Prompt list · updated
Simulation game prompts
113 AI-made simulation games you can play in a browser, each with a Starter recipe to build your own.
Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 40 of 113 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 113.
Why these games: tagged Simulation in their listing.
- 1

WenWare
by @underpaid_mom · Three.js · Puzzle, Simulation
A time-travel geoguessr clone where players explore immersive 360 degree historical scenes, then pinpoint both the location and year of the moment they’re standing in, having to…
Starter recipe (our reconstruction, not the creator's)
Build a browser guessing game inspired by "WenWare": a time-travel GeoGuessr where players explore a 360° historical scene, then guess both WHERE (pin on a world map) and WHEN (a year slider) the moment took place. Tech: Three.js (or a panorama viewer) for the 360° scene, plus a 2D map such as Leaflet. Single page, works on phone and desktop. Core loop: show a panorama, let the player look around, then place a map pin and choose a year. Score each round by distance and by years off, show the true answer, play 5 rounds per game. Content: start with a small JSON set of panoramas you have the rights to use, each with lat/lng, year and a one-line caption. Group them by era (Ancient, Medieval, Modern). Extras the original has that you can add later: a daily 5-round challenge, a high-score table, and a 1v1 or party multiplayer mode. Steps: 1) panorama viewer, 2) map pin + year slider + scoring, 3) results screen and 5-round game, 4) daily mode and high scores, 5) your own twist. Make it your own: don't copy the original's name, art, text or code.
Remix it - 2

Null Range
by @taylor_sntx · Three.js · Action, Shooter
First-person multiplayer space dogfighting
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Null Range" (Action, Shooter, Simulation). Concept: First-person multiplayer space dogfighting. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): click to shoot/attack, Shift to sprint/dash, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 3

A Game About Capybaras Delivering Food
by @leocooout · Three.js · Adventure, Simulation
A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "A Game About Capybaras Delivering Food" (Adventure, Simulation, Racing). Concept: A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall. Tone/hook (from the game's own page): Deliver fruit on a scooter across a capybara-run city. A vibe-coded Three.js game. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 4

Kanso
by @mrsukeruton · Three.js · Puzzle, Simulation
Achieve Inner Peace through cultivating living digital bonsai trees in beautiful scenes.
Starter recipe (our reconstruction, not the creator's)
Build a calm, meditative 3D browser game inspired by "Kansō": the player cultivates a living digital bonsai tree in a beautiful, quiet scene. Tech: Three.js, single page, loads instantly, no login. Works on phone (touch) and desktop (mouse). Core loop: the tree grows procedurally over time (branches and leaves generated from simple rules or noise). The player shapes it: tap/click a branch to prune it, and tend it (e.g. watering) to encourage new growth. Nothing is lost or failed; the goal is a tree you find beautiful. Mood: soft lighting, slow orbiting camera, gentle ambient music and nature sounds that start on the first click. Minimal UI, no timers, no game over. Save the tree in localStorage so it is still there next visit. Steps: 1) render a pot and a procedurally grown trunk, 2) add branch growth over time and pruning on click/tap, 3) add lighting, a scenic backdrop and sound, 4) add your own twist (seasons, different species, a zen garden around it). Make it your own: don't copy the original's name, art, text or code.
Remix it - 5

Sunset City - The Dark Tower
by @did0f · Three.js · Action, Adventure
Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Sunset City - The Dark Tower" (Action, Adventure, Platformer, Simulation). Concept: Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it. Tone/hook (from the game's own page): Procedurally generated port city. Climb rooftops, parkour alleys, stealth past guards. Three.js, browser, no install. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 6

