Prompt list · updated
Vibe Jam 2026 games, with prompts to remix
Games from Cursor Vibe Jam 2026, where entries had to be at least 90% AI-written code. Each one comes with a copy-paste Starter recipe so you can build your own version.
Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 39 of 506 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity.
Why these games: listed in the public Cursor Vibe Jam 2026 archive.
- 1

WenWare
by @underpaid_mom · Three.js · Puzzle, Simulation
A time-travel geoguessr clone where players explore immersive 360 degree historical scenes, then pinpoint both the location and year of the moment they’re standing in, having to…
Starter recipe (our reconstruction, not the creator's)
Build a browser guessing game inspired by "WenWare": a time-travel GeoGuessr where players explore a 360° historical scene, then guess both WHERE (pin on a world map) and WHEN (a year slider) the moment took place. Tech: Three.js (or a panorama viewer) for the 360° scene, plus a 2D map such as Leaflet. Single page, works on phone and desktop. Core loop: show a panorama, let the player look around, then place a map pin and choose a year. Score each round by distance and by years off, show the true answer, play 5 rounds per game. Content: start with a small JSON set of panoramas you have the rights to use, each with lat/lng, year and a one-line caption. Group them by era (Ancient, Medieval, Modern). Extras the original has that you can add later: a daily 5-round challenge, a high-score table, and a 1v1 or party multiplayer mode. Steps: 1) panorama viewer, 2) map pin + year slider + scoring, 3) results screen and 5-round game, 4) daily mode and high scores, 5) your own twist. Make it your own: don't copy the original's name, art, text or code.
Remix it - 2

Null Range
by @taylor_sntx · Three.js · Action, Shooter
First-person multiplayer space dogfighting
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Null Range" (Action, Shooter, Simulation). Concept: First-person multiplayer space dogfighting. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): click to shoot/attack, Shift to sprint/dash, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 3

A Game About Capybaras Delivering Food
by @leocooout · Three.js · Adventure, Simulation
A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "A Game About Capybaras Delivering Food" (Adventure, Simulation, Racing). Concept: A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall. Tone/hook (from the game's own page): Deliver fruit on a scooter across a capybara-run city. A vibe-coded Three.js game. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 4

Eyrie
by @slowchaz · Three.js · Action, Adventure
A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Eyrie" (Action, Adventure, Shooter). Concept: A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 5

HALDANE-4
by @denisbondare · Custom engine · Adventure, Horror
A short horror ASCII story about a solo descent beneath the Antarctic ice shelf.
Starter recipe (our reconstruction, not the creator's)
Build a short horror browser game inspired by "HALDANE-4": a solo descent beneath the Antarctic ice shelf, told through an ASCII-art operator terminal. Tech: a custom renderer that draws the world as ASCII characters on a canvas or in a monospaced grid. Single page; best on desktop with headphones, with drag controls on mobile. Controls: WASD to thrust, mouse to rotate, Space for the light, Shift to cut the engine (to stay quiet). Click to 'initialize the terminal' to start (and unlock audio). Gameplay: pilot a small sub through dark caverns, with the light revealing only a small cone of the world. Story beats come as terminal log messages as you go deeper. Something is down there; turning off light and engine to hide is part of the tension. Audio does the heavy lifting: low hum, sonar pings, distant sounds. Keep it short (10-15 minutes) with a clear ending. Steps: 1) ASCII renderer + movement, 2) light cone and level layout, 3) terminal story log, 4) the threat and hiding, 5) sound design, 6) your own twist. Make it your own: don't copy the original's name, art, text or code.
Remix it - 6

Fanto's Mega-Mart
by @e_c_t_o · Three.js · Action, Racing
Rocket-speed shopping in a haunted grocery store.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Fanto's Mega-Mart" (Action, Racing). Concept: Rocket-speed shopping in a haunted grocery store. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 7

Tiny Skies
by @dannylimanseta · Three.js · Adventure, Cosy
A cosy game where you explore a little world with a looming apocalypse
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Tiny Skies" (Adventure, Cosy). Concept: A cosy game where you explore a little world with a looming apocalypse. Tone/hook (from the game's own page): A cosy exploration game: fly a biplane, magic carpet, or boat around a tiny world. Light the five eternal braziers and save it from the moon. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 8

