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Prompt list · updated

Action game prompts

217 AI-made action games you can play in a browser, each with a Starter recipe to build your own.

Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 39 of 217 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 217.

Why these games: tagged Action in their listing.

  1. 1Screenshot of Null Range

    Null Range

    by @taylor_sntx · Three.js · Action, Shooter

    First-person multiplayer space dogfighting

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Null Range" (Action, Shooter, Simulation).
    Concept: First-person multiplayer space dogfighting.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): click to shoot/attack, Shift to sprint/dash, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  2. 2Screenshot of Eyrie

    Eyrie

    by @slowchaz · Three.js · Action, Adventure

    A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Eyrie" (Action, Adventure, Shooter).
    Concept: A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  3. 3Screenshot of Fanto's Mega-Mart

    Fanto's Mega-Mart

    by @e_c_t_o · Three.js · Action, Racing

    Rocket-speed shopping in a haunted grocery store.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Fanto's Mega-Mart" (Action, Racing).
    Concept: Rocket-speed shopping in a haunted grocery store.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  4. 4Screenshot of Sunset City - The Dark Tower

    Sunset City - The Dark Tower

    by @did0f · Three.js · Action, Adventure

    Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Sunset City - The Dark Tower" (Action, Adventure, Platformer, Simulation).
    Concept: Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.
    Tone/hook (from the game's own page): Procedurally generated port city. Climb rooftops, parkour alleys, stealth past guards. Three.js, browser, no install.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  5. 5Screenshot of KÖTTBULLAR METAL

    KÖTTBULLAR METAL

    by @MichalPastier · Vanilla JS / Canvas · Action, RPG

    Weird IKEA product names make perfect death metal lyrics. Can you survive 15 minutes of mosh pit madness, or will you become Köttbullar?

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build an over-the-top death-metal action game for the browser inspired by "KÖTTBULLAR METAL": a mosh-pit bullet-heaven roguelite where a flat-pack furniture cult is trying to assemble you into a meatball, and silly furniture-style product names become death-metal lyrics.
    Tech: HTML5 canvas + vanilla JavaScript, Web Audio for music and screams. Keyboard first, touch support on phone.
    Main mode: a survivor-style bullet heaven: move with WASD/arrows, auto-attacks, waves of enemies, level-up upgrades, survive 15 minutes (endless after that).
    Extra modes the original offers that you can add later: a rhythm mode (hit keys on the beat), a 2-player split-keyboard co-op, and a short story campaign across several songs.
    Flavor: invent your own fake furniture names as lyrics and upgrade names, heavy screen shake, crowd-surfing and headbanging animations.
    Audio starts when the player picks a mode (headphones recommended).
    Steps: 1) movement + enemies + auto-attack, 2) upgrades and 15-minute run, 3) music and juice, 4) one extra mode, 5) your own twist.
    Make it your own: don't copy the original's name, art, text, music or code, and don't use real brand names.
    Remix it
  6. 6Screenshot of A Lost Star

    A Lost Star

    by @felacalana · Three.js · Action, Adventure

    Beautiful alien space landscapes, and space dogfighting

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "A Lost Star" (Action, Adventure, Shooter).
    Concept: Beautiful alien space landscapes, and space dogfighting.
    Tone/hook (from the game's own page): A solitary wanderer drifting through forgotten galaxies. Fly, dodge and shoot through procedurally generated block worlds — alone or with other pilots. Free, no install, no login.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  7. 7Screenshot of Aerobolt

    Aerobolt

    by @VoloBuilds · Three.js · Action

    Soar among the Gods and strike down your foes in this mythological airborne fighting game.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Aerobolt" (Action).
    Concept: Soar among the Gods and strike down your foes in this mythological airborne fighting game.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  8. 8Screenshot of AniKombat

