Prompt list ยท updated
Three.js game prompts
325 AI-made browser games built with Three.js, each with a Starter recipe you can paste into Cursor, Claude Code or Codex to build something similar.
Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 40 of 325 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 325.
Why these games: the creator listed Three.js as the engine.
- 1

WenWare
by @underpaid_mom ยท Three.js ยท Puzzle, Simulation
A time-travel geoguessr clone where players explore immersive 360 degree historical scenes, then pinpoint both the location and year of the moment theyโre standing in, having toโฆ
Starter recipe (our reconstruction, not the creator's)
Build a browser guessing game inspired by "WenWare": a time-travel GeoGuessr where players explore a 360ยฐ historical scene, then guess both WHERE (pin on a world map) and WHEN (a year slider) the moment took place. Tech: Three.js (or a panorama viewer) for the 360ยฐ scene, plus a 2D map such as Leaflet. Single page, works on phone and desktop. Core loop: show a panorama, let the player look around, then place a map pin and choose a year. Score each round by distance and by years off, show the true answer, play 5 rounds per game. Content: start with a small JSON set of panoramas you have the rights to use, each with lat/lng, year and a one-line caption. Group them by era (Ancient, Medieval, Modern). Extras the original has that you can add later: a daily 5-round challenge, a high-score table, and a 1v1 or party multiplayer mode. Steps: 1) panorama viewer, 2) map pin + year slider + scoring, 3) results screen and 5-round game, 4) daily mode and high scores, 5) your own twist. Make it your own: don't copy the original's name, art, text or code.
Remix it - 2

Null Range
by @taylor_sntx ยท Three.js ยท Action, Shooter
First-person multiplayer space dogfighting
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Null Range" (Action, Shooter, Simulation). Concept: First-person multiplayer space dogfighting. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): click to shoot/attack, Shift to sprint/dash, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 3

A Game About Capybaras Delivering Food
by @leocooout ยท Three.js ยท Adventure, Simulation
A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "A Game About Capybaras Delivering Food" (Adventure, Simulation, Racing). Concept: A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall. Tone/hook (from the game's own page): Deliver fruit on a scooter across a capybara-run city. A vibe-coded Three.js game. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 4

Eyrie
by @slowchaz ยท Three.js ยท Action, Adventure
A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Eyrie" (Action, Adventure, Shooter). Concept: A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 5

Fanto's Mega-Mart
by @e_c_t_o ยท Three.js ยท Action, Racing
Rocket-speed shopping in a haunted grocery store.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Fanto's Mega-Mart" (Action, Racing). Concept: Rocket-speed shopping in a haunted grocery store. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 6

Tiny Skies
by @dannylimanseta ยท Three.js ยท Adventure, Cosy
A cosy game where you explore a little world with a looming apocalypse
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Tiny Skies" (Adventure, Cosy). Concept: A cosy game where you explore a little world with a looming apocalypse. Tone/hook (from the game's own page): A cosy exploration game: fly a biplane, magic carpet, or boat around a tiny world. Light the five eternal braziers and save it from the moon. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 7

Kanso
by @mrsukeruton ยท Three.js ยท Puzzle, Simulation
Achieve Inner Peace through cultivating living digital bonsai trees in beautiful scenes.
Starter recipe (our reconstruction, not the creator's)
Build a calm, meditative 3D browser game inspired by "Kansล": the player cultivates a living digital bonsai tree in a beautiful, quiet scene. Tech: Three.js, single page, loads instantly, no login. Works on phone (touch) and desktop (mouse). Core loop: the tree grows procedurally over time (branches and leaves generated from simple rules or noise). The player shapes it: tap/click a branch to prune it, and tend it (e.g. watering) to encourage new growth. Nothing is lost or failed; the goal is a tree you find beautiful. Mood: soft lighting, slow orbiting camera, gentle ambient music and nature sounds that start on the first click. Minimal UI, no timers, no game over. Save the tree in localStorage so it is still there next visit. Steps: 1) render a pot and a procedurally grown trunk, 2) add branch growth over time and pruning on click/tap, 3) add lighting, a scenic backdrop and sound, 4) add your own twist (seasons, different species, a zen garden around it). Make it your own: don't copy the original's name, art, text or code.
Remix it - 8

