Prompt list · updated
Action game prompts
217 AI-made action games you can play in a browser, each with a Starter recipe to build your own.
Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 39 of 217 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 217.
Why these games: tagged Action in their listing.
- 1

Null Range
by @taylor_sntx · Three.js · Action, Shooter
First-person multiplayer space dogfighting
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Null Range" (Action, Shooter, Simulation). Concept: First-person multiplayer space dogfighting. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): click to shoot/attack, Shift to sprint/dash, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 2

Eyrie
by @slowchaz · Three.js · Action, Adventure
A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Eyrie" (Action, Adventure, Shooter). Concept: A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 3

Fanto's Mega-Mart
by @e_c_t_o · Three.js · Action, Racing
Rocket-speed shopping in a haunted grocery store.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Fanto's Mega-Mart" (Action, Racing). Concept: Rocket-speed shopping in a haunted grocery store. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 4

Sunset City - The Dark Tower
by @did0f · Three.js · Action, Adventure
Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Sunset City - The Dark Tower" (Action, Adventure, Platformer, Simulation). Concept: Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it. Tone/hook (from the game's own page): Procedurally generated port city. Climb rooftops, parkour alleys, stealth past guards. Three.js, browser, no install. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 5

KÖTTBULLAR METAL
by @MichalPastier · Vanilla JS / Canvas · Action, RPG
Weird IKEA product names make perfect death metal lyrics. Can you survive 15 minutes of mosh pit madness, or will you become Köttbullar?
Starter recipe (our reconstruction, not the creator's)
Build an over-the-top death-metal action game for the browser inspired by "KÖTTBULLAR METAL": a mosh-pit bullet-heaven roguelite where a flat-pack furniture cult is trying to assemble you into a meatball, and silly furniture-style product names become death-metal lyrics. Tech: HTML5 canvas + vanilla JavaScript, Web Audio for music and screams. Keyboard first, touch support on phone. Main mode: a survivor-style bullet heaven: move with WASD/arrows, auto-attacks, waves of enemies, level-up upgrades, survive 15 minutes (endless after that). Extra modes the original offers that you can add later: a rhythm mode (hit keys on the beat), a 2-player split-keyboard co-op, and a short story campaign across several songs. Flavor: invent your own fake furniture names as lyrics and upgrade names, heavy screen shake, crowd-surfing and headbanging animations. Audio starts when the player picks a mode (headphones recommended). Steps: 1) movement + enemies + auto-attack, 2) upgrades and 15-minute run, 3) music and juice, 4) one extra mode, 5) your own twist. Make it your own: don't copy the original's name, art, text, music or code, and don't use real brand names.
Remix it - 6

A Lost Star
by @felacalana · Three.js · Action, Adventure
Beautiful alien space landscapes, and space dogfighting
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "A Lost Star" (Action, Adventure, Shooter). Concept: Beautiful alien space landscapes, and space dogfighting. Tone/hook (from the game's own page): A solitary wanderer drifting through forgotten galaxies. Fly, dodge and shoot through procedurally generated block worlds — alone or with other pilots. Free, no install, no login. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 7

Aerobolt
by @VoloBuilds · Three.js · Action
Soar among the Gods and strike down your foes in this mythological airborne fighting game.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Aerobolt" (Action). Concept: Soar among the Gods and strike down your foes in this mythological airborne fighting game. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 8

AniKombat
by @adrscott · Three.js · Action, Fighting
AniKombat is a 3D fighting game with instant guest play, CPU battles, online casual matches, and ranked ladder combat.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "AniKombat" (Action, Fighting). Concept: AniKombat is a 3D fighting game with instant guest play, CPU battles, online casual matches, and ranked ladder combat. Tone/hook (from the game's own page): A fast browser fighting game with brutal combos, ranked battles, and multiplayer duels. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 9

AstralRush037
by @AstralRush037 · Three.js · Action, Platformer
Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "AstralRush037" (Action, Platformer). Concept: Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 10

Barons Siege
by @borges_mar54019 · Godot · Action, RPG
https://barons-siege.vercel.app/
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Barons Siege" (Action, RPG, Strategy). Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 11

Brawl Run
by @wickly dont have one · Three.js · Action, Brawl
It is a multilevel game that is also muliplayer
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Brawl Run" (Action, Brawl). Concept: It is a multilevel game that is also muliplayer. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 12