    AniKombat

    by @adrscott · Three.js · Action, Fighting

    AniKombat is a 3D fighting game with instant guest play, CPU battles, online casual matches, and ranked ladder combat.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "AniKombat" (Action, Fighting).
    Concept: AniKombat is a 3D fighting game with instant guest play, CPU battles, online casual matches, and ranked ladder combat.
    Tone/hook (from the game's own page): A fast browser fighting game with brutal combos, ranked battles, and multiplayer duels.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  9. 9Screenshot of AstralRush037

    AstralRush037

    by @AstralRush037 · Three.js · Action, Platformer

    Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "AstralRush037" (Action, Platformer).
    Concept: Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  10. 10Screenshot of Barons Siege

    Barons Siege

    by @borges_mar54019 · Godot · Action, RPG

    https://barons-siege.vercel.app/

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Barons Siege" (Action, RPG, Strategy).
    Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point.
    Tech: use Godot; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  11. 11Screenshot of Brawl Run

    Brawl Run

    by @wickly dont have one · Three.js · Action, Brawl

    It is a multilevel game that is also muliplayer

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Brawl Run" (Action, Brawl).
    Concept: It is a multilevel game that is also muliplayer.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  12. 12Screenshot of Cat Poop Panic

    Cat Poop Panic

    by @livingpool14 · Vanilla JS / Canvas · Action

    A chaotic, meme-powered cat dodging game where you survive poop storms, chase bonus fish, and race to become the ultimate poop-busting hero.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Cat Poop Panic" (Action).
    Concept: A chaotic, meme-powered cat dodging game where you survive poop storms, chase bonus fish, and race to become the ultimate poop-busting hero.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  13. 13Screenshot of Clanka.io

    Clanka.io

    by @vincentdotml · Vanilla JS / Canvas · Action, Shooter

    A 1-bit ink-on-paper FPS where clanker assassins (clankas) hunt each other across a passenger ship, and shooting a passenger ends your run

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Clanka.io" (Action, Shooter, Stealth).
    Concept: A 1-bit ink-on-paper FPS where clanker assassins (clankas) hunt each other across a passenger ship, and shooting a passenger ends your run.
    Tone/hook (from the game's own page): Hunt clanker assassins (clankas) disguised as passengers. A 1-bit io FPS.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  14. 14Screenshot of Claude of Duty : VibeZone

    Claude of Duty : VibeZone

    by @LouisLsvr · Three.js · Action, Shooter

    A fun vibe-coded version of Call of Duty Warzone

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Claude of Duty : VibeZone" (Action, Shooter).
    Concept: A fun vibe-coded version of Call of Duty Warzone.
    Tone/hook (from the game's own page): Claude of Duty: VibeZone — browser arena combat. Drop in, gear up, and survive the ring.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  15. 15Screenshot of ECO Guardian

    ECO Guardian

    by @VibeCreAI · Three.js · Action, Educational Quiz

    A 2.5D survivor game that turns sustainability quizzes into power-ups while you battle garbage monsters.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ECO Guardian" (Action, Educational Quiz).
    Concept: A 2.5D survivor game that turns sustainability quizzes into power-ups while you battle garbage monsters.
    Tone/hook (from the game's own page): A 2.5D survival RPG with ecological world building, sustainability quizzes, and weapon evolution.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  16. 16Screenshot of Floppy Brawler

    Floppy Brawler

    by @MrCollison · Three.js · Action

    Addictively fun physics-based fighting game

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Floppy Brawler" (Action).
    Concept: Addictively fun physics-based fighting game.
    Tone/hook (from the game's own page): Floppy Brawler — chaotic 4-player ragdoll combat. Punch, grab, throw, and ringout your friends.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, Space to jump. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  17. 17Screenshot of FlowForge

    FlowForge

    by @Arklight1234 · Three.js · Action

    A naval combat game where you captain a steampunk steamboat, blasting through waves and enemy ships in a top-down Three.js world

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "FlowForge" (Action).
    Concept: A naval combat game where you captain a steampunk steamboat, blasting through waves and enemy ships in a top-down
      Three.js world.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  18. 18Screenshot of Game Breakers