KÖTTBULLAR METAL
by @MichalPastier · Vanilla JS / Canvas · Action, RPG
Weird IKEA product names make perfect death metal lyrics. Can you survive 15 minutes of mosh pit madness, or will you become Köttbullar?
Starter recipe (our reconstruction, not the creator's)
Build an over-the-top death-metal action game for the browser inspired by "KÖTTBULLAR METAL": a mosh-pit bullet-heaven roguelite where a flat-pack furniture cult is trying to assemble you into a meatball, and silly furniture-style product names become death-metal lyrics. Tech: HTML5 canvas + vanilla JavaScript, Web Audio for music and screams. Keyboard first, touch support on phone. Main mode: a survivor-style bullet heaven: move with WASD/arrows, auto-attacks, waves of enemies, level-up upgrades, survive 15 minutes (endless after that). Extra modes the original offers that you can add later: a rhythm mode (hit keys on the beat), a 2-player split-keyboard co-op, and a short story campaign across several songs. Flavor: invent your own fake furniture names as lyrics and upgrade names, heavy screen shake, crowd-surfing and headbanging animations. Audio starts when the player picks a mode (headphones recommended). Steps: 1) movement + enemies + auto-attack, 2) upgrades and 15-minute run, 3) music and juice, 4) one extra mode, 5) your own twist. Make it your own: don't copy the original's name, art, text, music or code, and don't use real brand names.
Remix it - 7

Almost Surgery
by @RagimMusakaev · Godot · Simulation, Horror
Saw, Cut, Electrocute for money
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Almost Surgery" (Simulation, Horror). Concept: Saw, Cut, Electrocute for money. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 8

Burn Window
by @TiSaph · Phaser · Simulation, Racing
Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Burn Window" (Simulation, Racing). Concept: Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and crossing the system faster than anyone else dares. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 9

EC warehouse picking
by @thisisrapchuel · Vanilla JS / Canvas · Simulation
A work experience of nothingness
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "EC warehouse picking" (Simulation). Concept: A work experience of nothingness. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 10

floom
by @jeremiespoken · PixiJS · Simulation, Cozy
floom is a quiet multiplayer canvas where strangers drift through seeds and accidentally create moments of connection, sound, and flowers.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "floom" (Simulation, Cozy). Concept: floom is a quiet multiplayer canvas where strangers drift through seeds and accidentally create moments of connection, sound, and flowers. Tone/hook (from the game's own page): A multiplayer canvas game about happy accidents between strangers. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 11

Gesture Hand Cricket
by @ItsOmbj13 · Vanilla JS / Canvas · Strategy, Simulation
A real-time multiplayer hand cricket game where players use live camera gestures to compete in a futuristic neon arena.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Gesture Hand Cricket" (Strategy, Simulation, Gesture-based Multiplayer Game). Concept: A real-time multiplayer hand cricket game where players use live camera gestures to compete in a futuristic neon arena. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 12

Hot Poursuit
by @Klr_Kilik · Vanilla JS / Canvas · Simulation
Track thief
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Hot Poursuit" (Simulation). Concept: Track thief. Tone/hook (from the game's own page): Real-time multiplayer Scotland Yard across London, Paris, New York and Tokyo. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 13

Life Loop: City of Work
by @hemangp86752141 · Phaser · Simulation
Multiplayer life simulation with economy, jobs, and survival
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Life Loop: City of Work" (Simulation). Concept: Multiplayer life simulation with economy, jobs, and survival. Tone/hook (from the game's own page): Life Loop: City of Work — browser multiplayer life simulation. Work, earn, manage expenses and survive in a shared city. Cursor Vibe Jam 2026. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 14

Lunar2d
by @RuttyBuilds · Vanilla JS / Canvas · Simulation
Pilot a fragile lunar lander across a miniature moon, mastering orbital physics, rough terrain, and live multiplayer rivals to reach the next landing pad before fuel and hull run…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Lunar2d" (Simulation). Concept: Pilot a fragile lunar lander across a miniature moon, mastering orbital physics, rough terrain, and live multiplayer rivals to reach the next landing pad before fuel and hull run out. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 15

Monaco GP
by @markoprogrammer · Three.js · Simulation, Racing
Endless fun multiplayer 3D game with F1-flavored arcade racing. My focus was been race mechanics and physics.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Monaco GP" (Simulation, Racing). Concept: Endless fun multiplayer 3D game with F1-flavored arcade racing. My focus was been race mechanics and physics. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 16

ORBITAL-SLOP.io
by @sidriff · Three.js · Shooter, Simulation
Operate air and ground vehicles in this High Slop adventure through our asteroid belt.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "ORBITAL-SLOP.io" (Shooter, Simulation, Space). Concept: Operate air and ground vehicles in this High Slop adventure through our asteroid belt. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 17