Sunset City - The Dark Tower
by @did0f ยท Three.js ยท Action, Adventure
Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Sunset City - The Dark Tower" (Action, Adventure, Platformer, Simulation). Concept: Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it. Tone/hook (from the game's own page): Procedurally generated port city. Climb rooftops, parkour alleys, stealth past guards. Three.js, browser, no install. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 9

Field of Command
by @Southers15 ยท Three.js ยท Strategy
The invasion that never was. Command the desperate British defense or spearhead the German assualt across the fields of kent in 1940s England, in this RTS that rewrites history.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Field of Command" (Strategy). Concept: The invasion that never was. Command the desperate British defense or spearhead the German assualt across the fields of kent in 1940s England, in this RTS that rewrites history. Tone/hook (from the game's own page): A World War II RTS built around scale, progression and historical accuracy. Dynamic battlefields, orders through your officers, and a persistent campaign shaped by your decisions. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 10

Undersphere
by @_NoahWhiteson ยท Three.js ยท Shooter
A fast-paced multiplayer FPS where players run, fight, and outmaneuver each other on the inside of a spherical world with shifting gravity.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Undersphere" (Shooter). Concept: A fast-paced multiplayer FPS where players run, fight, and outmaneuver each other on the inside of a spherical world with shifting gravity. Tone/hook (from the game's own page): Fight The Sphere. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 11

A Lost Star
by @felacalana ยท Three.js ยท Action, Adventure
Beautiful alien space landscapes, and space dogfighting
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "A Lost Star" (Action, Adventure, Shooter). Concept: Beautiful alien space landscapes, and space dogfighting. Tone/hook (from the game's own page): A solitary wanderer drifting through forgotten galaxies. Fly, dodge and shoot through procedurally generated block worlds โ alone or with other pilots. Free, no install, no login. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 12

Aerobolt
by @VoloBuilds ยท Three.js ยท Action
Soar among the Gods and strike down your foes in this mythological airborne fighting game.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Aerobolt" (Action). Concept: Soar among the Gods and strike down your foes in this mythological airborne fighting game. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 13

Aethermon
by @yashagl ยท Three.js ยท Adventure
A browser-native creature-collection RPG with real-time 3D battles and battle-royale multiplayer.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Aethermon" (Adventure). Concept: A browser-native creature-collection RPG with real-time 3D battles and battle-royale multiplayer. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 14

AniKombat
by @adrscott ยท Three.js ยท Action, Fighting
AniKombat is a 3D fighting game with instant guest play, CPU battles, online casual matches, and ranked ladder combat.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "AniKombat" (Action, Fighting). Concept: AniKombat is a 3D fighting game with instant guest play, CPU battles, online casual matches, and ranked ladder combat. Tone/hook (from the game's own page): A fast browser fighting game with brutal combos, ranked battles, and multiplayer duels. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 15

AstralRush037
by @AstralRush037 ยท Three.js ยท Action, Platformer
Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "AstralRush037" (Action, Platformer). Concept: Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 16

Beaststorm
by @badengineer ยท Three.js ยท Strategy
Beaststorm is a fast, lightweight fantasy RTS where commanding players scout, expand, harvest resources, command beast factions, and fight to destroy the enemy sanctuary.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Beaststorm" (Strategy). Concept: Beaststorm is a fast, lightweight fantasy RTS where commanding players scout, expand, harvest resources, command beast factions, and fight to destroy the enemy sanctuary. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 17

BeatPaws
by @swhan0329 ยท Three.js ยท Rhythm
BeatPaws is an instant-play 3D rhythm game where AI-generated cats bounce through neon beat lanes, hit musical notes, and dodge hazards with no menus, logins, or loading screens.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "BeatPaws" (Rhythm). Concept: BeatPaws is an instant-play 3D rhythm game where AI-generated cats bounce through neon beat lanes, hit musical notes, and dodge hazards with no menus, logins, or loading screens. Tone/hook (from the game's own page): Play BeatPaws, a free browser-based 3D rhythm game with neon cat performers, 10 instant tracks, local two-player controls, and global score chasing. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 18

Brawl Run
by @wickly dont have one ยท Three.js ยท Action, Brawl
It is a multilevel game that is also muliplayer
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Brawl Run" (Action, Brawl). Concept: It is a multilevel game that is also muliplayer. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 19

