Prompt list ยท updated
Strategy game prompts
114 AI-made strategy games you can play in a browser, each with a Starter recipe to build your own.
Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 40 of 114 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 114.
Why these games: tagged Strategy in their listing.
- 1

Field of Command
by @Southers15 ยท Three.js ยท Strategy
The invasion that never was. Command the desperate British defense or spearhead the German assualt across the fields of kent in 1940s England, in this RTS that rewrites history.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Field of Command" (Strategy). Concept: The invasion that never was. Command the desperate British defense or spearhead the German assualt across the fields of kent in 1940s England, in this RTS that rewrites history. Tone/hook (from the game's own page): A World War II RTS built around scale, progression and historical accuracy. Dynamic battlefields, orders through your officers, and a persistent campaign shaped by your decisions. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 2

Ashen Throne
by @uberoxbt ยท Vanilla JS / Canvas ยท Strategy, MMO
A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Ashen Throne" (Strategy, MMO). Concept: A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 3

Barons Siege
by @borges_mar54019 ยท Godot ยท Action, RPG
https://barons-siege.vercel.app/
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Barons Siege" (Action, RPG, Strategy). Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 4

Battle of the Animals
by @haltakov ยท React ยท Strategy
Build your animal squad and battle players around the world.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Battle of the Animals" (Strategy). Concept: Build your animal squad and battle players around the world. Tone/hook (from the game's own page): Epic battles between legendary animals. Choose your champion. Dominate the arena. Tech: use React; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 5

Beaststorm
by @badengineer ยท Three.js ยท Strategy
Beaststorm is a fast, lightweight fantasy RTS where commanding players scout, expand, harvest resources, command beast factions, and fight to destroy the enemy sanctuary.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Beaststorm" (Strategy). Concept: Beaststorm is a fast, lightweight fantasy RTS where commanding players scout, expand, harvest resources, command beast factions, and fight to destroy the enemy sanctuary. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 6

Bloc TCG
by @bloctcg ยท Vanilla JS / Canvas ยท Puzzle, RPG
An Urban TCG - The GTA of TCG
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Bloc TCG" (Puzzle, RPG, Strategy, TCG - Trading Card Game). Concept: An Urban TCG - The GTA of TCG. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include an optional local high-score table. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 7

Chaosey
by @rizaardiyanto ยท Phaser ยท Strategy
Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Chaosey" (Strategy). Concept: Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 8

Clear the Strait
by @CodyBrown ยท Vanilla JS / Canvas ยท Strategy
Multiplayer Minesweeper to clear the Straight of Hormuz
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Clear the Strait" (Strategy). Concept: Multiplayer Minesweeper to clear the Straight of Hormuz. Tone/hook (from the game's own page): Real-time multiplayer Minesweeper with thousands of players. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 9

CROAKS
by @thomaskanze ยท PixiJS ยท Shooter, Strategy
worms, but with frogs.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "CROAKS" (Shooter, Strategy, Artillery). Concept: worms, but with frogs. Tone/hook (from the game's own page): Browser-native multiplayer artillery. Destructible terrain, 12+ weapons, 2-minute matches. Play 2v2 / 4v4 / 6v6 vs friends, strangers, or the AI. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): mouse to aim or look, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 10

Gesture Hand Cricket
by @ItsOmbj13 ยท Vanilla JS / Canvas ยท Strategy, Simulation
A real-time multiplayer hand cricket game where players use live camera gestures to compete in a futuristic neon arena.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Gesture Hand Cricket" (Strategy, Simulation, Gesture-based Multiplayer Game). Concept: A real-time multiplayer hand cricket game where players use live camera gestures to compete in a futuristic neon arena. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 11

Hell Chess
by @korajos ยท Vanilla JS / Canvas ยท Strategy
Chess from Hell โ Summon armies, transform the battlefield, curse your enemies
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Hell Chess" (Strategy). Concept: Chess from Hell โ Summon armies, transform the battlefield, curse your enemies. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 12

Hired Swords
by @Titanztommy ยท Phaser ยท Puzzle, Strategy
Build the ultimate team and master synergies as you battle the ghosts of other human players on your way to the top!
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Hired Swords" (Puzzle, Strategy, Roguelite Autobattler). Concept: Build the ultimate team and master synergies as you battle the ghosts of other human players on your way to the top!. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 13