Pocket Orbit
by @alhuissi · Three.js · Action, Shooter
Tiny-planet multiplayer space adventure where you fly, fight, claim worlds, build defenses, and team up through crew portals in a chaotic shared solar system.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Pocket Orbit" (Action, Shooter, Simulation). Concept: Tiny-planet multiplayer space adventure where you fly, fight, claim worlds, build defenses, and team up through crew portals in a chaotic shared solar system. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 18

Quadron X
by @daniel-farinax · Three.js · Action, Adventure
Quadron X is a full 15-mission X-wing dogfight campaign with a voice-acted story, 360° procedural cockpit, and over 200 Grok-generated video comms. The spiritual successor to…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Quadron X" (Action, Adventure, Simulation, Dogfighter). Concept: Quadron X is a full 15-mission X-wing dogfight campaign with a voice-acted story, 360° procedural cockpit, and over 200 Grok-generated video comms. The spiritual successor to xpilot, built 100% in the #vibejam spirit. Made from scratch in a Sunday. Tone/hook (from the game's own page): Browser cockpit dogfighter. Fly an X-wing through 12 hand-crafted missions: trench runs, asteroid belts, lava canyons, neon megacities. Pure three.js, no install. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): mouse to aim or look, Shift to sprint/dash, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, levels, stages or waves that ramp up, an optional local high-score table. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 19

Sky Break
by @AlphaGoat2711 · Three.js · Action, Shooter
A high speed survival shooter runner where a hostile AI sabotages your escape and breaks down as you outplay it.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Sky Break" (Action, Shooter, Simulation, Narrative Runner). Concept: A high speed survival shooter runner where a hostile AI sabotages your escape and breaks down as you outplay it. Tone/hook (from the game's own page): SKYBREAK: AI Reality Collapse - A high-speed, 3-minute survival runner. Destroy 20 cores to unlock the portal and escape the breach. Each core reduces escape time by 5s. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 20

Swarm FIght
by @nathan_tulu · Three.js · Shooter, Strategy
Drone Swarm fights in Battle Royale
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Swarm FIght" (Shooter, Strategy, Simulation). Concept: Drone Swarm fights in Battle Royale. Tone/hook (from the game's own page): Multiplayer drone swarm battle game. Control up to 12 drones, collect algorithm cards, dominate the leaderboard. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 21

ThermoNuclear War
by @therutkat · Three.js · Strategy, Simulation
Fire missiles, interceptors and drones on other countries
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "ThermoNuclear War" (Strategy, Simulation). Concept: Fire missiles, interceptors and drones on other countries. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 22

vibe city
by @vibemaxxer · PixiJS · Action, Adventure
A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with others—free to play with no account required
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "vibe city" (Action, Adventure, Puzzle, Shooter, RPG, Simulation, Racing, Its A Social Game That Has An Arcade In The Gameworld With Multiple Different Genre Games To Play In The Arcade.). Concept: A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with others—free to play with no account required. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 23

Vibecoder Simulator
by @tulayha0 · Three.js · Action, Puzzle
You are a vibecoder. You must escape the matrix hell. Prompt your AI to craft items, fight other players, and claw your way to the portal. Whip your AI, mine tokens, survive the…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Vibecoder Simulator" (Action, Puzzle, Strategy, Simulation). Concept: You are a vibecoder. You must escape the matrix hell. Prompt your AI to craft items, fight other players, and claw your way to the portal. Whip your AI, mine tokens, survive the BSoD... do whatever it takes to escape. Tone/hook (from the game's own page): Vibecoder Simulator is a chaotic multiplayer first-person game where you prompt an AI to craft items, fight players, and claw your way to the portal. Built for the Vibe Code Game Jam 2026. No login. Free to play. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 24

VibeOS -Hacking Sim
by @DeepVoidHub · Three.js · Simulation, Hacking Sim
High stakes hacking simulator
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "VibeOS -Hacking Sim" (Simulation, Hacking Sim). Concept: High stakes hacking simulator. Tone/hook (from the game's own page): A high-fidelity cyberpunk desktop simulation built for the 2026 Vibe Coding Game Jam. Scan networks, crack systems, and climb the leaderboard. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 25