Claude of Duty : VibeZone
by @LouisLsvr ยท Three.js ยท Action, Shooter
A fun vibe-coded version of Call of Duty Warzone
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Claude of Duty : VibeZone" (Action, Shooter). Concept: A fun vibe-coded version of Call of Duty Warzone. Tone/hook (from the game's own page): Claude of Duty: VibeZone โ browser arena combat. Drop in, gear up, and survive the ring. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 20

DECKRUNNER
by @paledustgames ยท Three.js ยท Shooter
A first-person roguelike where you fight your way deck-by-deck through a derelict space station, scavenging weapons and perks, killing whatever's still moving, and racing for theโฆ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "DECKRUNNER" (Shooter). Concept: A first-person roguelike where you fight your way deck-by-deck through a derelict space station, scavenging weapons and perks, killing whatever's still moving, and racing for the escape pod before the station gets you first. Tone/hook (from the game's own page): DECKRUNNER โ a roguelike FPS drifting through a derelict space station. Built solo with Three.js for Vibe Jam 2026. A paledust studio release. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 21

Dungeonpunk LITE
by @dungeonpunk ยท Three.js ยท Adventure, RPG
Dungeonpunk LITE is a level grinding MMO where the only level cap is your own mortality.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Dungeonpunk LITE" (Adventure, RPG). Concept: Dungeonpunk LITE is a level grinding MMO where the only level cap is your own mortality. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 22

ECO Guardian
by @VibeCreAI ยท Three.js ยท Action, Educational Quiz
A 2.5D survivor game that turns sustainability quizzes into power-ups while you battle garbage monsters.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "ECO Guardian" (Action, Educational Quiz). Concept: A 2.5D survivor game that turns sustainability quizzes into power-ups while you battle garbage monsters. Tone/hook (from the game's own page): A 2.5D survival RPG with ecological world building, sustainability quizzes, and weapon evolution. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 23

Floppy Brawler
by @MrCollison ยท Three.js ยท Action
Addictively fun physics-based fighting game
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Floppy Brawler" (Action). Concept: Addictively fun physics-based fighting game. Tone/hook (from the game's own page): Floppy Brawler โ chaotic 4-player ragdoll combat. Punch, grab, throw, and ringout your friends. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, Space to jump. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 24

FlowForge
by @Arklight1234 ยท Three.js ยท Action
A naval combat game where you captain a steampunk steamboat, blasting through waves and enemy ships in a top-down Three.js world
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "FlowForge" (Action). Concept: A naval combat game where you captain a steampunk steamboat, blasting through waves and enemy ships in a top-down Three.js world. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 25

Grand Theft Bagel
by @lilruntime ยท Three.js ยท Action
Steal from tourists, poop with prejudice, dive for bagels
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Grand Theft Bagel" (Action). Concept: Steal from tourists, poop with prejudice, dive for bagels. Tone/hook (from the game's own page): Brooklyn, 7:47 AM. Steal from tourists, poop with prejudice, dive for bagels. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, an on-screen joystick on mobile, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 26

Guns N' Shield
by @artosphereai ยท Three.js ยท Action, Shooter
An action shooter game in which itโs all about parrying and blasting away.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Guns N' Shield" (Action, Shooter). Concept: An action shooter game in which itโs all about parrying and blasting away. Tone/hook (from the game's own page): A Three.js pixel style twin-stick shooter with a sprite-animated character. Vibe Jam 2026 entry by @ArtosphereAI (Scott). Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, arrow keys, mouse to aim or look, click to shoot/attack. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 27

HexFire
by @TeemuSor ยท Three.js ยท Action, Shooter
Wizard battle royale where every kill makes you a bigger target.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "HexFire" (Action, Shooter). Concept: Wizard battle royale where every kill makes you a bigger target. Tone/hook (from the game's own page): Multiplayer wizard battle royale. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 28

Hold the Line
by @enesramisg ยท Three.js ยท Action, Adventure
A high-octane 3D isometric survival game where you trap zombies in electric wires, featuring single local and online multiplayer modes.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Hold the Line" (Action, Adventure, Shooter). Concept: A high-octane 3D isometric survival game where you trap zombies in electric wires, featuring single local and online multiplayer modes. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): Shift to sprint/dash, an on-screen joystick on mobile, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 29

