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Prompt list · updated

Vibe Jam 2026 games, with prompts to remix

Games from Cursor Vibe Jam 2026, where entries had to be at least 90% AI-written code. Each one comes with a copy-paste Starter recipe so you can build your own version.

Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 39 of 506 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity.

Why these games: listed in the public Cursor Vibe Jam 2026 archive.

  1. 1Screenshot of WenWare

    WenWare

    by @underpaid_mom · Three.js · Puzzle, Simulation

    A time-travel geoguessr clone where players explore immersive 360 degree historical scenes, then pinpoint both the location and year of the moment they’re standing in, having to…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a browser guessing game inspired by "WenWare": a time-travel GeoGuessr where players explore a 360° historical scene, then guess both WHERE (pin on a world map) and WHEN (a year slider) the moment took place.
    Tech: Three.js (or a panorama viewer) for the 360° scene, plus a 2D map such as Leaflet. Single page, works on phone and desktop.
    Core loop: show a panorama, let the player look around, then place a map pin and choose a year. Score each round by distance and by years off, show the true answer, play 5 rounds per game.
    Content: start with a small JSON set of panoramas you have the rights to use, each with lat/lng, year and a one-line caption. Group them by era (Ancient, Medieval, Modern).
    Extras the original has that you can add later: a daily 5-round challenge, a high-score table, and a 1v1 or party multiplayer mode.
    Steps: 1) panorama viewer, 2) map pin + year slider + scoring, 3) results screen and 5-round game, 4) daily mode and high scores, 5) your own twist.
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  2. 2Screenshot of Null Range

    Null Range

    by @taylor_sntx · Three.js · Action, Shooter

    First-person multiplayer space dogfighting

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Null Range" (Action, Shooter, Simulation).
    Concept: First-person multiplayer space dogfighting.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): click to shoot/attack, Shift to sprint/dash, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  3. 3Screenshot of A Game About Capybaras Delivering Food

    A Game About Capybaras Delivering Food

    by @leocooout · Three.js · Adventure, Simulation

    A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "A Game About Capybaras Delivering Food" (Adventure, Simulation, Racing).
    Concept: A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall.
    Tone/hook (from the game's own page): Deliver fruit on a scooter across a capybara-run city. A vibe-coded Three.js game.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  4. 4Screenshot of Eyrie

    Eyrie

    by @slowchaz · Three.js · Action, Adventure

    A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Eyrie" (Action, Adventure, Shooter).
    Concept: A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  5. 5Screenshot of HALDANE-4

    HALDANE-4

    by @denisbondare · Custom engine · Adventure, Horror

    A short horror ASCII story about a solo descent beneath the Antarctic ice shelf.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a short horror browser game inspired by "HALDANE-4": a solo descent beneath the Antarctic ice shelf, told through an ASCII-art operator terminal.
    Tech: a custom renderer that draws the world as ASCII characters on a canvas or in a monospaced grid. Single page; best on desktop with headphones, with drag controls on mobile.
    Controls: WASD to thrust, mouse to rotate, Space for the light, Shift to cut the engine (to stay quiet). Click to 'initialize the terminal' to start (and unlock audio).
    Gameplay: pilot a small sub through dark caverns, with the light revealing only a small cone of the world. Story beats come as terminal log messages as you go deeper. Something is down there; turning off light and engine to hide is part of the tension.
    Audio does the heavy lifting: low hum, sonar pings, distant sounds.
    Keep it short (10-15 minutes) with a clear ending.
    Steps: 1) ASCII renderer + movement, 2) light cone and level layout, 3) terminal story log, 4) the threat and hiding, 5) sound design, 6) your own twist.
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  6. 6Screenshot of Fanto's Mega-Mart

    Fanto's Mega-Mart

    by @e_c_t_o · Three.js · Action, Racing

    Rocket-speed shopping in a haunted grocery store.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Fanto's Mega-Mart" (Action, Racing).
    Concept: Rocket-speed shopping in a haunted grocery store.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  7. 7Screenshot of Tiny Skies