Kanso
by @mrsukeruton · Three.js · Puzzle, Simulation
Achieve Inner Peace through cultivating living digital bonsai trees in beautiful scenes.
Starter recipe (our reconstruction, not the creator's)
Build a calm, meditative 3D browser game inspired by "Kansō": the player cultivates a living digital bonsai tree in a beautiful, quiet scene. Tech: Three.js, single page, loads instantly, no login. Works on phone (touch) and desktop (mouse). Core loop: the tree grows procedurally over time (branches and leaves generated from simple rules or noise). The player shapes it: tap/click a branch to prune it, and tend it (e.g. watering) to encourage new growth. Nothing is lost or failed; the goal is a tree you find beautiful. Mood: soft lighting, slow orbiting camera, gentle ambient music and nature sounds that start on the first click. Minimal UI, no timers, no game over. Save the tree in localStorage so it is still there next visit. Steps: 1) render a pot and a procedurally grown trunk, 2) add branch growth over time and pruning on click/tap, 3) add lighting, a scenic backdrop and sound, 4) add your own twist (seasons, different species, a zen garden around it). Make it your own: don't copy the original's name, art, text or code.
Remix it - 9

Sunset City - The Dark Tower
by @did0f · Three.js · Action, Adventure
Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Sunset City - The Dark Tower" (Action, Adventure, Platformer, Simulation). Concept: Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it. Tone/hook (from the game's own page): Procedurally generated port city. Climb rooftops, parkour alleys, stealth past guards. Three.js, browser, no install. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 10

Field of Command
by @Southers15 · Three.js · Strategy
The invasion that never was. Command the desperate British defense or spearhead the German assualt across the fields of kent in 1940s England, in this RTS that rewrites history.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Field of Command" (Strategy). Concept: The invasion that never was. Command the desperate British defense or spearhead the German assualt across the fields of kent in 1940s England, in this RTS that rewrites history. Tone/hook (from the game's own page): A World War II RTS built around scale, progression and historical accuracy. Dynamic battlefields, orders through your officers, and a persistent campaign shaped by your decisions. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 11

KÖTTBULLAR METAL
by @MichalPastier · Vanilla JS / Canvas · Action, RPG
Weird IKEA product names make perfect death metal lyrics. Can you survive 15 minutes of mosh pit madness, or will you become Köttbullar?
Starter recipe (our reconstruction, not the creator's)
Build an over-the-top death-metal action game for the browser inspired by "KÖTTBULLAR METAL": a mosh-pit bullet-heaven roguelite where a flat-pack furniture cult is trying to assemble you into a meatball, and silly furniture-style product names become death-metal lyrics. Tech: HTML5 canvas + vanilla JavaScript, Web Audio for music and screams. Keyboard first, touch support on phone. Main mode: a survivor-style bullet heaven: move with WASD/arrows, auto-attacks, waves of enemies, level-up upgrades, survive 15 minutes (endless after that). Extra modes the original offers that you can add later: a rhythm mode (hit keys on the beat), a 2-player split-keyboard co-op, and a short story campaign across several songs. Flavor: invent your own fake furniture names as lyrics and upgrade names, heavy screen shake, crowd-surfing and headbanging animations. Audio starts when the player picks a mode (headphones recommended). Steps: 1) movement + enemies + auto-attack, 2) upgrades and 15-minute run, 3) music and juice, 4) one extra mode, 5) your own twist. Make it your own: don't copy the original's name, art, text, music or code, and don't use real brand names.
Remix it - 12

Undersphere
by @_NoahWhiteson · Three.js · Shooter
A fast-paced multiplayer FPS where players run, fight, and outmaneuver each other on the inside of a spherical world with shifting gravity.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Undersphere" (Shooter). Concept: A fast-paced multiplayer FPS where players run, fight, and outmaneuver each other on the inside of a spherical world with shifting gravity. Tone/hook (from the game's own page): Fight The Sphere. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 13

Almost Surgery
by @RagimMusakaev · Godot · Simulation, Horror
Saw, Cut, Electrocute for money
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Almost Surgery" (Simulation, Horror). Concept: Saw, Cut, Electrocute for money. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 14

3Sec Patience
by @volimljiljane · Vanilla JS / Canvas · Puzzle
3sec — Hold a button for exactly 3 seconds with no timer, no hints, just your raw sense of time.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "3Sec Patience" (Puzzle). Concept: 3sec — Hold a button for exactly 3 seconds with no timer, no hints, just your raw sense of time. Tone/hook (from the game's own page): Hold a button for exactly 3 seconds — no timer, no hints. Can you feel time passing? Free game, works on iPhone & Android. No download, no signup. Play now →. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 15

