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Remix: O Vos Omnes

Starter recipe · written by Vibe1Up

Starter recipe: a learning template written by Vibe1Up from the game's public description. It has not been reproduced in a fresh AI-builder session. It is not the creator's official prompt. Are you the creator? Share yours and we'll show it with the Creator's prompt badge.

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Read the full Starter recipe
Build a multiplayer music game for the browser inspired by "O Vos Omnes": players sing a Renaissance motet together as a virtual choir.
Tech: HTML5 canvas + vanilla JavaScript, the Web Audio API for sound, and WebSockets or WebRTC to connect players. Desktop first.
Core idea: each player takes one voice part (e.g. soprano, alto, tenor, bass) of a short public-domain motet. The score scrolls in a simple notation; players hold a key (or click) to sing their notes in time, and the parts combine into the full piece.
Scoring: reward timing and staying with the beat; show a choir 'harmony' meter.
Solo fallback: when nobody else is online, missing parts are sung by the computer.
Audio: start on the first click; use synthesized 'ah' voices or short vocal samples you have rights to.
Steps: 1) one part playable with timing feedback, 2) all parts with computer voices, 3) rooms where real players take parts, 4) scoring and results, 5) your own twist.
Make it your own: don't copy the original's name, art, text or code.
Back to gameChoose a different twist
Build, publish and optional polish

Next: build your first version

Copy the Starter recipe above, open a builder, and paste it into a new project. Get the core game working before adding extras.

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Publish it, then polish later

host it free on Netlify. Once the core game works, optionally add voice or sound with ElevenLabs or 3D assets with Meshy. Netlify, ElevenLabs and Meshy are affiliate links; we may earn a commission at no extra cost to you. None of these extras is required to build the core game.

Created by @ivanibash · Original game: o-vos-omnes.ivanbashkirov.com · All rights in the game belong to its creator.

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