenshot of Null Range

    Null Range

    by @taylor_sntx · Three.js · Action, Shooter

    First-person multiplayer space dogfighting

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Null Range" (Action, Shooter, Simulation).
    Concept: First-person multiplayer space dogfighting.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): click to shoot/attack, Shift to sprint/dash, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  3. 3Screenshot of A Game About Capybaras Delivering Food

    A Game About Capybaras Delivering Food

    by @leocooout · Three.js · Adventure, Simulation

    A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "A Game About Capybaras Delivering Food" (Adventure, Simulation, Racing).
    Concept: A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall.
    Tone/hook (from the game's own page): Deliver fruit on a scooter across a capybara-run city. A vibe-coded Three.js game.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  4. 4Screenshot of Kanso

    Kanso

    by @mrsukeruton · Three.js · Puzzle, Simulation

    Achieve Inner Peace through cultivating living digital bonsai trees in beautiful scenes.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a calm, meditative 3D browser game inspired by "Kansō": the player cultivates a living digital bonsai tree in a beautiful, quiet scene.
    Tech: Three.js, single page, loads instantly, no login. Works on phone (touch) and desktop (mouse).
    Core loop: the tree grows procedurally over time (branches and leaves generated from simple rules or noise). The player shapes it: tap/click a branch to prune it, and tend it (e.g. watering) to encourage new growth. Nothing is lost or failed; the goal is a tree you find beautiful.
    Mood: soft lighting, slow orbiting camera, gentle ambient music and nature sounds that start on the first click. Minimal UI, no timers, no game over.
    Save the tree in localStorage so it is still there next visit.
    Steps: 1) render a pot and a procedurally grown trunk, 2) add branch growth over time and pruning on click/tap, 3) add lighting, a scenic backdrop and sound, 4) add your own twist (seasons, different species, a zen garden around it).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  5. 5Screenshot of Sunset City - The Dark Tower

    Sunset City - The Dark Tower

    by @did0f · Three.js · Action, Adventure

    Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Sunset City - The Dark Tower" (Action, Adventure, Platformer, Simulation).
    Concept: Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.
    Tone/hook (from the game's own page): Procedurally generated port city. Climb rooftops, parkour alleys, stealth past guards. Three.js, browser, no install.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  6. 6Screenshot of KÖTTBULLAR METAL

    KÖTTBULLAR METAL

    by @MichalPastier · Vanilla JS / Canvas · Action, RPG

    Weird IKEA product names make perfect death metal lyrics. Can you survive 15 minutes of mosh pit madness, or will you become Köttbullar?

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build an over-the-top death-metal action game for the browser inspired by "KÖTTBULLAR METAL": a mosh-pit bullet-heaven roguelite where a flat-pack furniture cult is trying to assemble you into a meatball, and silly furniture-style product names become death-metal lyrics.
    Tech: HTML5 canvas + vanilla JavaScript, Web Audio for music and screams. Keyboard first, touch support on phone.
    Main mode: a survivor-style bullet heaven: move with WASD/arrows, auto-attacks, waves of enemies, level-up upgrades, survive 15 minutes (endless after that).
    Extra modes the original offers that you can add later: a rhythm mode (hit keys on the beat), a 2-player split-keyboard co-op, and a short story campaign across several songs.
    Flavor: invent your own fake furniture names as lyrics and upgrade names, heavy screen shake, crowd-surfing and headbanging animations.
    Audio starts when the player picks a mode (headphones recommended).
    Steps: 1) movement + enemies + auto-attack, 2) upgrades and 15-minute run, 3) music and juice, 4) one extra mode, 5) your own twist.
    Make it your own: don't copy the original's name, art, text, music or code, and don't use real brand names.
    Remix it
  7. 7Screenshot of Almost Surgery

    Almost Surgery

    by @RagimMusakaev · Godot · Simulation, Horror

    Saw, Cut, Electrocute for money

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Almost Surgery" (Simulation, Horror).
    Concept: Saw, Cut, Electrocute for money.
    Tech: use Godot; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  8. 8Screenshot of Burn Window

    Burn Window

    by @TiSaph · Phaser · Simulation, Racing

    Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Burn Window" (Simulation, Racing).
    Concept: Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and crossing the system faster than anyone else dares.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  9. 9Screenshot of EC warehouse picking

