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Prompt list ยท updated

Strategy game prompts

114 AI-made strategy games you can play in a browser, each with a Starter recipe to build your own.

Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 40 of 114 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 114.

Why these games: tagged Strategy in their listing.

  1. 1Screenshot of Field of Command

    Field of Command

    by @Southers15 ยท Three.js ยท Strategy

    The invasion that never was. Command the desperate British defense or spearhead the German assualt across the fields of kent in 1940s England, in this RTS that rewrites history.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Field of Command" (Strategy).
    Concept: The invasion that never was. Command the desperate British defense or spearhead the German assualt across the fields of kent in 1940s England, in this RTS that rewrites history.
    Tone/hook (from the game's own page): A World War II RTS built around scale, progression and historical accuracy. Dynamic battlefields, orders through your officers, and a persistent campaign shaped by your decisions.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  2. 2Screenshot of Ashen Throne

    Ashen Throne

    by @uberoxbt ยท Vanilla JS / Canvas ยท Strategy, MMO

    A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Ashen Throne" (Strategy, MMO).
    Concept: A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  3. 3Screenshot of Barons Siege

    Barons Siege

    by @borges_mar54019 ยท Godot ยท Action, RPG

    https://barons-siege.vercel.app/

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Barons Siege" (Action, RPG, Strategy).
    Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point.
    Tech: use Godot; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  4. 4Screenshot of Battle of the Animals

    Battle of the Animals

    by @haltakov ยท React ยท Strategy

    Build your animal squad and battle players around the world.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Battle of the Animals" (Strategy).
    Concept: Build your animal squad and battle players around the world.
    Tone/hook (from the game's own page): Epic battles between legendary animals. Choose your champion. Dominate the arena.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  5. 5Screenshot of Beaststorm

    Beaststorm

    by @badengineer ยท Three.js ยท Strategy

    Beaststorm is a fast, lightweight fantasy RTS where commanding players scout, expand, harvest resources, command beast factions, and fight to destroy the enemy sanctuary.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Beaststorm" (Strategy).
    Concept: Beaststorm is a fast, lightweight fantasy RTS where commanding players scout, expand, harvest resources, command beast factions, and fight to destroy the enemy sanctuary.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  6. 6Screenshot of Bloc TCG

    Bloc TCG

    by @bloctcg ยท Vanilla JS / Canvas ยท Puzzle, RPG

    An Urban TCG - The GTA of TCG

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Bloc TCG" (Puzzle, RPG, Strategy, TCG - Trading Card Game).
    Concept: An Urban TCG - The GTA of TCG.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  7. 7Screenshot of Chaosey

    Chaosey

    by @rizaardiyanto ยท Phaser ยท Strategy

    Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Chaosey" (Strategy).
    Concept: Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  8. 8Screenshot of Clear the Strait

    Clear the Strait

    by @CodyBrown ยท Vanilla JS / Canvas ยท Strategy

    Multiplayer Minesweeper to clear the Straight of Hormuz

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Clear the Strait" (Strategy).
    Concept: Multiplayer Minesweeper to clear the Straight of Hormuz.
    Tone/hook (from the game's own page): Real-time multiplayer Minesweeper with thousands of players.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  9. 9Screenshot of CROAKS

    CROAKS

    by @thomaskanze ยท PixiJS ยท Shooter, Strategy

    worms, but with frogs.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "CROAKS" (Shooter, Strategy, Artillery).
    Concept: worms, but with frogs.
    Tone/hook (from the game's own page): Browser-native multiplayer artillery. Destructible terrain, 12+ weapons, 2-minute matches. Play 2v2 / 4v4 / 6v6 vs friends, strangers, or the AI.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): mouse to aim or look, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  10. 10Screenshot of Gesture Hand Cricket

