Prompt list · updated
PixiJS game prompts
12 AI-made browser games built with PixiJS, each with a Starter recipe you can paste into Cursor, Claude Code or Codex to build something similar.
Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 12 of 12 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 12.
Why these games: the creator listed PixiJS as the engine.
- 1

Bluffub
by @eddynurf · PixiJS · Board Game
Match cards, claim hidden poker bonuses, bluff your way through PiĆti â one wrong call hands over the table.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Bluffub" (Board Game). Concept: Match cards, claim hidden poker bonuses, bluff your way through PiĆti â one wrong call hands over the table. Tone/hook (from the game's own page): PiĆti Ă poker hands Ă bluff â one wrong call hands over the table. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 2

CROAKS
by @thomaskanze · PixiJS · Shooter, Strategy
worms, but with frogs.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "CROAKS" (Shooter, Strategy, Artillery). Concept: worms, but with frogs. Tone/hook (from the game's own page): Browser-native multiplayer artillery. Destructible terrain, 12+ weapons, 2-minute matches. Play 2v2 / 4v4 / 6v6 vs friends, strangers, or the AI. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): mouse to aim or look, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 3

floom
by @jeremiespoken · PixiJS · Simulation, Cozy
floom is a quiet multiplayer canvas where strangers drift through seeds and accidentally create moments of connection, sound, and flowers.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "floom" (Simulation, Cozy). Concept: floom is a quiet multiplayer canvas where strangers drift through seeds and accidentally create moments of connection, sound, and flowers. Tone/hook (from the game's own page): A multiplayer canvas game about happy accidents between strangers. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 4

Lo-Fi Super Neon Drive
by @akaktus01 · PixiJS · Racing
LoâFi Super Neon Drive is a competitive vaporwave arcade â hit the gas, shine in the neon, and vibe to the sound.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Lo-Fi Super Neon Drive" (Racing). Concept: LoâFi Super Neon Drive is a competitive vaporwave arcade â hit the gas, shine in the neon, and vibe to the sound. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 5

Tatakae Lodge
by @the_milesinfo · PixiJS · Strategy
Tatakae Lodge is an anime-inspired strategic deck-building combat game where poker hands become cinematic battle techniques.... Instead of simply playing cards, players buildâŠ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Tatakae Lodge" (Strategy). Concept: Tatakae Lodge is an anime-inspired strategic deck-building combat game where poker hands become cinematic battle techniques.... Instead of simply playing cards, players build hands like pairs, flushes, full houses, and royal flushes to trigger attacks, combos, limit breaks, and ultimate arts. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 6

vibe city
by @vibemaxxer · PixiJS · Action, Adventure
A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with othersâfree to play with no account required
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "vibe city" (Action, Adventure, Puzzle, Shooter, RPG, Simulation, Racing, Its A Social Game That Has An Arcade In The Gameworld With Multiple Different Genre Games To Play In The Arcade.). Concept: A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with othersâfree to play with no account required. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 7

Doodle Battle
by @axxelwp · PixiJS · Action, Strategy
Draw something, AI guesses what your drawing is, then the drawing battles your opponent's drawing!
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Doodle Battle" (Action, Strategy, Simulation, Drawing). Concept: Draw something, AI guesses what your drawing is, then the drawing battles your opponent's drawing!. Tone/hook (from the game's own page): Draw creatures, battle in real time, and survive longer than other teams in Doodle Battle. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 8

The House
by @Kyle_L_Wiggers · PixiJS · Adventure, Puzzle
The house knows.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "The House" (Adventure, Puzzle, Horror). Concept: The house knows. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 9

Typefall
by @skyhighgames042 · PixiJS · Action, Puzzle
A fast-paced word game where you either create your own wordsâor race to match the target before everything falls apart.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Typefall" (Action, Puzzle, Strategy, Word). Concept: A fast-paced word game where you either create your own wordsâor race to match the target before everything falls apart. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 10

Defense The Tower
by @starrftw · PixiJS · Action, TD
Defense your base by spitting balls with roguelike progression
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Defense The Tower" (Action, TD). Concept: Defense your base by spitting balls with roguelike progression. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 11

Tech Bros: Save the World
by @TheJohnnyStaley · PixiJS · Action, RPG
A satire-heavy, story-oriented survivor's-like based on famous technocrats as players and bosses.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Tech Bros: Save the World" (Action, RPG, Survivor's-Like). Concept: A satire-heavy, story-oriented survivor's-like based on famous technocrats as players and bosses. Tone/hook (from the game's own page): A chaotic pixel-art survival game where Silicon Valley fights to shut down rogue AI. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 12

AGI: The Last Alignment
by @ChloeKa39867633 · PixiJS · Rougelite
AGI: The Last Alignment is a free browser-playable 2D isometric pixel-art horde-survival roguelite where humans and frontier AI factions fight an Alien God Intelligence in solo orâŠ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "AGI: The Last Alignment" (Rougelite). Concept: AGI: The Last Alignment is a free browser-playable 2D isometric pixel-art horde-survival roguelite where humans and frontier AI factions fight an Alien God Intelligence in solo or online co-op. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
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