A Lost Star
by @felacalana · Three.js · Action, Adventure
Beautiful alien space landscapes, and space dogfighting
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "A Lost Star" (Action, Adventure, Shooter). Concept: Beautiful alien space landscapes, and space dogfighting. Tone/hook (from the game's own page): A solitary wanderer drifting through forgotten galaxies. Fly, dodge and shoot through procedurally generated block worlds — alone or with other pilots. Free, no install, no login. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 16

Aerobolt
by @VoloBuilds · Three.js · Action
Soar among the Gods and strike down your foes in this mythological airborne fighting game.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Aerobolt" (Action). Concept: Soar among the Gods and strike down your foes in this mythological airborne fighting game. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 17

Aethermon
by @yashagl · Three.js · Adventure
A browser-native creature-collection RPG with real-time 3D battles and battle-royale multiplayer.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Aethermon" (Adventure). Concept: A browser-native creature-collection RPG with real-time 3D battles and battle-royale multiplayer. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 18

AniKombat
by @adrscott · Three.js · Action, Fighting
AniKombat is a 3D fighting game with instant guest play, CPU battles, online casual matches, and ranked ladder combat.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "AniKombat" (Action, Fighting). Concept: AniKombat is a 3D fighting game with instant guest play, CPU battles, online casual matches, and ranked ladder combat. Tone/hook (from the game's own page): A fast browser fighting game with brutal combos, ranked battles, and multiplayer duels. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 19

Ashen Throne
by @uberoxbt · Vanilla JS / Canvas · Strategy, MMO
A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Ashen Throne" (Strategy, MMO). Concept: A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 20

AstralRush037
by @AstralRush037 · Three.js · Action, Platformer
Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "AstralRush037" (Action, Platformer). Concept: Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 21

Banished
by @AnarchyArcade · PlayCanvas · Shooter
6 DoF arena shooter w/ generated art, sound, & music. Built with HL2's Hammer level editor.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Banished" (Shooter). Concept: 6 DoF arena shooter w/ generated art, sound, & music. Built with HL2's Hammer level editor. Tone/hook (from the game's own page): In the future there are those who illegally alter robots to do THEIR bidding. Lawful mercenaries are dispatched to eliminate these modders & bring order to their chaos. Tech: use PlayCanvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 22

Barons Siege
by @borges_mar54019 · Godot · Action, RPG
https://barons-siege.vercel.app/
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Barons Siege" (Action, RPG, Strategy). Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 23

Battle of the Animals
by @haltakov · React · Strategy
Build your animal squad and battle players around the world.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Battle of the Animals" (Strategy). Concept: Build your animal squad and battle players around the world. Tone/hook (from the game's own page): Epic battles between legendary animals. Choose your champion. Dominate the arena. Tech: use React; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 24

Beaststorm
by @badengineer · Three.js · Strategy
Beaststorm is a fast, lightweight fantasy RTS where commanding players scout, expand, harvest resources, command beast factions, and fight to destroy the enemy sanctuary.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Beaststorm" (Strategy). Concept: Beaststorm is a fast, lightweight fantasy RTS where commanding players scout, expand, harvest resources, command beast factions, and fight to destroy the enemy sanctuary. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 25

BeatPaws
by @swhan0329 · Three.js · Rhythm
BeatPaws is an instant-play 3D rhythm game where AI-generated cats bounce through neon beat lanes, hit musical notes, and dodge hazards with no menus, logins, or loading screens.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "BeatPaws" (Rhythm). Concept: BeatPaws is an instant-play 3D rhythm game where AI-generated cats bounce through neon beat lanes, hit musical notes, and dodge hazards with no menus, logins, or loading screens. Tone/hook (from the game's own page): Play BeatPaws, a free browser-based 3D rhythm game with neon cat performers, 10 instant tracks, local two-player controls, and global score chasing. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 26

Belt Rider
by @regexreg · Vanilla JS / Canvas · Space, Casual
Asteroids hurt - don't crash into them - survive longer than your friends
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Belt Rider" (Space, Casual, Arcade). Concept: Asteroids hurt - don't crash into them - survive longer than your friends. Tone/hook (from the game's own page): Belt Rider - Asteroids hurt, don. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): mouse to aim or look, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 27

Bloc TCG
by @bloctcg · Vanilla JS / Canvas · Puzzle, RPG
An Urban TCG - The GTA of TCG
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Bloc TCG" (Puzzle, RPG, Strategy, TCG - Trading Card Game). Concept: An Urban TCG - The GTA of TCG. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include an optional local high-score table. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 28