    Gesture Hand Cricket

    by @ItsOmbj13 ยท Vanilla JS / Canvas ยท Strategy, Simulation

    A real-time multiplayer hand cricket game where players use live camera gestures to compete in a futuristic neon arena.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Gesture Hand Cricket" (Strategy, Simulation, Gesture-based Multiplayer Game).
    Concept: A real-time multiplayer hand cricket game where players use live camera gestures to compete in a futuristic neon arena.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  11. 11Screenshot of Hell Chess

    Hell Chess

    by @korajos ยท Vanilla JS / Canvas ยท Strategy

    Chess from Hell โ€” Summon armies, transform the battlefield, curse your enemies

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hell Chess" (Strategy).
    Concept: Chess from Hell โ€” Summon armies, transform the battlefield, curse your enemies.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  12. 12Screenshot of Hired Swords

    Hired Swords

    by @Titanztommy ยท Phaser ยท Puzzle, Strategy

    Build the ultimate team and master synergies as you battle the ghosts of other human players on your way to the top!

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hired Swords" (Puzzle, Strategy, Roguelite Autobattler).
    Concept: Build the ultimate team and master synergies as you battle the ghosts of other human players on your way to the top!.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  13. 13Screenshot of Koda

    Koda

    by @Xymux ยท React ยท Action, Adventure

    A sci-fi creature auto-battler where you generate a Koda, fight ranked ghost PvP/PvE, earn elemental armor, and risk permanent death in the highest trials.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Koda" (Action, Adventure, Strategy).
    Concept: A sci-fi creature auto-battler where you generate a Koda, fight ranked ghost PvP/PvE, earn elemental armor, and risk permanent death in the highest trials.
    Tone/hook (from the game's own page): Koda Genesis - a fast no-login ghost PvP auto-battler prototype for Cursor Vibe Jam 2026.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  14. 14Screenshot of La Pipopipette 3D

    La Pipopipette 3D

    by @SummitSatoshi ยท Three.js ยท Strategy

    A deceptively simple two-player game where you take turns drawing lines to claim cubes, chain moves, and outscore your opponent.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "La Pipopipette 3D" (Strategy).
    Concept: A deceptively simple two-player game where you take turns drawing lines to claim cubes, chain moves, and outscore your opponent.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  15. 15Screenshot of Mass Chaos

    Mass Chaos

    by @vahagn_bbjnyan ยท Three.js ยท Action, Strategy

    The arena is a scale, mass is score, and every step tips the world โ€” grab, carry, shoot, deliver, don't fall off.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Mass Chaos" (Action, Strategy).
    Concept: The arena is a scale, mass is score, and every step tips the world โ€” grab, carry, shoot, deliver, don't fall off.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, an on-screen joystick on mobile, tilt controls on phone. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  16. 16Screenshot of Moonrise Empire

    Moonrise Empire

    by @zeelee3d ยท Three.js ยท Strategy

    An RTS on the moon, conquer your enemy and build your Moonrise Empire.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Moonrise Empire" (Strategy).
    Concept: An RTS on the moon, conquer your enemy and build your Moonrise Empire.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  17. 17Screenshot of Node Control

    Node Control

    by @tiepb ยท Three.js ยท Action, Strategy

    A competitive multiplayer game where you fight for influence inside a neural network

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Node Control" (Action, Strategy, Arcade).
    Concept: A competitive multiplayer game where you fight for influence inside a neural network.
    Tone/hook (from the game's own page): Competitive multiplayer .io territory game inside a neural network. Free, browser, no install.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  18. 18Screenshot of Protect the Sheep

    Protect the Sheep

    by @henrikvberglund ยท Three.js ยท Strategy, Tower defense

    Six tower archetypes, thirty-five waves, one sheep.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Protect the Sheep" (Strategy, Tower defense).
    Concept: Six tower archetypes, thirty-five waves, one sheep.
    Tone/hook (from the game's own page): A tower-defense game with six archetypes โ€” Magic, Modern, Nature, Celestial, Necromancer, Clockwork โ€” and 35 waves of escalating chaos. Protect the sheep.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  19. 19Screenshot of Rummy - Ombesh