Cat Poop Panic
by @livingpool14 · Vanilla JS / Canvas · Action
A chaotic, meme-powered cat dodging game where you survive poop storms, chase bonus fish, and race to become the ultimate poop-busting hero.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Cat Poop Panic" (Action). Concept: A chaotic, meme-powered cat dodging game where you survive poop storms, chase bonus fish, and race to become the ultimate poop-busting hero. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 13

Clanka.io
by @vincentdotml · Vanilla JS / Canvas · Action, Shooter
A 1-bit ink-on-paper FPS where clanker assassins (clankas) hunt each other across a passenger ship, and shooting a passenger ends your run
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Clanka.io" (Action, Shooter, Stealth). Concept: A 1-bit ink-on-paper FPS where clanker assassins (clankas) hunt each other across a passenger ship, and shooting a passenger ends your run. Tone/hook (from the game's own page): Hunt clanker assassins (clankas) disguised as passengers. A 1-bit io FPS. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 14

Claude of Duty : VibeZone
by @LouisLsvr · Three.js · Action, Shooter
A fun vibe-coded version of Call of Duty Warzone
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Claude of Duty : VibeZone" (Action, Shooter). Concept: A fun vibe-coded version of Call of Duty Warzone. Tone/hook (from the game's own page): Claude of Duty: VibeZone — browser arena combat. Drop in, gear up, and survive the ring. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 15

ECO Guardian
by @VibeCreAI · Three.js · Action, Educational Quiz
A 2.5D survivor game that turns sustainability quizzes into power-ups while you battle garbage monsters.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "ECO Guardian" (Action, Educational Quiz). Concept: A 2.5D survivor game that turns sustainability quizzes into power-ups while you battle garbage monsters. Tone/hook (from the game's own page): A 2.5D survival RPG with ecological world building, sustainability quizzes, and weapon evolution. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 16

Floppy Brawler
by @MrCollison · Three.js · Action
Addictively fun physics-based fighting game
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Floppy Brawler" (Action). Concept: Addictively fun physics-based fighting game. Tone/hook (from the game's own page): Floppy Brawler — chaotic 4-player ragdoll combat. Punch, grab, throw, and ringout your friends. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, Space to jump. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 17

FlowForge
by @Arklight1234 · Three.js · Action
A naval combat game where you captain a steampunk steamboat, blasting through waves and enemy ships in a top-down Three.js world
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "FlowForge" (Action). Concept: A naval combat game where you captain a steampunk steamboat, blasting through waves and enemy ships in a top-down Three.js world. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 18

Game Breakers
by @Nevsved · Vanilla JS / Canvas · Action, Adventure
Create anything! Battle anyone! BREAK THE GAME!
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Game Breakers" (Action, Adventure, Auto-Battler). Concept: Create anything! Battle anyone! BREAK THE GAME!. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 19

Grand Theft Bagel
by @lilruntime · Three.js · Action
Steal from tourists, poop with prejudice, dive for bagels
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Grand Theft Bagel" (Action). Concept: Steal from tourists, poop with prejudice, dive for bagels. Tone/hook (from the game's own page): Brooklyn, 7:47 AM. Steal from tourists, poop with prejudice, dive for bagels. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, an on-screen joystick on mobile, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 20

Guns N' Shield
by @artosphereai · Three.js · Action, Shooter
An action shooter game in which it’s all about parrying and blasting away.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Guns N' Shield" (Action, Shooter). Concept: An action shooter game in which it’s all about parrying and blasting away. Tone/hook (from the game's own page): A Three.js pixel style twin-stick shooter with a sprite-animated character. Vibe Jam 2026 entry by @ArtosphereAI (Scott). Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, arrow keys, mouse to aim or look, click to shoot/attack. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 21

HexFire
by @TeemuSor · Three.js · Action, Shooter
Wizard battle royale where every kill makes you a bigger target.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "HexFire" (Action, Shooter). Concept: Wizard battle royale where every kill makes you a bigger target. Tone/hook (from the game's own page): Multiplayer wizard battle royale. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 22

Hold the Line
by @enesramisg · Three.js · Action, Adventure
A high-octane 3D isometric survival game where you trap zombies in electric wires, featuring single local and online multiplayer modes.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Hold the Line" (Action, Adventure, Shooter). Concept: A high-octane 3D isometric survival game where you trap zombies in electric wires, featuring single local and online multiplayer modes. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): Shift to sprint/dash, an on-screen joystick on mobile, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 23