Hole Town
by @fuzzzypan ยท Three.js ยท Platformer
If you have a few minutes, this game can refresh you if you are stressed. Gobble up the Hole Town in minutes. (Sorry, the pitch is bad. I had three minutes to submit it.)
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Hole Town" (Platformer). Concept: If you have a few minutes, this game can refresh you if you are stressed. Gobble up the Hole Town in minutes. (Sorry, the pitch is bad. I had three minutes to submit it.). Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, arrow keys. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 30

Hollowlands
by @andreeliasdev ยท Three.js ยท Adventure
A MMO survival game with infinite world to explore and build
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Hollowlands" (Adventure). Concept: A MMO survival game with infinite world to explore and build. Tone/hook (from the game's own page): A multiplayer survival action game. Explore, build, craft, and fight in a procedurally generated world. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 31

Internet Kart Racing
by @folarin0x ยท Three.js ยท Racing
The South Park of Kart Racing
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Internet Kart Racing" (Racing). Concept: The South Park of Kart Racing. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): arrow keys, drag to aim/move. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 32

Jam Train
by @EricAlar11 ยท Three.js ยท Music Jam
Jam with a friend while taking a chill train ride
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Jam Train" (Music Jam). Concept: Jam with a friend while taking a chill train ride. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 33

Joe Must Drive
by @michelin_dude ยท Three.js ยท Action, Adventure
Joe Must Drive is a fast-paced zombie shooter where you ride a motorcycle with a sidecar, choose between driver or gunner, and survive through obstacles, zombie waves, and bossโฆ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Joe Must Drive" (Action, Adventure, Shooter). Concept: Joe Must Drive is a fast-paced zombie shooter where you ride a motorcycle with a sidecar, choose between driver or gunner, and survive through obstacles, zombie waves, and boss fights. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 34

La Pipopipette 3D
by @SummitSatoshi ยท Three.js ยท Strategy
A deceptively simple two-player game where you take turns drawing lines to claim cubes, chain moves, and outscore your opponent.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "La Pipopipette 3D" (Strategy). Concept: A deceptively simple two-player game where you take turns drawing lines to claim cubes, chain moves, and outscore your opponent. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 35

Laplace
by @princecodes247 ยท Three.js ยท Action, Shooter
A fast-paced, ability-driven projectile shooter where players bend time and space to outplay opponents.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Laplace" (Action, Shooter). Concept: A fast-paced, ability-driven projectile shooter where players bend time and space to outplay opponents. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, Space to jump, an on-screen joystick on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 36

Magic Casters
by @FrancoComp02 ยท Three.js ยท Action, Shooter
Magic Casters is a 3d fast, browser-based multiplayer magic duel where divine and arcane mages clash in intense 1v1 and 2v2 battles using skill-based spells, timing, and movement.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Magic Casters" (Action, Shooter). Concept: Magic Casters is a 3d fast, browser-based multiplayer magic duel where divine and arcane mages clash in intense 1v1 and 2v2 battles using skill-based spells, timing, and movement. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 37

Mass Chaos
by @vahagn_bbjnyan ยท Three.js ยท Action, Strategy
The arena is a scale, mass is score, and every step tips the world โ grab, carry, shoot, deliver, don't fall off.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Mass Chaos" (Action, Strategy). Concept: The arena is a scale, mass is score, and every step tips the world โ grab, carry, shoot, deliver, don't fall off. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, an on-screen joystick on mobile, tilt controls on phone. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 38

Metrocalypse
by @Tim_Damasc ยท Three.js ยท Action, Platformer
Zombie shooting parkour multiplayer persistend world
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Metrocalypse" (Action, Platformer, Shooter). Concept: Zombie shooting parkour multiplayer persistend world. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Space to jump, Shift to sprint/dash. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 39

Monaco GP
by @markoprogrammer ยท Three.js ยท Simulation, Racing
Endless fun multiplayer 3D game with F1-flavored arcade racing. My focus was been race mechanics and physics.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Monaco GP" (Simulation, Racing). Concept: Endless fun multiplayer 3D game with F1-flavored arcade racing. My focus was been race mechanics and physics. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 40

Moonrise Empire
by @zeelee3d ยท Three.js ยท Strategy
An RTS on the moon, conquer your enemy and build your Moonrise Empire.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Moonrise Empire" (Strategy). Concept: An RTS on the moon, conquer your enemy and build your Moonrise Empire. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
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