    Rummy - Ombesh

    by @KBaba6137 ยท Unity ยท Strategy

    Ombesh is a Rummy reinvented around the Taba โ€” a single card flipped each round that swaps which card is wild, redefines what scores, and turns every hand into a race for theโ€ฆ

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Rummy - Ombesh" (Strategy).
    Concept: Ombesh is a Rummy reinvented around the Taba โ€” a single card flipped each round that swaps which card is wild, redefines what scores, and turns every hand into a race for the round's bonuses.
    Tech: use Unity; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  20. 20Screenshot of Shadow Arena

    Shadow Arena

    by @BWBlit ยท Three.js ยท Action, Strategy

    Shadow Arena is a frantic top-down arena survival game where you and your friend's level up mid-fight, chase wild builds, and outlast waves of monsters and bosses.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Shadow Arena" (Action, Strategy).
    Concept: Shadow Arena is a frantic top-down arena survival game where you and your friend's level up mid-fight, chase wild builds, and outlast waves of monsters and bosses.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  21. 21Screenshot of Shards of Stone

    Shards of Stone

    by @AJSturrock ยท Three.js ยท Strategy

    A browser-native RTS that brings back the thrill of Warcraft 2 & 3, build your base, raise an army, and crush the enemy across asymmetric fantasy factions.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Shards of Stone" (Strategy).
    Concept: A browser-native RTS that brings back the thrill of Warcraft 2 & 3, build your base, raise an army, and crush the enemy across asymmetric fantasy factions.
    Tone/hook (from the game's own page): Play Shards of Stone free in your browser, no install. Command nine factions in campaigns, skirmish against AI, online matches for up to 8 players, and community-made custom games.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  22. 22Screenshot of SnapFC

    SnapFC

    by @ivancorreces ยท Custom engine ยท Strategy

    A fast, physics-based soccer game where you drag, aim, and snap your players in quick, competitive matches that feel simple at first but get surprisingly strategic.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "SnapFC" (Strategy).
    Concept: A fast, physics-based soccer game where you drag, aim, and snap your players in quick, competitive matches that feel simple at first but get surprisingly strategic.
    Tone/hook (from the game's own page): Play SnapFC, a browser-based tabletop soccer and button football game. Flick, pass and score against the CPU or other players online. No download required.
    Tech: use an HTML5 canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  23. 23Screenshot of Swarm FIght

    Swarm FIght

    by @nathan_tulu ยท Three.js ยท Shooter, Strategy

    Drone Swarm fights in Battle Royale

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Swarm FIght" (Shooter, Strategy, Simulation).
    Concept: Drone Swarm fights in Battle Royale.
    Tone/hook (from the game's own page): Multiplayer drone swarm battle game. Control up to 12 drones, collect algorithm cards, dominate the leaderboard.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  24. 24Screenshot of Tatakae Lodge

    Tatakae Lodge

    by @the_milesinfo ยท PixiJS ยท Strategy

    Tatakae Lodge is an anime-inspired strategic deck-building combat game where poker hands become cinematic battle techniques.... Instead of simply playing cards, players buildโ€ฆ

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Tatakae Lodge" (Strategy).
    Concept: Tatakae Lodge is an anime-inspired strategic deck-building combat game where poker hands become cinematic battle techniques.... Instead of simply playing cards, players build hands like pairs, flushes, full houses, and royal flushes to trigger attacks, combos, limit breaks, and ultimate arts.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  25. 25Screenshot of The Master Negotiator

    The Master Negotiator

    by @prathampunmiya ยท React ยท Strategy, Negotiation Simulator

    A retro CRT-styled negotiation game. Buy low, sell high, talk smooth: an AI-driven haggling sim with voice mode, multiplayer PvP betrayal contracts, and characters who rememberโ€ฆ