    Tiny Skies

    by @dannylimanseta · Three.js · Adventure, Cosy

    A cosy game where you explore a little world with a looming apocalypse

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Tiny Skies" (Adventure, Cosy).
    Concept: A cosy game where you explore a little world with a looming apocalypse.
    Tone/hook (from the game's own page): A cosy exploration game: fly a biplane, magic carpet, or boat around a tiny world. Light the five eternal braziers and save it from the moon.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  8. 8Screenshot of Kanso

    Kanso

    by @mrsukeruton · Three.js · Puzzle, Simulation

    Achieve Inner Peace through cultivating living digital bonsai trees in beautiful scenes.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a calm, meditative 3D browser game inspired by "Kansō": the player cultivates a living digital bonsai tree in a beautiful, quiet scene.
    Tech: Three.js, single page, loads instantly, no login. Works on phone (touch) and desktop (mouse).
    Core loop: the tree grows procedurally over time (branches and leaves generated from simple rules or noise). The player shapes it: tap/click a branch to prune it, and tend it (e.g. watering) to encourage new growth. Nothing is lost or failed; the goal is a tree you find beautiful.
    Mood: soft lighting, slow orbiting camera, gentle ambient music and nature sounds that start on the first click. Minimal UI, no timers, no game over.
    Save the tree in localStorage so it is still there next visit.
    Steps: 1) render a pot and a procedurally grown trunk, 2) add branch growth over time and pruning on click/tap, 3) add lighting, a scenic backdrop and sound, 4) add your own twist (seasons, different species, a zen garden around it).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  9. 9Screenshot of Sunset City - The Dark Tower

    Sunset City - The Dark Tower

    by @did0f · Three.js · Action, Adventure

    Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Sunset City - The Dark Tower" (Action, Adventure, Platformer, Simulation).
    Concept: Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.
    Tone/hook (from the game's own page): Procedurally generated port city. Climb rooftops, parkour alleys, stealth past guards. Three.js, browser, no install.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  10. 10Screenshot of Field of Command

    Field of Command

    by @Southers15 · Three.js · Strategy

    The invasion that never was. Command the desperate British defense or spearhead the German assualt across the fields of kent in 1940s England, in this RTS that rewrites history.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Field of Command" (Strategy).
    Concept: The invasion that never was. Command the desperate British defense or spearhead the German assualt across the fields of kent in 1940s England, in this RTS that rewrites history.
    Tone/hook (from the game's own page): A World War II RTS built around scale, progression and historical accuracy. Dynamic battlefields, orders through your officers, and a persistent campaign shaped by your decisions.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  11. 11Screenshot of KÖTTBULLAR METAL

    KÖTTBULLAR METAL

    by @MichalPastier · Vanilla JS / Canvas · Action, RPG

    Weird IKEA product names make perfect death metal lyrics. Can you survive 15 minutes of mosh pit madness, or will you become Köttbullar?

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build an over-the-top death-metal action game for the browser inspired by "KÖTTBULLAR METAL": a mosh-pit bullet-heaven roguelite where a flat-pack furniture cult is trying to assemble you into a meatball, and silly furniture-style product names become death-metal lyrics.
    Tech: HTML5 canvas + vanilla JavaScript, Web Audio for music and screams. Keyboard first, touch support on phone.
    Main mode: a survivor-style bullet heaven: move with WASD/arrows, auto-attacks, waves of enemies, level-up upgrades, survive 15 minutes (endless after that).
    Extra modes the original offers that you can add later: a rhythm mode (hit keys on the beat), a 2-player split-keyboard co-op, and a short story campaign across several songs.
    Flavor: invent your own fake furniture names as lyrics and upgrade names, heavy screen shake, crowd-surfing and headbanging animations.
    Audio starts when the player picks a mode (headphones recommended).
    Steps: 1) movement + enemies + auto-attack, 2) upgrades and 15-minute run, 3) music and juice, 4) one extra mode, 5) your own twist.
    Make it your own: don't copy the original's name, art, text, music or code, and don't use real brand names.
    Remix it
  12. 12Screenshot of Undersphere