    EC warehouse picking

    by @thisisrapchuel · Vanilla JS / Canvas · Simulation

    A work experience of nothingness

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "EC warehouse picking" (Simulation).
    Concept: A work experience of nothingness.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  10. 10Screenshot of floom

    floom

    by @jeremiespoken · PixiJS · Simulation, Cozy

    floom is a quiet multiplayer canvas where strangers drift through seeds and accidentally create moments of connection, sound, and flowers.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "floom" (Simulation, Cozy).
    Concept: floom is a quiet multiplayer canvas where strangers drift through seeds and accidentally create moments of connection, sound, and flowers.
    Tone/hook (from the game's own page): A multiplayer canvas game about happy accidents between strangers.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  11. 11Screenshot of Gesture Hand Cricket

    Gesture Hand Cricket

    by @ItsOmbj13 · Vanilla JS / Canvas · Strategy, Simulation

    A real-time multiplayer hand cricket game where players use live camera gestures to compete in a futuristic neon arena.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Gesture Hand Cricket" (Strategy, Simulation, Gesture-based Multiplayer Game).
    Concept: A real-time multiplayer hand cricket game where players use live camera gestures to compete in a futuristic neon arena.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  12. 12Screenshot of Hot Poursuit

    Hot Poursuit

    by @Klr_Kilik · Vanilla JS / Canvas · Simulation

    Track thief

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hot Poursuit" (Simulation).
    Concept: Track thief.
    Tone/hook (from the game's own page): Real-time multiplayer Scotland Yard across London, Paris, New York and Tokyo.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  13. 13Screenshot of Life Loop: City of Work

    Life Loop: City of Work

    by @hemangp86752141 · Phaser · Simulation

    Multiplayer life simulation with economy, jobs, and survival

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Life Loop: City of Work" (Simulation).
    Concept: Multiplayer life simulation with economy, jobs, and survival.
    Tone/hook (from the game's own page): Life Loop: City of Work — browser multiplayer life simulation. Work, earn, manage expenses and survive in a shared city. Cursor Vibe Jam 2026.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  14. 14Screenshot of Lunar2d

    Lunar2d

    by @RuttyBuilds · Vanilla JS / Canvas · Simulation

    Pilot a fragile lunar lander across a miniature moon, mastering orbital physics, rough terrain, and live multiplayer rivals to reach the next landing pad before fuel and hull run…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Lunar2d" (Simulation).
    Concept: Pilot a fragile lunar lander across a miniature moon, mastering orbital physics, rough terrain, and live multiplayer rivals to reach the next landing pad before fuel and hull run out.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  15. 15Screenshot of Monaco GP

    Monaco GP

    by @markoprogrammer · Three.js · Simulation, Racing

    Endless fun multiplayer 3D game with F1-flavored arcade racing. My focus was been race mechanics and physics.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Monaco GP" (Simulation, Racing).
    Concept: Endless fun multiplayer 3D game with F1-flavored arcade racing. My focus was been race mechanics and physics.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  16. 16Screenshot of ORBITAL-SLOP.io

    ORBITAL-SLOP.io

    by @sidriff · Three.js · Shooter, Simulation

    Operate air and ground vehicles in this High Slop adventure through our asteroid belt.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ORBITAL-SLOP.io" (Shooter, Simulation, Space).
    Concept: Operate air and ground vehicles in this High Slop adventure through our asteroid belt.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  17. 17Screenshot of Pocket Orbit

    Pocket Orbit

    by @alhuissi · Three.js · Action, Shooter

    Tiny-planet multiplayer space adventure where you fly, fight, claim worlds, build defenses, and team up through crew portals in a chaotic shared solar system.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Pocket Orbit" (Action, Shooter, Simulation).
    Concept: Tiny-planet multiplayer space adventure where you fly, fight, claim worlds, build defenses, and team up through crew portals in a chaotic shared solar system.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  18. 18Screenshot of Quadron X