AI Space Agency
by @dom_scholz · Three.js · Simulation
Kerbal Space Program for building your AI data-center in space
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "AI Space Agency" (Simulation). Concept: Kerbal Space Program for building your AI data-center in space. Tone/hook (from the game's own page): Interactive Three.js globe with continent and country polygons, built without Mapbox. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 26

AI: UNDERCURRENT
by @BSh417311 · Three.js · Strategy, Simulation
In 20 blind rounds, strategically allocate your workforce across the AI supply chain, decode hidden market signals, and outsmart 5 cunning AI rivals to dominate the industry.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "AI: UNDERCURRENT" (Strategy, Simulation). Concept: In 20 blind rounds, strategically allocate your workforce across the AI supply chain, decode hidden market signals, and outsmart 5 cunning AI rivals to dominate the industry. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 27

ASTROPHAGE : SURVIVAL
by @Rafsan_Kabir_ · Three.js · Action, Adventure
A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "ASTROPHAGE : SURVIVAL" (Action, Adventure, Puzzle, Shooter, RPG, Strategy, Simulation). Concept: A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 28

Beat World 2.0
by @nicoborja · Three.js · RPG, Simulation
Pixel-art beatmaking RPG where you produce real beats in cities around the world, get reviewed by hometown critics, and earn each city's iconic soundsystem rig.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Beat World 2.0" (RPG, Simulation, Music, Rhythm). Concept: Pixel-art beatmaking RPG where you produce real beats in cities around the world, get reviewed by hometown critics, and earn each city's iconic soundsystem rig. Tone/hook (from the game's own page): Produce beats across the world. A pixel-art music production game for Vibe Jam 2026. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
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Blind Ascent
by @JFilipeRozenoR · Babylon.js · Platformer, Simulation
A cooperative vertical platformer where you're completely blind, and the only way to see the world is to scream into it.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Blind Ascent" (Platformer, Simulation). Concept: A cooperative vertical platformer where you're completely blind, and the only way to see the world is to scream into it. Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 30

Bloomer
by @rohandey · Vanilla JS / Canvas · Adventure, Simulation
Guide your worm through rotating circles, collect petals, dodge danger—simple controls, endless tension.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Bloomer" (Adventure, Simulation). Concept: Guide your worm through rotating circles, collect petals, dodge danger—simple controls, endless tension. Tone/hook (from the game's own page): Play Bloomer - rotate circles to guide your worm, avoid the enemy snake, and collect flowers at the center. A challenging mobile-first arcade game!. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 31

Bubble Popverse
by @thekibermaks · Three.js · Simulation, Idle
Pop bubbles, build an empire, collect rainbow rarities, prestige. With satisfying sounds for every pop.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Bubble Popverse" (Simulation, Idle, Incremental). Concept: Pop bubbles, build an empire, collect rainbow rarities, prestige. With satisfying sounds for every pop. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 32

Cozy Drone
by @sfaber34 · Phaser · Action, Shooter
Pilot a drone over a cute pixel world and hand out freedom!
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Cozy Drone" (Action, Shooter, Simulation). Concept: Pilot a drone over a cute pixel world and hand out freedom!. Tone/hook (from the game's own page): Fly a fixed-wing drone over a colorful pixel world. You can. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 33

Dance of The Demon Moon
by @doodoorockss · Three.js · Adventure, RPG
A roguelite management RPG with 3D dungeon crawling elements where you manage stats, plan days, and explore dungeons.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Dance of The Demon Moon" (Adventure, RPG, Simulation). Concept: A roguelite management RPG with 3D dungeon crawling elements where you manage stats, plan days, and explore dungeons. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 34

Doctrine
by @AlaskanMagpie · Three.js · Action, Strategy
You're a badass wizard that turned conqured armies into spellcards, and now you're fighting other wizards and THEIR spellcards in an action rts card game.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Doctrine" (Action, Strategy, Simulation). Concept: You're a badass wizard that turned conqured armies into spellcards, and now you're fighting other wizards and THEIR spellcards in an action rts card game. Tone/hook (from the game's own page): Draft structures, spells, and commands in a live action RTS autobattler. Build a doctrine, summon armies, and break the enemy Keep. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 35