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "The Master Negotiator" (Strategy, Negotiation Simulator).
    Concept: A retro CRT-styled negotiation game. Buy low, sell high, talk smooth: an AI-driven haggling sim with voice mode, multiplayer PvP betrayal contracts, and characters who remember the last time you screwed them over. And a lot more.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  26. 26Screenshot of ThermoNuclear War

    ThermoNuclear War

    by @therutkat ยท Three.js ยท Strategy, Simulation

    Fire missiles, interceptors and drones on other countries

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ThermoNuclear War" (Strategy, Simulation).
    Concept: Fire missiles, interceptors and drones on other countries.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  27. 27Screenshot of Uncanny Chess

    Uncanny Chess

    by @metaverserick ยท Three.js ยท Strategy

    Strategy. Chaos. Chess.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Uncanny Chess" (Strategy).
    Concept: Strategy. Chaos. Chess.
    Tone/hook (from the game's own page): A platform for live games. Browser-native, real-time, end to end โ€” news feed, score, voice, chat, daily paper, identity, storefront. Chess is open tonight; brawl and worms warming up. More on the bench.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  28. 28Screenshot of Vibe Mini games

    Vibe Mini games

    by @dont have one ยท Three.js ยท Puzzle, Strategy

    Vibe Minigames is the perfect game for people who want to have the time of their life' it has a vast library of games.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Vibe Mini games" (Puzzle, Strategy).
    Concept: Vibe Minigames is the perfect game for people who want to have the time of their life' it has a vast library of games.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  29. 29Screenshot of Vibecoder Simulator

    Vibecoder Simulator

    by @tulayha0 ยท Three.js ยท Action, Puzzle

    You are a vibecoder. You must escape the matrix hell. Prompt your AI to craft items, fight other players, and claw your way to the portal. Whip your AI, mine tokens, survive theโ€ฆ

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Vibecoder Simulator" (Action, Puzzle, Strategy, Simulation).
    Concept: You are a vibecoder. You must escape the matrix hell. Prompt your AI to craft items, fight other players, and claw your way to the portal.
    Whip your AI, mine tokens, survive the BSoD... do whatever it takes to escape.
    Tone/hook (from the game's own page): Vibecoder Simulator is a chaotic multiplayer first-person game where you prompt an AI to craft items, fight players, and claw your way to the portal. Built for the Vibe Code Game Jam 2026. No login. Free to play.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  30. 30Screenshot of War Tactics

    War Tactics

    by @VibeCoderGaming ยท React ยท Strategy

    A turn-based tactics game, 18 unit types, 12 maps, 8 COs with signature powers, full 10-mission campaign, online multiplayer, hot-seat, map editor, and a war-room stats hub, allโ€ฆ

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "War Tactics" (Strategy).
    Concept: A turn-based tactics game, 18 unit types, 12 maps, 8 COs with signature powers, full 10-mission campaign, online multiplayer, hot-seat, map editor, and a war-room stats hub, all playable instantly in the browser.
    Tone/hook (from the game's own page): Build and use units to defeat your opponent. Play online or against the cpu!.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  31. 31Screenshot of A.I.O.N Commander

    A.I.O.N Commander

    by @inc_ongi ยท Three.js ยท Strategy

    RTS in the old C&C Style

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "A.I.O.N Commander" (Strategy).
    Concept: RTS in the old C&C Style.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include an optional local high-score table.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  32. 32Screenshot of AI: UNDERCURRENT

    AI: UNDERCURRENT

    by @BSh417311 ยท Three.js ยท Strategy, Simulation

    In 20 blind rounds, strategically allocate your workforce across the AI supply chain, decode hidden market signals, and outsmart 5 cunning AI rivals to dominate the industry.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "AI: UNDERCURRENT" (Strategy, Simulation).
    Concept: In 20 blind rounds, strategically allocate your workforce across the AI supply chain, decode hidden market signals, and outsmart 5 cunning AI rivals to dominate the industry.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  33. 33Screenshot of ASTROPHAGE : SURVIVAL