    Game Breakers

    by @Nevsved · Vanilla JS / Canvas · Action, Adventure

    Create anything! Battle anyone! BREAK THE GAME!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Game Breakers" (Action, Adventure, Auto-Battler).
    Concept: Create anything! Battle anyone! BREAK THE GAME!.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  19. 19Screenshot of Grand Theft Bagel

    Grand Theft Bagel

    by @lilruntime · Three.js · Action

    Steal from tourists, poop with prejudice, dive for bagels

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Grand Theft Bagel" (Action).
    Concept: Steal from tourists, poop with prejudice, dive for bagels.
    Tone/hook (from the game's own page): Brooklyn, 7:47 AM. Steal from tourists, poop with prejudice, dive for bagels.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, an on-screen joystick on mobile, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  20. 20Screenshot of Guns N' Shield

    Guns N' Shield

    by @artosphereai · Three.js · Action, Shooter

    An action shooter game in which it’s all about parrying and blasting away.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Guns N' Shield" (Action, Shooter).
    Concept: An action shooter game in which it’s all about parrying and blasting away.
    Tone/hook (from the game's own page): A Three.js pixel style twin-stick shooter with a sprite-animated character. Vibe Jam 2026 entry by @ArtosphereAI (Scott).
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, arrow keys, mouse to aim or look, click to shoot/attack. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  21. 21Screenshot of HexFire

    HexFire

    by @TeemuSor · Three.js · Action, Shooter

    Wizard battle royale where every kill makes you a bigger target.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "HexFire" (Action, Shooter).
    Concept: Wizard battle royale where every kill makes you a bigger target.
    Tone/hook (from the game's own page): Multiplayer wizard battle royale.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  22. 22Screenshot of Hold the Line

    Hold the Line

    by @enesramisg · Three.js · Action, Adventure

    A high-octane 3D isometric survival game where you trap zombies in electric wires, featuring single local and online multiplayer modes.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hold the Line" (Action, Adventure, Shooter).
    Concept: A high-octane 3D isometric survival game where you trap zombies in electric wires, featuring single local and online multiplayer modes.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): Shift to sprint/dash, an on-screen joystick on mobile, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  23. 23Screenshot of Homestrike - Your Streets, Your Home

    Homestrike - Your Streets, Your Home

    by @paras_lehana · Babylon.js · Action, Platformer

    A cross‑platform multiplayer shooter where you defend your own home and streets with LIVE location, weather and time become the battlefield—defend your turf against zombies, apes…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Homestrike - Your Streets, Your Home" (Action, Platformer, Shooter).
    Concept: A cross‑platform multiplayer shooter where you defend your own home and streets with LIVE location, weather and time become the battlefield—defend your turf against zombies, apes, soldiers, and live players while chasing loot, slow‑mo kills, and global glory.
    Tone/hook (from the game's own page): Defend your city from enemies in this wave-based FPS.
    Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Space to jump, Shift to sprint/dash, an on-screen joystick on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  24. 24Screenshot of Joe Must Drive

    Joe Must Drive

    by @michelin_dude · Three.js · Action, Adventure

    Joe Must Drive is a fast-paced zombie shooter where you ride a motorcycle with a sidecar, choose between driver or gunner, and survive through obstacles, zombie waves, and boss…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Joe Must Drive" (Action, Adventure, Shooter).
    Concept: Joe Must Drive is a fast-paced zombie shooter where you ride a motorcycle with a sidecar, choose between driver or gunner, and survive through obstacles, zombie waves, and boss fights.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  25. 25Screenshot of Koda

    Koda

    by @Xymux · React · Action, Adventure

    A sci-fi creature auto-battler where you generate a Koda, fight ranked ghost PvP/PvE, earn elemental armor, and risk permanent death in the highest trials.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Koda" (Action, Adventure, Strategy).
    Concept: A sci-fi creature auto-battler where you generate a Koda, fight ranked ghost PvP/PvE, earn elemental armor, and risk permanent death in the highest trials.
    Tone/hook (from the game's own page): Koda Genesis - a fast no-login ghost PvP auto-battler prototype for Cursor Vibe Jam 2026.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  26. 26Screenshot of Laplace

