🏆

Prompt list · updated

Adventure game prompts

97 AI-made adventure games you can play in a browser, each with a Starter recipe to build your own.

Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 40 of 97 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 97.

Why these games: tagged Adventure in their listing.

  1. 1Screenshot of A Game About Capybaras Delivering Food

    A Game About Capybaras Delivering Food

    by @leocooout · Three.js · Adventure, Simulation

    A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "A Game About Capybaras Delivering Food" (Adventure, Simulation, Racing).
    Concept: A cozy open world game about capybaras delivering food. Accept orders, deliver as fast as possible, all fruits will stack like a tower. Don't let them fall.
    Tone/hook (from the game's own page): Deliver fruit on a scooter across a capybara-run city. A vibe-coded Three.js game.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  2. 2Screenshot of Eyrie

    Eyrie

    by @slowchaz · Three.js · Action, Adventure

    A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Eyrie" (Action, Adventure, Shooter).
    Concept: A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  3. 3Screenshot of HALDANE-4

    HALDANE-4

    by @denisbondare · Custom engine · Adventure, Horror

    A short horror ASCII story about a solo descent beneath the Antarctic ice shelf.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a short horror browser game inspired by "HALDANE-4": a solo descent beneath the Antarctic ice shelf, told through an ASCII-art operator terminal.
    Tech: a custom renderer that draws the world as ASCII characters on a canvas or in a monospaced grid. Single page; best on desktop with headphones, with drag controls on mobile.
    Controls: WASD to thrust, mouse to rotate, Space for the light, Shift to cut the engine (to stay quiet). Click to 'initialize the terminal' to start (and unlock audio).
    Gameplay: pilot a small sub through dark caverns, with the light revealing only a small cone of the world. Story beats come as terminal log messages as you go deeper. Something is down there; turning off light and engine to hide is part of the tension.
    Audio does the heavy lifting: low hum, sonar pings, distant sounds.
    Keep it short (10-15 minutes) with a clear ending.
    Steps: 1) ASCII renderer + movement, 2) light cone and level layout, 3) terminal story log, 4) the threat and hiding, 5) sound design, 6) your own twist.
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  4. 4Screenshot of Tiny Skies

    Tiny Skies

    by @dannylimanseta · Three.js · Adventure, Cosy

    A cosy game where you explore a little world with a looming apocalypse

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Tiny Skies" (Adventure, Cosy).
    Concept: A cosy game where you explore a little world with a looming apocalypse.
    Tone/hook (from the game's own page): A cosy exploration game: fly a biplane, magic carpet, or boat around a tiny world. Light the five eternal braziers and save it from the moon.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  5. 5Screenshot of Sunset City - The Dark Tower

    Sunset City - The Dark Tower

    by @did0f · Three.js · Action, Adventure

    Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Sunset City - The Dark Tower" (Action, Adventure, Platformer, Simulation).
    Concept: Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.
    Tone/hook (from the game's own page): Procedurally generated port city. Climb rooftops, parkour alleys, stealth past guards. Three.js, browser, no install.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  6. 6Screenshot of A Lost Star

    A Lost Star

    by @felacalana · Three.js · Action, Adventure

    Beautiful alien space landscapes, and space dogfighting

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "A Lost Star" (Action, Adventure, Shooter).
    Concept: Beautiful alien space landscapes, and space dogfighting.
    Tone/hook (from the game's own page): A solitary wanderer drifting through forgotten galaxies. Fly, dodge and shoot through procedurally generated block worlds — alone or with other pilots. Free, no install, no login.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  7. 7Screenshot of Aethermon

    Aethermon

    by @yashagl · Three.js · Adventure

    A browser-native creature-collection RPG with real-time 3D battles and battle-royale multiplayer.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Aethermon" (Adventure).
    Concept: A browser-native creature-collection RPG with real-time 3D battles and battle-royale multiplayer.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  8. 8Screenshot of Dungeonpunk LITE

    Dungeonpunk LITE

    by @dungeonpunk · Three.js · Adventure, RPG

    Dungeonpunk LITE is a level grinding MMO where the only level cap is your own mortality.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Dungeonpunk LITE" (Adventure, RPG).
    Concept: Dungeonpunk LITE is a level grinding MMO where the only level cap is your own mortality.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  9. 9Screenshot of Game Breakers

    Game Breakers

    by @Nevsved · Vanilla JS / Canvas · Action, Adventure

    Create anything! Battle anyone! BREAK THE GAME!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Game Breakers" (Action, Adventure, Auto-Battler).
    Concept: Create anything! Battle anyone! BREAK THE GAME!.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  10. 10Screenshot of Hold the Line