    Undersphere

    by @_NoahWhiteson · Three.js · Shooter

    A fast-paced multiplayer FPS where players run, fight, and outmaneuver each other on the inside of a spherical world with shifting gravity.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Undersphere" (Shooter).
    Concept: A fast-paced multiplayer FPS where players run, fight, and outmaneuver each other on the inside of a spherical world with shifting gravity.
    Tone/hook (from the game's own page): Fight The Sphere.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  13. 13Screenshot of Almost Surgery

    Almost Surgery

    by @RagimMusakaev · Godot · Simulation, Horror

    Saw, Cut, Electrocute for money

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Almost Surgery" (Simulation, Horror).
    Concept: Saw, Cut, Electrocute for money.
    Tech: use Godot; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  14. 14Screenshot of 3Sec Patience

    3Sec Patience

    by @volimljiljane · Vanilla JS / Canvas · Puzzle

    3sec — Hold a button for exactly 3 seconds with no timer, no hints, just your raw sense of time.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "3Sec Patience" (Puzzle).
    Concept: 3sec — Hold a button for exactly 3 seconds with no timer, no hints, just your raw sense of time.
    Tone/hook (from the game's own page): Hold a button for exactly 3 seconds — no timer, no hints. Can you feel time passing? Free game, works on iPhone & Android. No download, no signup. Play now →.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  15. 15Screenshot of A Lost Star

    A Lost Star

    by @felacalana · Three.js · Action, Adventure

    Beautiful alien space landscapes, and space dogfighting

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "A Lost Star" (Action, Adventure, Shooter).
    Concept: Beautiful alien space landscapes, and space dogfighting.
    Tone/hook (from the game's own page): A solitary wanderer drifting through forgotten galaxies. Fly, dodge and shoot through procedurally generated block worlds — alone or with other pilots. Free, no install, no login.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  16. 16Screenshot of Aerobolt

    Aerobolt

    by @VoloBuilds · Three.js · Action

    Soar among the Gods and strike down your foes in this mythological airborne fighting game.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Aerobolt" (Action).
    Concept: Soar among the Gods and strike down your foes in this mythological airborne fighting game.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  17. 17Screenshot of Aethermon

    Aethermon

    by @yashagl · Three.js · Adventure

    A browser-native creature-collection RPG with real-time 3D battles and battle-royale multiplayer.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Aethermon" (Adventure).
    Concept: A browser-native creature-collection RPG with real-time 3D battles and battle-royale multiplayer.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  18. 18Screenshot of AniKombat

    AniKombat

    by @adrscott · Three.js · Action, Fighting

    AniKombat is a 3D fighting game with instant guest play, CPU battles, online casual matches, and ranked ladder combat.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "AniKombat" (Action, Fighting).
    Concept: AniKombat is a 3D fighting game with instant guest play, CPU battles, online casual matches, and ranked ladder combat.
    Tone/hook (from the game's own page): A fast browser fighting game with brutal combos, ranked battles, and multiplayer duels.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  19. 19Screenshot of Ashen Throne

    Ashen Throne

    by @uberoxbt · Vanilla JS / Canvas · Strategy, MMO

    A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Ashen Throne" (Strategy, MMO).
    Concept: A post-apocalyptic strategy MMO. Build a Crawler base, raid the Wastes, lay siege to the Citadel - all vibe-coded with Claude + Codex.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  20. 20Screenshot of AstralRush037

    AstralRush037

    by @AstralRush037 · Three.js · Action, Platformer

    Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "AstralRush037" (Action, Platformer).
    Concept: Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  21. 21Screenshot of Banished