Koda
by @Xymux ยท React ยท Action, Adventure
A sci-fi creature auto-battler where you generate a Koda, fight ranked ghost PvP/PvE, earn elemental armor, and risk permanent death in the highest trials.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Koda" (Action, Adventure, Strategy). Concept: A sci-fi creature auto-battler where you generate a Koda, fight ranked ghost PvP/PvE, earn elemental armor, and risk permanent death in the highest trials. Tone/hook (from the game's own page): Koda Genesis - a fast no-login ghost PvP auto-battler prototype for Cursor Vibe Jam 2026. Tech: use React; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 14

La Pipopipette 3D
by @SummitSatoshi ยท Three.js ยท Strategy
A deceptively simple two-player game where you take turns drawing lines to claim cubes, chain moves, and outscore your opponent.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "La Pipopipette 3D" (Strategy). Concept: A deceptively simple two-player game where you take turns drawing lines to claim cubes, chain moves, and outscore your opponent. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 15

Mass Chaos
by @vahagn_bbjnyan ยท Three.js ยท Action, Strategy
The arena is a scale, mass is score, and every step tips the world โ grab, carry, shoot, deliver, don't fall off.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Mass Chaos" (Action, Strategy). Concept: The arena is a scale, mass is score, and every step tips the world โ grab, carry, shoot, deliver, don't fall off. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, an on-screen joystick on mobile, tilt controls on phone. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 16

Moonrise Empire
by @zeelee3d ยท Three.js ยท Strategy
An RTS on the moon, conquer your enemy and build your Moonrise Empire.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Moonrise Empire" (Strategy). Concept: An RTS on the moon, conquer your enemy and build your Moonrise Empire. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 17

Node Control
by @tiepb ยท Three.js ยท Action, Strategy
A competitive multiplayer game where you fight for influence inside a neural network
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Node Control" (Action, Strategy, Arcade). Concept: A competitive multiplayer game where you fight for influence inside a neural network. Tone/hook (from the game's own page): Competitive multiplayer .io territory game inside a neural network. Free, browser, no install. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 18

Protect the Sheep
by @henrikvberglund ยท Three.js ยท Strategy, Tower defense
Six tower archetypes, thirty-five waves, one sheep.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Protect the Sheep" (Strategy, Tower defense). Concept: Six tower archetypes, thirty-five waves, one sheep. Tone/hook (from the game's own page): A tower-defense game with six archetypes โ Magic, Modern, Nature, Celestial, Necromancer, Clockwork โ and 35 waves of escalating chaos. Protect the sheep. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 19

Rummy - Ombesh
by @KBaba6137 ยท Unity ยท Strategy
Ombesh is a Rummy reinvented around the Taba โ a single card flipped each round that swaps which card is wild, redefines what scores, and turns every hand into a race for theโฆ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Rummy - Ombesh" (Strategy). Concept: Ombesh is a Rummy reinvented around the Taba โ a single card flipped each round that swaps which card is wild, redefines what scores, and turns every hand into a race for the round's bonuses. Tech: use Unity; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 20

Shadow Arena
by @BWBlit ยท Three.js ยท Action, Strategy
Shadow Arena is a frantic top-down arena survival game where you and your friend's level up mid-fight, chase wild builds, and outlast waves of monsters and bosses.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Shadow Arena" (Action, Strategy). Concept: Shadow Arena is a frantic top-down arena survival game where you and your friend's level up mid-fight, chase wild builds, and outlast waves of monsters and bosses. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 21

Shards of Stone
by @AJSturrock ยท Three.js ยท Strategy
A browser-native RTS that brings back the thrill of Warcraft 2 & 3, build your base, raise an army, and crush the enemy across asymmetric fantasy factions.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Shards of Stone" (Strategy). Concept: A browser-native RTS that brings back the thrill of Warcraft 2 & 3, build your base, raise an army, and crush the enemy across asymmetric fantasy factions. Tone/hook (from the game's own page): Play Shards of Stone free in your browser, no install. Command nine factions in campaigns, skirmish against AI, online matches for up to 8 players, and community-made custom games. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 22

SnapFC
by @ivancorreces ยท Custom engine ยท Strategy
A fast, physics-based soccer game where you drag, aim, and snap your players in quick, competitive matches that feel simple at first but get surprisingly strategic.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "SnapFC" (Strategy). Concept: A fast, physics-based soccer game where you drag, aim, and snap your players in quick, competitive matches that feel simple at first but get surprisingly strategic. Tone/hook (from the game's own page): Play SnapFC, a browser-based tabletop soccer and button football game. Flick, pass and score against the CPU or other players online. No download required. Tech: use an HTML5 canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 23