    Hold the Line

    by @enesramisg · Three.js · Action, Adventure

    A high-octane 3D isometric survival game where you trap zombies in electric wires, featuring single local and online multiplayer modes.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hold the Line" (Action, Adventure, Shooter).
    Concept: A high-octane 3D isometric survival game where you trap zombies in electric wires, featuring single local and online multiplayer modes.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): Shift to sprint/dash, an on-screen joystick on mobile, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  11. 11Screenshot of Hollowlands

    Hollowlands

    by @andreeliasdev · Three.js · Adventure

    A MMO survival game with infinite world to explore and build

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hollowlands" (Adventure).
    Concept: A MMO survival game with infinite world to explore and build.
    Tone/hook (from the game's own page): A multiplayer survival action game. Explore, build, craft, and fight in a procedurally generated world.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  12. 12Screenshot of Joe Must Drive

    Joe Must Drive

    by @michelin_dude · Three.js · Action, Adventure

    Joe Must Drive is a fast-paced zombie shooter where you ride a motorcycle with a sidecar, choose between driver or gunner, and survive through obstacles, zombie waves, and boss…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Joe Must Drive" (Action, Adventure, Shooter).
    Concept: Joe Must Drive is a fast-paced zombie shooter where you ride a motorcycle with a sidecar, choose between driver or gunner, and survive through obstacles, zombie waves, and boss fights.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  13. 13Screenshot of Koda

    Koda

    by @Xymux · React · Action, Adventure

    A sci-fi creature auto-battler where you generate a Koda, fight ranked ghost PvP/PvE, earn elemental armor, and risk permanent death in the highest trials.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Koda" (Action, Adventure, Strategy).
    Concept: A sci-fi creature auto-battler where you generate a Koda, fight ranked ghost PvP/PvE, earn elemental armor, and risk permanent death in the highest trials.
    Tone/hook (from the game's own page): Koda Genesis - a fast no-login ghost PvP auto-battler prototype for Cursor Vibe Jam 2026.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  14. 14Screenshot of Quadron X

    Quadron X

    by @daniel-farinax · Three.js · Action, Adventure

    Quadron X is a full 15-mission X-wing dogfight campaign with a voice-acted story, 360° procedural cockpit, and over 200 Grok-generated video comms. The spiritual successor to…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Quadron X" (Action, Adventure, Simulation, Dogfighter).
    Concept: Quadron X is a full 15-mission X-wing dogfight campaign with a voice-acted story, 360° procedural cockpit, and over 200 Grok-generated video comms.  The spiritual successor to xpilot, built 100% in the #vibejam spirit. Made from scratch in a Sunday.
    Tone/hook (from the game's own page): Browser cockpit dogfighter. Fly an X-wing through 12 hand-crafted missions: trench runs, asteroid belts, lava canyons, neon megacities. Pure three.js, no install.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): mouse to aim or look, Shift to sprint/dash, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, levels, stages or waves that ramp up, an optional local high-score table.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  15. 15Screenshot of Rogue Zone

    Rogue Zone

    by @PeterM17911 · Three.js · Adventure

    Warrior in a free gaming area.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Rogue Zone" (Adventure).
    Concept: Warrior in a free gaming area.
    Tone/hook (from the game's own page): Far-Cry-inspired open-world FPS in your browser. Infiltrate the jungle, eliminate enemies, reach the extraction zone. Cursor Vibe Jam 2026.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  16. 16Screenshot of Smashparty

    Smashparty

    by @lukemaj_ · Three.js · Action, Adventure

    Chaotic multiplayer board battle

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Smashparty" (Action, Adventure, Platformer).
    Concept: Chaotic multiplayer board battle.
    Tone/hook (from the game's own page): Roll, scheme, and smash your friends in a chaotic 3D party board game — free in your browser, no login, no download.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  17. 17Screenshot of UP! with a stranger

    UP! with a stranger

    by @ilyxxxa · Three.js · Action, Adventure

    The first co-op game made for strangers. Go UP! as two plasticine blobs tied by a string, from your backyard to space and beyond. Find out how high you can get, the only rule…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "UP! with a stranger" (Action, Adventure, Co-Op).
    Concept: The first co-op game made for strangers. Go UP! as two plasticine blobs tied by a string, from your backyard to space and beyond. Find out how high you can get, the only rule: don't let the string break!.
    Tone/hook (from the game's own page): Go UP! as two plasticine blobs tied by a string and see how high you can get! One mission: Don.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  18. 18Screenshot of vibe city

    vibe city

    by @vibemaxxer · PixiJS · Action, Adventure

    A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with others—free to play with no account required