    Banished

    by @AnarchyArcade · PlayCanvas · Shooter

    6 DoF arena shooter w/ generated art, sound, & music. Built with HL2's Hammer level editor.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Banished" (Shooter).
    Concept: 6 DoF arena shooter w/ generated art, sound, & music. Built with HL2's Hammer level editor.
    Tone/hook (from the game's own page): In the future there are those who illegally alter robots to do THEIR bidding. Lawful mercenaries are dispatched to eliminate these modders & bring order to their chaos.
    Tech: use PlayCanvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  22. 22Screenshot of Barons Siege

    Barons Siege

    by @borges_mar54019 · Godot · Action, RPG

    https://barons-siege.vercel.app/

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Barons Siege" (Action, RPG, Strategy).
    Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point.
    Tech: use Godot; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  23. 23Screenshot of Battle of the Animals

    Battle of the Animals

    by @haltakov · React · Strategy

    Build your animal squad and battle players around the world.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Battle of the Animals" (Strategy).
    Concept: Build your animal squad and battle players around the world.
    Tone/hook (from the game's own page): Epic battles between legendary animals. Choose your champion. Dominate the arena.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  24. 24Screenshot of Beaststorm

    Beaststorm

    by @badengineer · Three.js · Strategy

    Beaststorm is a fast, lightweight fantasy RTS where commanding players scout, expand, harvest resources, command beast factions, and fight to destroy the enemy sanctuary.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Beaststorm" (Strategy).
    Concept: Beaststorm is a fast, lightweight fantasy RTS where commanding players scout, expand, harvest resources, command beast factions, and fight to destroy the enemy sanctuary.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  25. 25Screenshot of BeatPaws

    BeatPaws

    by @swhan0329 · Three.js · Rhythm

    BeatPaws is an instant-play 3D rhythm game where AI-generated cats bounce through neon beat lanes, hit musical notes, and dodge hazards with no menus, logins, or loading screens.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "BeatPaws" (Rhythm).
    Concept: BeatPaws is an instant-play 3D rhythm game where AI-generated cats bounce through neon beat lanes, hit musical notes, and dodge hazards with no menus, logins, or loading screens.
    Tone/hook (from the game's own page): Play BeatPaws, a free browser-based 3D rhythm game with neon cat performers, 10 instant tracks, local two-player controls, and global score chasing.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  26. 26Screenshot of Belt Rider

    Belt Rider

    by @regexreg · Vanilla JS / Canvas · Space, Casual

    Asteroids hurt - don't crash into them - survive longer than your friends

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Belt Rider" (Space, Casual, Arcade).
    Concept: Asteroids hurt - don't crash into them - survive longer than your friends.
    Tone/hook (from the game's own page): Belt Rider - Asteroids hurt, don.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): mouse to aim or look, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  27. 27Screenshot of Bloc TCG

    Bloc TCG

    by @bloctcg · Vanilla JS / Canvas · Puzzle, RPG

    An Urban TCG - The GTA of TCG

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Bloc TCG" (Puzzle, RPG, Strategy, TCG - Trading Card Game).
    Concept: An Urban TCG - The GTA of TCG.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  28. 28Screenshot of Block Yard

    Block Yard

    by @urbandrei · Phaser · Puzzle

    A puzzle game where you place factories on a grid to manufacture shapes, then design your own levels to stump your friends.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Block Yard" (Puzzle).
    Concept: A puzzle game where you place factories on a grid to manufacture shapes, then design your own levels to stump your friends.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  29. 29Screenshot of Bluffub

    Bluffub

    by @eddynurf · PixiJS · Board Game

    Match cards, claim hidden poker bonuses, bluff your way through Pişti — one wrong call hands over the table.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Bluffub" (Board Game).
    Concept: Match cards, claim hidden poker bonuses, bluff your way through Pişti — one wrong call hands over the table.
    Tone/hook (from the game's own page): Pişti × poker hands × bluff — one wrong call hands over the table.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  30. 30Screenshot of Brawl Run

    Brawl Run

    by @wickly dont have one · Three.js · Action, Brawl

    It is a multilevel game that is also muliplayer

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Brawl Run" (Action, Brawl).
    Concept: It is a multilevel game that is also muliplayer.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  31. 31Screenshot of Burn Window