    ASTROPHAGE : SURVIVAL

    by @Rafsan_Kabir_ ยท Three.js ยท Action, Adventure

    A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ASTROPHAGE : SURVIVAL" (Action, Adventure, Puzzle, Shooter, RPG, Strategy, Simulation).
    Concept: A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  34. 34Screenshot of Chain Tactics: Endless Arena

    Chain Tactics: Endless Arena

    by @lluckyman_ ยท Phaser ยท Strategy

    Summon heroes, link their powers, and survive endless waves in a dynamic arena where every combo shapes the battle.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Chain Tactics: Endless Arena" (Strategy).
    Concept: Summon heroes, link their powers, and survive endless waves in a dynamic arena where every combo shapes the battle.
    Tone/hook (from the game's own page): Chain Tactics is a 16-bit JRPG-inspired on-chain strategy game. Command your squad, deploy tactics, and dominate the battlefield in a classic Final Fantasy Tactics style experience.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): tap on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  35. 35Screenshot of Chess Defence

    Chess Defence

    by @indierdcr ยท Three.js ยท Strategy, Tower Defence

    A strategy game where classic chess units battle zombie waves to protect the king in a tactical tower-defense twist.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Chess Defence" (Strategy, Tower Defence).
    Concept: A strategy  game where classic chess units battle zombie waves to protect the king in a tactical tower-defense twist.
    Tone/hook (from the game's own page): Chess Defence is an iPhone and iPad strategy game that turns chess pieces into mobile defence units. Available now on the App Store.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  36. 36Screenshot of Clawthrone

    Clawthrone

    by @sebastien_and ยท Vanilla JS / Canvas ยท Strategy

    Command an AI-ruled dark-fantasy realm in a live strategy MMO where agents scheme, trade, raid, and fight for the throne.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Clawthrone" (Strategy).
    Concept: Command an AI-ruled dark-fantasy realm in a live strategy MMO where agents scheme, trade, raid, and fight for the throne.
    Tone/hook (from the game's own page): Give your AI agent a kingdom. Watch autonomous agents build, trade and raid in Clawthrone's shared strategy world, or guide your own kingdom as it grows.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  37. 37Screenshot of Clickwasher TD

    Clickwasher TD

    by @hamsteroforion ยท Three.js ยท Strategy, Tower Defense

    Place towers, defend the citadel, unlock the research tree.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Clickwasher TD" (Strategy, Tower Defense).
    Concept: Place towers, defend the citadel, unlock the research tree.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  38. 38Screenshot of Destined Heroes Tactics

    Destined Heroes Tactics

    by @WillifordBlake ยท Unity ยท RPG, Strategy

    A lite tactical RPG with unique heroes - Pure strategy and tactics, no luck!

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Destined Heroes Tactics" (RPG, Strategy).
    Concept: A lite tactical RPG with unique heroes - Pure strategy and tactics, no luck!.
    Tech: use Unity; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  39. 39Screenshot of Doctrine

    Doctrine

    by @AlaskanMagpie ยท Three.js ยท Action, Strategy

    You're a badass wizard that turned conqured armies into spellcards, and now you're fighting other wizards and THEIR spellcards in an action rts card game.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Doctrine" (Action, Strategy, Simulation).
    Concept: You're a badass wizard that turned conqured armies into spellcards, and now you're fighting other wizards and THEIR spellcards in an action rts card game.
    Tone/hook (from the game's own page): Draft structures, spells, and commands in a live action RTS autobattler. Build a doctrine, summon armies, and break the enemy Keep.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  40. 40Screenshot of Dodgy Air

    Dodgy Air

    by @gilbo852 ยท Three.js ยท Strategy, Simulation

    Run a third-rate airline where your captain requests altitude changes for "feelings" and your CFO insists the receipts aren't really receipts.

    โ–ถ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Dodgy Air" (Strategy, Simulation).
    Concept: Run a third-rate airline where your captain requests altitude 
    changes for "feelings" and your CFO insists the receipts aren't 
    really receipts.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it

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