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "vibe city" (Action, Adventure, Puzzle, Shooter, RPG, Simulation, Racing, Its A Social Game That Has An Arcade In The Gameworld With Multiple Different Genre Games To Play In The Arcade.).
    Concept: A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with others—free to play with no account required.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  19. 19Screenshot of War X Multiplayer

    War X Multiplayer

    by @SurajChawh79862 · Three.js · Action, Adventure

    Last City OutBreak

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "War X Multiplayer" (Action, Adventure, Shooter).
    Concept: Last City OutBreak.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, click to shoot/attack, Space to jump. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  20. 20Screenshot of We Die Below

    We Die Below

    by @FourFootOneLabs · Three.js · Action, Adventure

    Artistic dungeon extraction battler game; play solo or in a co-op group of up to 4 players.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "We Die Below" (Action, Adventure, RPG).
    Concept: Artistic dungeon extraction battler game; play solo or in a co-op group of up to 4 players.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  21. 21Screenshot of ASTROPHAGE : SURVIVAL

    ASTROPHAGE : SURVIVAL

    by @Rafsan_Kabir_ · Three.js · Action, Adventure

    A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ASTROPHAGE : SURVIVAL" (Action, Adventure, Puzzle, Shooter, RPG, Strategy, Simulation).
    Concept: A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  22. 22Screenshot of Biscuit the Hood Hound

    Biscuit the Hood Hound

    by @juiced009 · Three.js · Action, Adventure

    Hood Hound 🐕 Biscuit is a bad boy with a soft spot he's out here knocking bins, marking turf, barking cats out the alley, and leaving surprises on cop cars. Complete 5 missions…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Biscuit the Hood Hound" (Action, Adventure).
    Concept: Hood Hound 🐕
    Biscuit is a bad boy with a soft spot he's out here knocking bins, marking turf, barking cats out the alley, and leaving surprises on cop cars. Complete 5 missions and Cookie the maltese will finally give him her heart!
    Run the block. Win the girl.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, Space to jump, Shift to sprint/dash, tap on mobile. Show them on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  23. 23Screenshot of Bloomer

    Bloomer

    by @rohandey · Vanilla JS / Canvas · Adventure, Simulation

    Guide your worm through rotating circles, collect petals, dodge danger—simple controls, endless tension.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Bloomer" (Adventure, Simulation).
    Concept: Guide your worm through rotating circles, collect petals, dodge danger—simple controls, endless tension.
    Tone/hook (from the game's own page): Play Bloomer - rotate circles to guide your worm, avoid the enemy snake, and collect flowers at the center. A challenging mobile-first arcade game!.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  24. 24Screenshot of busy dreaming

    busy dreaming

    by @itylergarrett · Three.js · Action, Adventure

    mmo rpg fps like UO and SWG but threejs.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "busy dreaming" (Action, Adventure, RPG).
    Concept: mmo rpg fps like UO and SWG but threejs.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  25. 25Screenshot of CityRide

    CityRide

    by @paijinfeng · Three.js · Adventure, Racing

    A cozy open-world bike adventure where you pedal through a chibi anime city — take missions, buy bikes

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "CityRide" (Adventure, Racing).
    Concept: A cozy open-world bike adventure where you pedal through a chibi anime city — take missions, buy bikes.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  26. 26Screenshot of Daemonaut

    Daemonaut

    by @GLongovitis · Three.js · Action, Adventure

    Teenager Leon fights through Daemon-filled mindscapes to wake up from his coma.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Daemonaut" (Action, Adventure, Platformer, Retro).
    Concept: Teenager Leon fights through Daemon-filled mindscapes to wake up from his coma.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  27. 27Screenshot of Dance of The Demon Moon

    Dance of The Demon Moon

    by @doodoorockss · Three.js · Adventure, RPG

    A roguelite management RPG with 3D dungeon crawling elements where you manage stats, plan days, and explore dungeons.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Dance of The Demon Moon" (Adventure, RPG, Simulation).
    Concept: A roguelite management RPG with 3D dungeon crawling elements where you manage stats, plan days, and explore dungeons.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  28. 28Screenshot of Echo-9