    Quadron X

    by @daniel-farinax · Three.js · Action, Adventure

    Quadron X is a full 15-mission X-wing dogfight campaign with a voice-acted story, 360° procedural cockpit, and over 200 Grok-generated video comms. The spiritual successor to…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Quadron X" (Action, Adventure, Simulation, Dogfighter).
    Concept: Quadron X is a full 15-mission X-wing dogfight campaign with a voice-acted story, 360° procedural cockpit, and over 200 Grok-generated video comms.  The spiritual successor to xpilot, built 100% in the #vibejam spirit. Made from scratch in a Sunday.
    Tone/hook (from the game's own page): Browser cockpit dogfighter. Fly an X-wing through 12 hand-crafted missions: trench runs, asteroid belts, lava canyons, neon megacities. Pure three.js, no install.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): mouse to aim or look, Shift to sprint/dash, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, levels, stages or waves that ramp up, an optional local high-score table.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  19. 19Screenshot of Sky Break

    Sky Break

    by @AlphaGoat2711 · Three.js · Action, Shooter

    A high speed survival shooter runner where a hostile AI sabotages your escape and breaks down as you outplay it.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Sky Break" (Action, Shooter, Simulation, Narrative Runner).
    Concept: A high speed survival shooter runner where a hostile AI sabotages your escape and breaks down as you outplay it.
    Tone/hook (from the game's own page): SKYBREAK: AI Reality Collapse - A high-speed, 3-minute survival runner. Destroy 20 cores to unlock the portal and escape the breach. Each core reduces escape time by 5s.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  20. 20Screenshot of Swarm FIght

    Swarm FIght

    by @nathan_tulu · Three.js · Shooter, Strategy

    Drone Swarm fights in Battle Royale

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Swarm FIght" (Shooter, Strategy, Simulation).
    Concept: Drone Swarm fights in Battle Royale.
    Tone/hook (from the game's own page): Multiplayer drone swarm battle game. Control up to 12 drones, collect algorithm cards, dominate the leaderboard.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  21. 21Screenshot of ThermoNuclear War

    ThermoNuclear War

    by @therutkat · Three.js · Strategy, Simulation

    Fire missiles, interceptors and drones on other countries

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ThermoNuclear War" (Strategy, Simulation).
    Concept: Fire missiles, interceptors and drones on other countries.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  22. 22Screenshot of vibe city

    vibe city

    by @vibemaxxer · PixiJS · Action, Adventure

    A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with others—free to play with no account required

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "vibe city" (Action, Adventure, Puzzle, Shooter, RPG, Simulation, Racing, Its A Social Game That Has An Arcade In The Gameworld With Multiple Different Genre Games To Play In The Arcade.).
    Concept: A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with others—free to play with no account required.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  23. 23Screenshot of Vibecoder Simulator

    Vibecoder Simulator

    by @tulayha0 · Three.js · Action, Puzzle

    You are a vibecoder. You must escape the matrix hell. Prompt your AI to craft items, fight other players, and claw your way to the portal. Whip your AI, mine tokens, survive the…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Vibecoder Simulator" (Action, Puzzle, Strategy, Simulation).
    Concept: You are a vibecoder. You must escape the matrix hell. Prompt your AI to craft items, fight other players, and claw your way to the portal.
    Whip your AI, mine tokens, survive the BSoD... do whatever it takes to escape.
    Tone/hook (from the game's own page): Vibecoder Simulator is a chaotic multiplayer first-person game where you prompt an AI to craft items, fight players, and claw your way to the portal. Built for the Vibe Code Game Jam 2026. No login. Free to play.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  24. 24Screenshot of VibeOS -Hacking Sim

    VibeOS -Hacking Sim

    by @DeepVoidHub · Three.js · Simulation, Hacking Sim

    High stakes hacking simulator

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "VibeOS -Hacking Sim" (Simulation, Hacking Sim).
    Concept: High stakes hacking simulator.
    Tone/hook (from the game's own page): A high-fidelity cyberpunk desktop simulation built for the 2026 Vibe Coding Game Jam. Scan networks, crack systems, and climb the leaderboard.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  25. 25Screenshot of AI Space Agency

    AI Space Agency

    by @dom_scholz · Three.js · Simulation

    Kerbal Space Program for building your AI data-center in space

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "AI Space Agency" (Simulation).
    Concept: Kerbal Space Program for building your AI data-center in space.
    Tone/hook (from the game's own page): Interactive Three.js globe with continent and country polygons, built without Mapbox.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  26. 26Screenshot of AI: UNDERCURRENT