Swarm FIght
by @nathan_tulu ยท Three.js ยท Shooter, Strategy
Drone Swarm fights in Battle Royale
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Swarm FIght" (Shooter, Strategy, Simulation). Concept: Drone Swarm fights in Battle Royale. Tone/hook (from the game's own page): Multiplayer drone swarm battle game. Control up to 12 drones, collect algorithm cards, dominate the leaderboard. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 24

Tatakae Lodge
by @the_milesinfo ยท PixiJS ยท Strategy
Tatakae Lodge is an anime-inspired strategic deck-building combat game where poker hands become cinematic battle techniques.... Instead of simply playing cards, players buildโฆ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Tatakae Lodge" (Strategy). Concept: Tatakae Lodge is an anime-inspired strategic deck-building combat game where poker hands become cinematic battle techniques.... Instead of simply playing cards, players build hands like pairs, flushes, full houses, and royal flushes to trigger attacks, combos, limit breaks, and ultimate arts. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 25

The Master Negotiator
by @prathampunmiya ยท React ยท Strategy, Negotiation Simulator
A retro CRT-styled negotiation game. Buy low, sell high, talk smooth: an AI-driven haggling sim with voice mode, multiplayer PvP betrayal contracts, and characters who rememberโฆ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "The Master Negotiator" (Strategy, Negotiation Simulator). Concept: A retro CRT-styled negotiation game. Buy low, sell high, talk smooth: an AI-driven haggling sim with voice mode, multiplayer PvP betrayal contracts, and characters who remember the last time you screwed them over. And a lot more. Tech: use React; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 26

ThermoNuclear War
by @therutkat ยท Three.js ยท Strategy, Simulation
Fire missiles, interceptors and drones on other countries
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "ThermoNuclear War" (Strategy, Simulation). Concept: Fire missiles, interceptors and drones on other countries. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 27

Uncanny Chess
by @metaverserick ยท Three.js ยท Strategy
Strategy. Chaos. Chess.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Uncanny Chess" (Strategy). Concept: Strategy. Chaos. Chess. Tone/hook (from the game's own page): A platform for live games. Browser-native, real-time, end to end โ news feed, score, voice, chat, daily paper, identity, storefront. Chess is open tonight; brawl and worms warming up. More on the bench. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 28

Vibe Mini games
by @dont have one ยท Three.js ยท Puzzle, Strategy
Vibe Minigames is the perfect game for people who want to have the time of their life' it has a vast library of games.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Vibe Mini games" (Puzzle, Strategy). Concept: Vibe Minigames is the perfect game for people who want to have the time of their life' it has a vast library of games. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 29

Vibecoder Simulator
by @tulayha0 ยท Three.js ยท Action, Puzzle
You are a vibecoder. You must escape the matrix hell. Prompt your AI to craft items, fight other players, and claw your way to the portal. Whip your AI, mine tokens, survive theโฆ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Vibecoder Simulator" (Action, Puzzle, Strategy, Simulation). Concept: You are a vibecoder. You must escape the matrix hell. Prompt your AI to craft items, fight other players, and claw your way to the portal. Whip your AI, mine tokens, survive the BSoD... do whatever it takes to escape. Tone/hook (from the game's own page): Vibecoder Simulator is a chaotic multiplayer first-person game where you prompt an AI to craft items, fight players, and claw your way to the portal. Built for the Vibe Code Game Jam 2026. No login. Free to play. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 30

War Tactics
by @VibeCoderGaming ยท React ยท Strategy
A turn-based tactics game, 18 unit types, 12 maps, 8 COs with signature powers, full 10-mission campaign, online multiplayer, hot-seat, map editor, and a war-room stats hub, allโฆ
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "War Tactics" (Strategy). Concept: A turn-based tactics game, 18 unit types, 12 maps, 8 COs with signature powers, full 10-mission campaign, online multiplayer, hot-seat, map editor, and a war-room stats hub, all playable instantly in the browser. Tone/hook (from the game's own page): Build and use units to defeat your opponent. Play online or against the cpu!. Tech: use React; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 31