Homestrike - Your Streets, Your Home
by @paras_lehana · Babylon.js · Action, Platformer
A cross‑platform multiplayer shooter where you defend your own home and streets with LIVE location, weather and time become the battlefield—defend your turf against zombies, apes…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Homestrike - Your Streets, Your Home" (Action, Platformer, Shooter). Concept: A cross‑platform multiplayer shooter where you defend your own home and streets with LIVE location, weather and time become the battlefield—defend your turf against zombies, apes, soldiers, and live players while chasing loot, slow‑mo kills, and global glory. Tone/hook (from the game's own page): Defend your city from enemies in this wave-based FPS. Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Space to jump, Shift to sprint/dash, an on-screen joystick on mobile, Esc/P to pause. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 24

Joe Must Drive
by @michelin_dude · Three.js · Action, Adventure
Joe Must Drive is a fast-paced zombie shooter where you ride a motorcycle with a sidecar, choose between driver or gunner, and survive through obstacles, zombie waves, and boss…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Joe Must Drive" (Action, Adventure, Shooter). Concept: Joe Must Drive is a fast-paced zombie shooter where you ride a motorcycle with a sidecar, choose between driver or gunner, and survive through obstacles, zombie waves, and boss fights. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 25

Koda
by @Xymux · React · Action, Adventure
A sci-fi creature auto-battler where you generate a Koda, fight ranked ghost PvP/PvE, earn elemental armor, and risk permanent death in the highest trials.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Koda" (Action, Adventure, Strategy). Concept: A sci-fi creature auto-battler where you generate a Koda, fight ranked ghost PvP/PvE, earn elemental armor, and risk permanent death in the highest trials. Tone/hook (from the game's own page): Koda Genesis - a fast no-login ghost PvP auto-battler prototype for Cursor Vibe Jam 2026. Tech: use React; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 26

Laplace
by @princecodes247 · Three.js · Action, Shooter
A fast-paced, ability-driven projectile shooter where players bend time and space to outplay opponents.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Laplace" (Action, Shooter). Concept: A fast-paced, ability-driven projectile shooter where players bend time and space to outplay opponents. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, Space to jump, an on-screen joystick on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 27

Magic Casters
by @FrancoComp02 · Three.js · Action, Shooter
Magic Casters is a 3d fast, browser-based multiplayer magic duel where divine and arcane mages clash in intense 1v1 and 2v2 battles using skill-based spells, timing, and movement.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Magic Casters" (Action, Shooter). Concept: Magic Casters is a 3d fast, browser-based multiplayer magic duel where divine and arcane mages clash in intense 1v1 and 2v2 battles using skill-based spells, timing, and movement. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 28

Mass Chaos
by @vahagn_bbjnyan · Three.js · Action, Strategy
The arena is a scale, mass is score, and every step tips the world — grab, carry, shoot, deliver, don't fall off.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Mass Chaos" (Action, Strategy). Concept: The arena is a scale, mass is score, and every step tips the world — grab, carry, shoot, deliver, don't fall off. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, an on-screen joystick on mobile, tilt controls on phone. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 29

Metrocalypse
by @Tim_Damasc · Three.js · Action, Platformer
Zombie shooting parkour multiplayer persistend world
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Metrocalypse" (Action, Platformer, Shooter). Concept: Zombie shooting parkour multiplayer persistend world. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Space to jump, Shift to sprint/dash. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 30

Napless
by @valeriogioia · Three.js · Action, Shooter
Napless is a fast multiplayer chaos game where toddlers fight, throw toys, and wreck a giant living room to grab the TV remote before nap time hits.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Napless" (Action, Shooter). Concept: Napless is a fast multiplayer chaos game where toddlers fight, throw toys, and wreck a giant living room to grab the TV remote before nap time hits. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 31

Node Control
by @tiepb · Three.js · Action, Strategy
A competitive multiplayer game where you fight for influence inside a neural network
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Node Control" (Action, Strategy, Arcade). Concept: A competitive multiplayer game where you fight for influence inside a neural network. Tone/hook (from the game's own page): Competitive multiplayer .io territory game inside a neural network. Free, browser, no install. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 32