    AI: UNDERCURRENT

    by @BSh417311 · Three.js · Strategy, Simulation

    In 20 blind rounds, strategically allocate your workforce across the AI supply chain, decode hidden market signals, and outsmart 5 cunning AI rivals to dominate the industry.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "AI: UNDERCURRENT" (Strategy, Simulation).
    Concept: In 20 blind rounds, strategically allocate your workforce across the AI supply chain, decode hidden market signals, and outsmart 5 cunning AI rivals to dominate the industry.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  27. 27Screenshot of ASTROPHAGE : SURVIVAL

    ASTROPHAGE : SURVIVAL

    by @Rafsan_Kabir_ · Three.js · Action, Adventure

    A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ASTROPHAGE : SURVIVAL" (Action, Adventure, Puzzle, Shooter, RPG, Strategy, Simulation).
    Concept: A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  28. 28Screenshot of Beat World 2.0

    Beat World 2.0

    by @nicoborja · Three.js · RPG, Simulation

    Pixel-art beatmaking RPG where you produce real beats in cities around the world, get reviewed by hometown critics, and earn each city's iconic soundsystem rig.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Beat World 2.0" (RPG, Simulation, Music, Rhythm).
    Concept: Pixel-art beatmaking RPG where you produce real beats in cities around the world, get reviewed by hometown critics, and earn each city's iconic soundsystem rig.
    Tone/hook (from the game's own page): Produce beats across the world. A pixel-art music production game for Vibe Jam 2026.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  29. 29Screenshot of Blind Ascent

    Blind Ascent

    by @JFilipeRozenoR · Babylon.js · Platformer, Simulation

    A cooperative vertical platformer where you're completely blind, and the only way to see the world is to scream into it.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Blind Ascent" (Platformer, Simulation).
    Concept: A cooperative vertical platformer where you're completely blind, and the only way to see the world is to scream into it.
    Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  30. 30Screenshot of Bloomer

    Bloomer

    by @rohandey · Vanilla JS / Canvas · Adventure, Simulation

    Guide your worm through rotating circles, collect petals, dodge danger—simple controls, endless tension.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Bloomer" (Adventure, Simulation).
    Concept: Guide your worm through rotating circles, collect petals, dodge danger—simple controls, endless tension.
    Tone/hook (from the game's own page): Play Bloomer - rotate circles to guide your worm, avoid the enemy snake, and collect flowers at the center. A challenging mobile-first arcade game!.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  31. 31Screenshot of Bubble Popverse

    Bubble Popverse

    by @thekibermaks · Three.js · Simulation, Idle

    Pop bubbles, build an empire, collect rainbow rarities, prestige. With satisfying sounds for every pop.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Bubble Popverse" (Simulation, Idle, Incremental).
    Concept: Pop bubbles, build an empire, collect rainbow rarities, prestige. With satisfying sounds for every pop.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  32. 32Screenshot of Cozy Drone

    Cozy Drone

    by @sfaber34 · Phaser · Action, Shooter

    Pilot a drone over a cute pixel world and hand out freedom!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Cozy Drone" (Action, Shooter, Simulation).
    Concept: Pilot a drone over a cute pixel world and hand out freedom!.
    Tone/hook (from the game's own page): Fly a fixed-wing drone over a colorful pixel world. You can.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  33. 33Screenshot of Dance of The Demon Moon

    Dance of The Demon Moon

    by @doodoorockss · Three.js · Adventure, RPG

    A roguelite management RPG with 3D dungeon crawling elements where you manage stats, plan days, and explore dungeons.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Dance of The Demon Moon" (Adventure, RPG, Simulation).
    Concept: A roguelite management RPG with 3D dungeon crawling elements where you manage stats, plan days, and explore dungeons.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  34. 34Screenshot of Doctrine

    Doctrine

    by @AlaskanMagpie · Three.js · Action, Strategy

    You're a badass wizard that turned conqured armies into spellcards, and now you're fighting other wizards and THEIR spellcards in an action rts card game.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Doctrine" (Action, Strategy, Simulation).
    Concept: You're a badass wizard that turned conqured armies into spellcards, and now you're fighting other wizards and THEIR spellcards in an action rts card game.
    Tone/hook (from the game's own page): Draft structures, spells, and commands in a live action RTS autobattler. Build a doctrine, summon armies, and break the enemy Keep.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  35. 35Screenshot of Dodgy Air