    Burn Window

    by @TiSaph · Phaser · Simulation, Racing

    Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Burn Window" (Simulation, Racing).
    Concept: Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and crossing the system faster than anyone else dares.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  32. 32Screenshot of Cat Poop Panic

    Cat Poop Panic

    by @livingpool14 · Vanilla JS / Canvas · Action

    A chaotic, meme-powered cat dodging game where you survive poop storms, chase bonus fish, and race to become the ultimate poop-busting hero.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Cat Poop Panic" (Action).
    Concept: A chaotic, meme-powered cat dodging game where you survive poop storms, chase bonus fish, and race to become the ultimate poop-busting hero.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  33. 33Screenshot of Chaosey

    Chaosey

    by @rizaardiyanto · Phaser · Strategy

    Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Chaosey" (Strategy).
    Concept: Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  34. 34Screenshot of Clanka.io

    Clanka.io

    by @vincentdotml · Vanilla JS / Canvas · Action, Shooter

    A 1-bit ink-on-paper FPS where clanker assassins (clankas) hunt each other across a passenger ship, and shooting a passenger ends your run

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Clanka.io" (Action, Shooter, Stealth).
    Concept: A 1-bit ink-on-paper FPS where clanker assassins (clankas) hunt each other across a passenger ship, and shooting a passenger ends your run.
    Tone/hook (from the game's own page): Hunt clanker assassins (clankas) disguised as passengers. A 1-bit io FPS.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  35. 35Screenshot of Claude of Duty : VibeZone

    Claude of Duty : VibeZone

    by @LouisLsvr · Three.js · Action, Shooter

    A fun vibe-coded version of Call of Duty Warzone

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Claude of Duty : VibeZone" (Action, Shooter).
    Concept: A fun vibe-coded version of Call of Duty Warzone.
    Tone/hook (from the game's own page): Claude of Duty: VibeZone — browser arena combat. Drop in, gear up, and survive the ring.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  36. 36Screenshot of Clear the Strait

    Clear the Strait

    by @CodyBrown · Vanilla JS / Canvas · Strategy

    Multiplayer Minesweeper to clear the Straight of Hormuz

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Clear the Strait" (Strategy).
    Concept: Multiplayer Minesweeper to clear the Straight of Hormuz.
    Tone/hook (from the game's own page): Real-time multiplayer Minesweeper with thousands of players.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  37. 37Screenshot of CROAKS

    CROAKS

    by @thomaskanze · PixiJS · Shooter, Strategy

    worms, but with frogs.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "CROAKS" (Shooter, Strategy, Artillery).
    Concept: worms, but with frogs.
    Tone/hook (from the game's own page): Browser-native multiplayer artillery. Destructible terrain, 12+ weapons, 2-minute matches. Play 2v2 / 4v4 / 6v6 vs friends, strangers, or the AI.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): mouse to aim or look, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  38. 38Screenshot of DECKRUNNER

    DECKRUNNER

    by @paledustgames · Three.js · Shooter

    A first-person roguelike where you fight your way deck-by-deck through a derelict space station, scavenging weapons and perks, killing whatever's still moving, and racing for the…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "DECKRUNNER" (Shooter).
    Concept: A first-person roguelike where you fight your way deck-by-deck through a derelict space station, scavenging weapons and perks, killing whatever's still moving, and racing for the escape pod before the station gets you first.
    Tone/hook (from the game's own page): DECKRUNNER — a roguelike FPS drifting through a derelict space station. Built solo with Three.js for Vibe Jam 2026. A paledust studio release.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  39. 39Screenshot of Dungeonpunk LITE

    Dungeonpunk LITE

    by @dungeonpunk · Three.js · Adventure, RPG

    Dungeonpunk LITE is a level grinding MMO where the only level cap is your own mortality.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Dungeonpunk LITE" (Adventure, RPG).
    Concept: Dungeonpunk LITE is a level grinding MMO where the only level cap is your own mortality.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it

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