Dodgy Air
by @gilbo852 · Three.js · Strategy, Simulation
Run a third-rate airline where your captain requests altitude changes for "feelings" and your CFO insists the receipts aren't really receipts.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Dodgy Air" (Strategy, Simulation). Concept: Run a third-rate airline where your captain requests altitude changes for "feelings" and your CFO insists the receipts aren't really receipts. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 36

Doodle Battle
by @axxelwp · PixiJS · Action, Strategy
Draw something, AI guesses what your drawing is, then the drawing battles your opponent's drawing!
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Doodle Battle" (Action, Strategy, Simulation, Drawing). Concept: Draw something, AI guesses what your drawing is, then the drawing battles your opponent's drawing!. Tone/hook (from the game's own page): Draw creatures, battle in real time, and survive longer than other teams in Doodle Battle. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 37

Echo-9
by @tonnoz · Three.js · Adventure, Simulation
THIS IS A 2 DEVICES GAME: Desktop -> control the pg via WASD Phone -> Use your phone capabilities to help accomplish the mission (buttons, briefing, accelerometer & more) You…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Echo-9" (Adventure, Simulation). Concept: THIS IS A 2 DEVICES GAME: Desktop -> control the pg via WASD Phone -> Use your phone capabilities to help accomplish the mission (buttons, briefing, accelerometer & more) You are a delivery guy (think Grab) in a post-apocalyptic Hanoi, Vietnam. You are delivering packages on foot. The grid is out. There are thousands of scooters to avoid while doing so. Tone/hook (from the game's own page): 2055, Hanoi, Vietnam. The grid. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 38

Emergency Run
by @ledianahoke · Vanilla JS / Canvas · Adventure, Puzzle
A tense 360-degree emergency escape game where every room is a new crisis, and survival depends on spotting the real fix before time runs out.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Emergency Run" (Adventure, Puzzle, Simulation, 360). Concept: A tense 360-degree emergency escape game where every room is a new crisis, and survival depends on spotting the real fix before time runs out. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 39

Escape Room
by @ybouane · Three.js · Puzzle, Simulation
Resolve Escape Room puzzles virtually (rooms are generated dynamically by AI).
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Escape Room" (Puzzle, Simulation). Concept: Resolve Escape Room puzzles virtually (rooms are generated dynamically by AI). Tone/hook (from the game's own page): Play AI-generated 3D first-person escape rooms. Each game is uniquely crafted with puzzles, clues, and mysteries. Can you escape in time?. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 40

GLITCH COURT
by @he_068 · Three.js · Arcade, Simulation
A fast-paced, endless 3D tribunal where you judge unhinged disputes between digital entities—featuring dopamine-inducing combo streaks and screen-breaking revenge mechanics.
Starter recipe (our reconstruction, not the creator's)
Build a fast, funny 3D arcade game inspired by "Glitch Court": you are the judge in an endless tribunal of absurd disputes between digital entities (think sulking appliances and apps). Tech: Three.js, single page, loads instantly, no login. Desktop and mobile. Core loop: each round shows a short case and its 'evidence'; the player picks a verdict, Innocent or Guilty, before a timer runs out. Fast verdicts earn a speed bonus and consecutive verdicts build a combo multiplier. Twist: the 3D entities react to your verdicts. If they dislike a ruling they 'attack' the interface with glitch effects (shaking, cracking, distorted UI) that you have to deal with. Controls: keys 1 = Innocent, 2 = Guilty, P = pause, click entities to poke them; on mobile, big Innocent/Guilty buttons and a pause button. Content: write a pool of short silly cases as JSON so new ones are easy to add. Steps: 1) case card + two verdict buttons + timer + score, 2) combos and speed bonus, 3) 3D entities with reactions, 4) glitch 'revenge' effects, 5) your own twist. Make it your own: don't copy the original's name, art, text or code.
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