Pengu Smash
by @s1mphon1 · Three.js · Action
3D penguin smash on a crumbling hex ice arena: charge, clash, and bowl your friends into the ocean before the platform falls out from under you.
Starter recipe (our reconstruction, not the creator's)
Build a 3D party brawler for the browser inspired by "Pengu Smash": penguins on a crumbling hex-tile ice arena charge, clash and knock each other into the ocean. Tech: Three.js, single page, desktop and mobile; WebSockets for online rooms. Arena: a grid of hexagonal ice tiles that crack and fall away over time, so the arena shrinks. Fall in the water or lose all HP and you're out. Controls: WASD to move, mouse to aim, click to attack, Q/W/E skills and R ultimate (hold to aim, release to cast), Esc to cancel; abilities use a slowly refilling mana bar. Touch: virtual joystick and skill buttons. Roles: tank, healer and damage penguins with different ranges and skills. Modes: free-for-all deathmatch and 3v3 teams; rooms up to 8 players, with bots to fill empty slots. Steps: 1) arena + one penguin moving and attacking bots, 2) knockback and falling tiles, 3) roles and skills, 4) online rooms, 5) skins/themes and your own twist. Make it your own: don't copy the original's name, art, text or code.
Remix it - 33

PixelTriks:Wrecked
by @joeycacciatorex · Three.js · Action, Shooter
Survive endless waves of AI demolition cars in a chaotic co-op arena where you ram, shoot, and scavenge hearts to be the last crew standing.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "PixelTriks:Wrecked" (Action, Shooter, Racing). Concept: Survive endless waves of AI demolition cars in a chaotic co-op arena where you ram, shoot, and scavenge hearts to be the last crew standing. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 34

Pocket Orbit
by @alhuissi · Three.js · Action, Shooter
Tiny-planet multiplayer space adventure where you fly, fight, claim worlds, build defenses, and team up through crew portals in a chaotic shared solar system.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Pocket Orbit" (Action, Shooter, Simulation). Concept: Tiny-planet multiplayer space adventure where you fly, fight, claim worlds, build defenses, and team up through crew portals in a chaotic shared solar system. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 35

Quadron X
by @daniel-farinax · Three.js · Action, Adventure
Quadron X is a full 15-mission X-wing dogfight campaign with a voice-acted story, 360° procedural cockpit, and over 200 Grok-generated video comms. The spiritual successor to…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Quadron X" (Action, Adventure, Simulation, Dogfighter). Concept: Quadron X is a full 15-mission X-wing dogfight campaign with a voice-acted story, 360° procedural cockpit, and over 200 Grok-generated video comms. The spiritual successor to xpilot, built 100% in the #vibejam spirit. Made from scratch in a Sunday. Tone/hook (from the game's own page): Browser cockpit dogfighter. Fly an X-wing through 12 hand-crafted missions: trench runs, asteroid belts, lava canyons, neon megacities. Pure three.js, no install. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): mouse to aim or look, Shift to sprint/dash, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, levels, stages or waves that ramp up, an optional local high-score table. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 36

Raveswords
by @neetsdotfun · Three.js · Action
Multiplayer sword fighting game - Chivalry on the browser
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Raveswords" (Action). Concept: Multiplayer sword fighting game - Chivalry on the browser. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include an optional local high-score table. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 37

Rogue Lith
by @ickack1 · Three.js · Action, Shooter
Descent with stealth and rogue-like mechanics
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Rogue Lith" (Action, Shooter, Stealth). Concept: Descent with stealth and rogue-like mechanics. Tone/hook (from the game's own page): Rogue Lith is a Descent-inspired neon sci-fi ship crawler through hostile labs, machine vaults, and infected corridors. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): arrow keys, mouse to aim or look, click to shoot/attack, tap on mobile. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, levels, stages or waves that ramp up, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 38

Rogue Vibe
by @phughes9000 · Three.js · Action
Co-op browser raid where you and your friends drop in, smash 3 rune anchors to crack the Colossus's shield, and burn down a 5,000-HP boss in a 41-unit inferno arena.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Rogue Vibe" (Action). Concept: Co-op browser raid where you and your friends drop in, smash 3 rune anchors to crack the Colossus's shield, and burn down a 5,000-HP boss in a 41-unit inferno arena. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Shift to sprint/dash. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 39

Shadow Arena
by @BWBlit · Three.js · Action, Strategy
Shadow Arena is a frantic top-down arena survival game where you and your friend's level up mid-fight, chase wild builds, and outlast waves of monsters and bosses.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Shadow Arena" (Action, Strategy). Concept: Shadow Arena is a frantic top-down arena survival game where you and your friend's level up mid-fight, chase wild builds, and outlast waves of monsters and bosses. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
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