    Laplace

    by @princecodes247 · Three.js · Action, Shooter

    A fast-paced, ability-driven projectile shooter where players bend time and space to outplay opponents.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Laplace" (Action, Shooter).
    Concept: A fast-paced, ability-driven projectile shooter where players bend time and space to outplay opponents.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, Space to jump, an on-screen joystick on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  27. 27Screenshot of Magic Casters

    Magic Casters

    by @FrancoComp02 · Three.js · Action, Shooter

    Magic Casters is a 3d fast, browser-based multiplayer magic duel where divine and arcane mages clash in intense 1v1 and 2v2 battles using skill-based spells, timing, and movement.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Magic Casters" (Action, Shooter).
    Concept: Magic Casters is a 3d fast, browser-based multiplayer magic duel where divine and arcane mages clash in intense 1v1 and 2v2 battles using skill-based spells, timing, and movement.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  28. 28Screenshot of Mass Chaos

    Mass Chaos

    by @vahagn_bbjnyan · Three.js · Action, Strategy

    The arena is a scale, mass is score, and every step tips the world — grab, carry, shoot, deliver, don't fall off.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Mass Chaos" (Action, Strategy).
    Concept: The arena is a scale, mass is score, and every step tips the world — grab, carry, shoot, deliver, don't fall off.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, an on-screen joystick on mobile, tilt controls on phone. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  29. 29Screenshot of Metrocalypse

    Metrocalypse

    by @Tim_Damasc · Three.js · Action, Platformer

    Zombie shooting parkour multiplayer persistend world

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Metrocalypse" (Action, Platformer, Shooter).
    Concept: Zombie shooting parkour multiplayer persistend world.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Space to jump, Shift to sprint/dash. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  30. 30Screenshot of Napless

    Napless

    by @valeriogioia · Three.js · Action, Shooter

    Napless is a fast multiplayer chaos game where toddlers fight, throw toys, and wreck a giant living room to grab the TV remote before nap time hits.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Napless" (Action, Shooter).
    Concept: Napless is a fast multiplayer chaos game where toddlers fight, throw toys, and wreck a giant living room to grab the TV remote before nap time hits.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  31. 31Screenshot of Node Control

    Node Control

    by @tiepb · Three.js · Action, Strategy

    A competitive multiplayer game where you fight for influence inside a neural network

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Node Control" (Action, Strategy, Arcade).
    Concept: A competitive multiplayer game where you fight for influence inside a neural network.
    Tone/hook (from the game's own page): Competitive multiplayer .io territory game inside a neural network. Free, browser, no install.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  32. 32Screenshot of Pengu Smash

    Pengu Smash

    by @s1mphon1 · Three.js · Action

    3D penguin smash on a crumbling hex ice arena: charge, clash, and bowl your friends into the ocean before the platform falls out from under you.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a 3D party brawler for the browser inspired by "Pengu Smash": penguins on a crumbling hex-tile ice arena charge, clash and knock each other into the ocean.
    Tech: Three.js, single page, desktop and mobile; WebSockets for online rooms.
    Arena: a grid of hexagonal ice tiles that crack and fall away over time, so the arena shrinks. Fall in the water or lose all HP and you're out.
    Controls: WASD to move, mouse to aim, click to attack, Q/W/E skills and R ultimate (hold to aim, release to cast), Esc to cancel; abilities use a slowly refilling mana bar. Touch: virtual joystick and skill buttons.
    Roles: tank, healer and damage penguins with different ranges and skills.
    Modes: free-for-all deathmatch and 3v3 teams; rooms up to 8 players, with bots to fill empty slots.
    Steps: 1) arena + one penguin moving and attacking bots, 2) knockback and falling tiles, 3) roles and skills, 4) online rooms, 5) skins/themes and your own twist.
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  33. 33Screenshot of PixelTriks:Wrecked