A.I.O.N Commander
by @inc_ongi ยท Three.js ยท Strategy
RTS in the old C&C Style
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "A.I.O.N Commander" (Strategy). Concept: RTS in the old C&C Style. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include an optional local high-score table. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 32

AI: UNDERCURRENT
by @BSh417311 ยท Three.js ยท Strategy, Simulation
In 20 blind rounds, strategically allocate your workforce across the AI supply chain, decode hidden market signals, and outsmart 5 cunning AI rivals to dominate the industry.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "AI: UNDERCURRENT" (Strategy, Simulation). Concept: In 20 blind rounds, strategically allocate your workforce across the AI supply chain, decode hidden market signals, and outsmart 5 cunning AI rivals to dominate the industry. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 33

ASTROPHAGE : SURVIVAL
by @Rafsan_Kabir_ ยท Three.js ยท Action, Adventure
A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "ASTROPHAGE : SURVIVAL" (Action, Adventure, Puzzle, Shooter, RPG, Strategy, Simulation). Concept: A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 34

Chain Tactics: Endless Arena
by @lluckyman_ ยท Phaser ยท Strategy
Summon heroes, link their powers, and survive endless waves in a dynamic arena where every combo shapes the battle.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Chain Tactics: Endless Arena" (Strategy). Concept: Summon heroes, link their powers, and survive endless waves in a dynamic arena where every combo shapes the battle. Tone/hook (from the game's own page): Chain Tactics is a 16-bit JRPG-inspired on-chain strategy game. Command your squad, deploy tactics, and dominate the battlefield in a classic Final Fantasy Tactics style experience. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): tap on mobile, Esc/P to pause. Show them on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock, levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 35

Chess Defence
by @indierdcr ยท Three.js ยท Strategy, Tower Defence
A strategy game where classic chess units battle zombie waves to protect the king in a tactical tower-defense twist.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Chess Defence" (Strategy, Tower Defence). Concept: A strategy game where classic chess units battle zombie waves to protect the king in a tactical tower-defense twist. Tone/hook (from the game's own page): Chess Defence is an iPhone and iPad strategy game that turns chess pieces into mobile defence units. Available now on the App Store. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include levels, stages or waves that ramp up. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 36

Clawthrone
by @sebastien_and ยท Vanilla JS / Canvas ยท Strategy
Command an AI-ruled dark-fantasy realm in a live strategy MMO where agents scheme, trade, raid, and fight for the throne.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Clawthrone" (Strategy). Concept: Command an AI-ruled dark-fantasy realm in a live strategy MMO where agents scheme, trade, raid, and fight for the throne. Tone/hook (from the game's own page): Give your AI agent a kingdom. Watch autonomous agents build, trade and raid in Clawthrone's shared strategy world, or guide your own kingdom as it grows. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 37

Clickwasher TD
by @hamsteroforion ยท Three.js ยท Strategy, Tower Defense
Place towers, defend the citadel, unlock the research tree.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Clickwasher TD" (Strategy, Tower Defense). Concept: Place towers, defend the citadel, unlock the research tree. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 38

Destined Heroes Tactics
by @WillifordBlake ยท Unity ยท RPG, Strategy
A lite tactical RPG with unique heroes - Pure strategy and tactics, no luck!
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Destined Heroes Tactics" (RPG, Strategy). Concept: A lite tactical RPG with unique heroes - Pure strategy and tactics, no luck!. Tech: use Unity; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 39

Doctrine
by @AlaskanMagpie ยท Three.js ยท Action, Strategy
You're a badass wizard that turned conqured armies into spellcards, and now you're fighting other wizards and THEIR spellcards in an action rts card game.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Doctrine" (Action, Strategy, Simulation). Concept: You're a badass wizard that turned conqured armies into spellcards, and now you're fighting other wizards and THEIR spellcards in an action rts card game. Tone/hook (from the game's own page): Draft structures, spells, and commands in a live action RTS autobattler. Build a doctrine, summon armies, and break the enemy Keep. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 40

Dodgy Air
by @gilbo852 ยท Three.js ยท Strategy, Simulation
Run a third-rate airline where your captain requests altitude changes for "feelings" and your CFO insists the receipts aren't really receipts.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Dodgy Air" (Strategy, Simulation). Concept: Run a third-rate airline where your captain requests altitude changes for "feelings" and your CFO insists the receipts aren't really receipts. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
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