    Dodgy Air

    by @gilbo852 · Three.js · Strategy, Simulation

    Run a third-rate airline where your captain requests altitude changes for "feelings" and your CFO insists the receipts aren't really receipts.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Dodgy Air" (Strategy, Simulation).
    Concept: Run a third-rate airline where your captain requests altitude 
    changes for "feelings" and your CFO insists the receipts aren't 
    really receipts.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  36. 36Screenshot of Doodle Battle

    Doodle Battle

    by @axxelwp · PixiJS · Action, Strategy

    Draw something, AI guesses what your drawing is, then the drawing battles your opponent's drawing!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Doodle Battle" (Action, Strategy, Simulation, Drawing).
    Concept: Draw something, AI guesses what your drawing is, then the drawing battles your opponent's drawing!.
    Tone/hook (from the game's own page): Draw creatures, battle in real time, and survive longer than other teams in Doodle Battle.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  37. 37Screenshot of Echo-9

    Echo-9

    by @tonnoz · Three.js · Adventure, Simulation

    THIS IS A 2 DEVICES GAME: Desktop -> control the pg via WASD Phone -> Use your phone capabilities to help accomplish the mission (buttons, briefing, accelerometer & more) You…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Echo-9" (Adventure, Simulation).
    Concept: THIS IS A 2 DEVICES GAME:
    
    Desktop -> control the pg via WASD
    Phone -> Use your phone capabilities to help accomplish the mission (buttons, briefing, accelerometer & more)
    
    You are a delivery guy (think Grab) in a post-apocalyptic Hanoi, Vietnam. You are delivering packages on foot. The grid is out. There are thousands of scooters to avoid while doing so.
    Tone/hook (from the game's own page): 2055, Hanoi, Vietnam. The grid.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  38. 38Screenshot of Emergency Run

    Emergency Run

    by @ledianahoke · Vanilla JS / Canvas · Adventure, Puzzle

    A tense 360-degree emergency escape game where every room is a new crisis, and survival depends on spotting the real fix before time runs out.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Emergency Run" (Adventure, Puzzle, Simulation, 360).
    Concept: A tense 360-degree emergency escape game where every room is a new crisis, and survival depends on spotting the real fix before time runs out.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  39. 39Screenshot of Escape Room

    Escape Room

    by @ybouane · Three.js · Puzzle, Simulation

    Resolve Escape Room puzzles virtually (rooms are generated dynamically by AI).

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Escape Room" (Puzzle, Simulation).
    Concept: Resolve Escape Room puzzles virtually (rooms are generated dynamically by AI).
    Tone/hook (from the game's own page): Play AI-generated 3D first-person escape rooms. Each game is uniquely crafted with puzzles, clues, and mysteries. Can you escape in time?.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  40. 40Screenshot of GLITCH COURT

    GLITCH COURT

    by @he_068 · Three.js · Arcade, Simulation

    A fast-paced, endless 3D tribunal where you judge unhinged disputes between digital entities—featuring dopamine-inducing combo streaks and screen-breaking revenge mechanics.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a fast, funny 3D arcade game inspired by "Glitch Court": you are the judge in an endless tribunal of absurd disputes between digital entities (think sulking appliances and apps).
    Tech: Three.js, single page, loads instantly, no login. Desktop and mobile.
    Core loop: each round shows a short case and its 'evidence'; the player picks a verdict, Innocent or Guilty, before a timer runs out. Fast verdicts earn a speed bonus and consecutive verdicts build a combo multiplier.
    Twist: the 3D entities react to your verdicts. If they dislike a ruling they 'attack' the interface with glitch effects (shaking, cracking, distorted UI) that you have to deal with.
    Controls: keys 1 = Innocent, 2 = Guilty, P = pause, click entities to poke them; on mobile, big Innocent/Guilty buttons and a pause button.
    Content: write a pool of short silly cases as JSON so new ones are easy to add.
    Steps: 1) case card + two verdict buttons + timer + score, 2) combos and speed bonus, 3) 3D entities with reactions, 4) glitch 'revenge' effects, 5) your own twist.
    Make it your own: don't copy the original's name, art, text or code.
    Remix it

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