    PixelTriks:Wrecked

    by @joeycacciatorex · Three.js · Action, Shooter

    Survive endless waves of AI demolition cars in a chaotic co-op arena where you ram, shoot, and scavenge hearts to be the last crew standing.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "PixelTriks:Wrecked" (Action, Shooter, Racing).
    Concept: Survive endless waves of AI demolition cars in a chaotic co-op arena where you ram, shoot, and scavenge hearts to be the last crew standing.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  34. 34Screenshot of Pocket Orbit

    Pocket Orbit

    by @alhuissi · Three.js · Action, Shooter

    Tiny-planet multiplayer space adventure where you fly, fight, claim worlds, build defenses, and team up through crew portals in a chaotic shared solar system.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Pocket Orbit" (Action, Shooter, Simulation).
    Concept: Tiny-planet multiplayer space adventure where you fly, fight, claim worlds, build defenses, and team up through crew portals in a chaotic shared solar system.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  35. 35Screenshot of Quadron X

    Quadron X

    by @daniel-farinax · Three.js · Action, Adventure

    Quadron X is a full 15-mission X-wing dogfight campaign with a voice-acted story, 360° procedural cockpit, and over 200 Grok-generated video comms. The spiritual successor to…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Quadron X" (Action, Adventure, Simulation, Dogfighter).
    Concept: Quadron X is a full 15-mission X-wing dogfight campaign with a voice-acted story, 360° procedural cockpit, and over 200 Grok-generated video comms.  The spiritual successor to xpilot, built 100% in the #vibejam spirit. Made from scratch in a Sunday.
    Tone/hook (from the game's own page): Browser cockpit dogfighter. Fly an X-wing through 12 hand-crafted missions: trench runs, asteroid belts, lava canyons, neon megacities. Pure three.js, no install.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): mouse to aim or look, Shift to sprint/dash, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, levels, stages or waves that ramp up, an optional local high-score table.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  36. 36Screenshot of Raveswords

    Raveswords

    by @neetsdotfun · Three.js · Action

    Multiplayer sword fighting game - Chivalry on the browser

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Raveswords" (Action).
    Concept: Multiplayer sword fighting game - Chivalry on the browser.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  37. 37Screenshot of Rogue Lith

    Rogue Lith

    by @ickack1 · Three.js · Action, Shooter

    Descent with stealth and rogue-like mechanics

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Rogue Lith" (Action, Shooter, Stealth).
    Concept: Descent with stealth and rogue-like mechanics.
    Tone/hook (from the game's own page): Rogue Lith is a Descent-inspired neon sci-fi ship crawler through hostile labs, machine vaults, and infected corridors.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): arrow keys, mouse to aim or look, click to shoot/attack, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, levels, stages or waves that ramp up, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  38. 38Screenshot of Rogue Vibe

    Rogue Vibe

    by @phughes9000 · Three.js · Action

    Co-op browser raid where you and your friends drop in, smash 3 rune anchors to crack the Colossus's shield, and burn down a 5,000-HP boss in a 41-unit inferno arena.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Rogue Vibe" (Action).
    Concept: Co-op browser raid where you and your friends drop in, smash 3 rune anchors to crack the Colossus's shield, and burn down a 5,000-HP boss in a 41-unit inferno arena.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Shift to sprint/dash. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  39. 39Screenshot of Shadow Arena

    Shadow Arena

    by @BWBlit · Three.js · Action, Strategy

    Shadow Arena is a frantic top-down arena survival game where you and your friend's level up mid-fight, chase wild builds, and outlast waves of monsters and bosses.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Shadow Arena" (Action, Strategy).
    Concept: Shadow Arena is a frantic top-down arena survival game where you and your friend's level up mid-fight, chase wild builds, and outlast waves of monsters and bosses.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it

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