Block Yard
by @urbandrei · Phaser · Puzzle
A puzzle game where you place factories on a grid to manufacture shapes, then design your own levels to stump your friends.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Block Yard" (Puzzle). Concept: A puzzle game where you place factories on a grid to manufacture shapes, then design your own levels to stump your friends. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 29

Bluffub
by @eddynurf · PixiJS · Board Game
Match cards, claim hidden poker bonuses, bluff your way through Pişti — one wrong call hands over the table.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Bluffub" (Board Game). Concept: Match cards, claim hidden poker bonuses, bluff your way through Pişti — one wrong call hands over the table. Tone/hook (from the game's own page): Pişti × poker hands × bluff — one wrong call hands over the table. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 30

Brawl Run
by @wickly dont have one · Three.js · Action, Brawl
It is a multilevel game that is also muliplayer
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Brawl Run" (Action, Brawl). Concept: It is a multilevel game that is also muliplayer. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 31

Burn Window
by @TiSaph · Phaser · Simulation, Racing
Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Burn Window" (Simulation, Racing). Concept: Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and crossing the system faster than anyone else dares. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 32

Cat Poop Panic
by @livingpool14 · Vanilla JS / Canvas · Action
A chaotic, meme-powered cat dodging game where you survive poop storms, chase bonus fish, and race to become the ultimate poop-busting hero.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Cat Poop Panic" (Action). Concept: A chaotic, meme-powered cat dodging game where you survive poop storms, chase bonus fish, and race to become the ultimate poop-busting hero. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 33

Chaosey
by @rizaardiyanto · Phaser · Strategy
Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Chaosey" (Strategy). Concept: Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 34

Clanka.io
by @vincentdotml · Vanilla JS / Canvas · Action, Shooter
A 1-bit ink-on-paper FPS where clanker assassins (clankas) hunt each other across a passenger ship, and shooting a passenger ends your run
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Clanka.io" (Action, Shooter, Stealth). Concept: A 1-bit ink-on-paper FPS where clanker assassins (clankas) hunt each other across a passenger ship, and shooting a passenger ends your run. Tone/hook (from the game's own page): Hunt clanker assassins (clankas) disguised as passengers. A 1-bit io FPS. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 35

Claude of Duty : VibeZone
by @LouisLsvr · Three.js · Action, Shooter
A fun vibe-coded version of Call of Duty Warzone
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Claude of Duty : VibeZone" (Action, Shooter). Concept: A fun vibe-coded version of Call of Duty Warzone. Tone/hook (from the game's own page): Claude of Duty: VibeZone — browser arena combat. Drop in, gear up, and survive the ring. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 36

Clear the Strait
by @CodyBrown · Vanilla JS / Canvas · Strategy
Multiplayer Minesweeper to clear the Straight of Hormuz
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Clear the Strait" (Strategy). Concept: Multiplayer Minesweeper to clear the Straight of Hormuz. Tone/hook (from the game's own page): Real-time multiplayer Minesweeper with thousands of players. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 37

CROAKS
by @thomaskanze · PixiJS · Shooter, Strategy
worms, but with frogs.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "CROAKS" (Shooter, Strategy, Artillery). Concept: worms, but with frogs. Tone/hook (from the game's own page): Browser-native multiplayer artillery. Destructible terrain, 12+ weapons, 2-minute matches. Play 2v2 / 4v4 / 6v6 vs friends, strangers, or the AI. Tech: use PixiJS; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): mouse to aim or look, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 38

DECKRUNNER
by @paledustgames · Three.js · Shooter
A first-person roguelike where you fight your way deck-by-deck through a derelict space station, scavenging weapons and perks, killing whatever's still moving, and racing for the…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "DECKRUNNER" (Shooter). Concept: A first-person roguelike where you fight your way deck-by-deck through a derelict space station, scavenging weapons and perks, killing whatever's still moving, and racing for the escape pod before the station gets you first. Tone/hook (from the game's own page): DECKRUNNER — a roguelike FPS drifting through a derelict space station. Built solo with Three.js for Vibe Jam 2026. A paledust studio release. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 39

Dungeonpunk LITE
by @dungeonpunk · Three.js · Adventure, RPG
Dungeonpunk LITE is a level grinding MMO where the only level cap is your own mortality.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Dungeonpunk LITE" (Adventure, RPG). Concept: Dungeonpunk LITE is a level grinding MMO where the only level cap is your own mortality. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
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