    Echo-9

    by @tonnoz · Three.js · Adventure, Simulation

    THIS IS A 2 DEVICES GAME: Desktop -> control the pg via WASD Phone -> Use your phone capabilities to help accomplish the mission (buttons, briefing, accelerometer & more) You…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Echo-9" (Adventure, Simulation).
    Concept: THIS IS A 2 DEVICES GAME:
    
    Desktop -> control the pg via WASD
    Phone -> Use your phone capabilities to help accomplish the mission (buttons, briefing, accelerometer & more)
    
    You are a delivery guy (think Grab) in a post-apocalyptic Hanoi, Vietnam. You are delivering packages on foot. The grid is out. There are thousands of scooters to avoid while doing so.
    Tone/hook (from the game's own page): 2055, Hanoi, Vietnam. The grid.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  29. 29Screenshot of Emberveil

    Emberveil

    by @radgh · Vanilla JS / Canvas · Adventure, RPG

    Single player 2d party auto battler with character development, diablo style loot, and "tap weapons" for the player to use.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Emberveil" (Adventure, RPG).
    Concept: Single player 2d party auto battler with character development, diablo style loot, and "tap weapons" for the player to use.
    Tone/hook (from the game's own page): Emberveil — a dark-fantasy party RPG. Six acts, 28 classes, 35 companions, and a Veil that won.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  30. 30Screenshot of Emergency Run

    Emergency Run

    by @ledianahoke · Vanilla JS / Canvas · Adventure, Puzzle

    A tense 360-degree emergency escape game where every room is a new crisis, and survival depends on spotting the real fix before time runs out.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Emergency Run" (Adventure, Puzzle, Simulation, 360).
    Concept: A tense 360-degree emergency escape game where every room is a new crisis, and survival depends on spotting the real fix before time runs out.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  31. 31Screenshot of Encierro

    Encierro

    by @milanm_ · Three.js · Action, Adventure

    "A fast multiplayer survival game where you dodge rampaging bulls through festive Spanish streets and outlast everyone else in chaotic, tight-quartered encierro madness.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Encierro" (Action, Adventure).
    Concept: "A fast multiplayer survival game where you dodge rampaging bulls through festive Spanish streets and outlast everyone else in chaotic, tight-quartered encierro madness.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  32. 32Screenshot of Hamster Hustle

    Hamster Hustle

    by @HamCorpSucks · Custom engine · Adventure, Puzzle

    Hamster Hustle is a pixel-art adventure about the very relatable dream of just… getting off the wheel - Game Boy Color nostalgia, corporate absurdity, and zero HR approval.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hamster Hustle" (Adventure, Puzzle, Strategy).
    Concept: Hamster Hustle is a pixel-art adventure about the very relatable dream of just… getting off the wheel - Game Boy Color nostalgia, corporate absurdity, and zero HR approval.
    Tone/hook (from the game's own page): A pixel-art guided journey to discover your AI purpose, guided by Koro.
    Tech: use an HTML5 canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  33. 33Screenshot of Jellingstone

    Jellingstone

    by @hansent · Three.js · Action, Adventure

    Jelling Stone is a cozy-but-dangerous voxel Viking village defense game where you guide Harold Bluetooth to gather supplies, awaken runes, build fortifications, hold the coast…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Jellingstone" (Action, Adventure, RPG, Strategy, Simulation).
    Concept: Jelling Stone is a cozy-but-dangerous voxel Viking village defense game where you guide Harold Bluetooth to gather supplies, awaken runes, build fortifications, hold the coast against raiders, and explore an endless world of wonders.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  34. 34Screenshot of Lantern Isle

    Lantern Isle

    by @kristytaing · Three.js · Adventure, Cozy

    A cozy adventure where kindness is the key — help six islands of charming characters earn back their crystal shards, restore ancient shrines, and piece together the bittersweet…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Lantern Isle" (Adventure, Cozy).
    Concept: A cozy adventure where kindness is the key — help six islands of charming characters earn back their crystal shards, restore ancient shrines, and piece together the bittersweet mystery of why the Guardian Star went dark.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  35. 35Screenshot of Pilgrimage

    Pilgrimage

    by @Ariescar · Three.js · Action, Adventure

    A "Cyber-Odyssey": adventure and find companionship in the digital void.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Pilgrimage" (Action, Adventure, Simulation).
    Concept: A "Cyber-Odyssey": adventure and find companionship in the digital void.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  36. 36Screenshot of Python — 3D Snake Survival Game on Bitcoin

    Python — 3D Snake Survival Game on Bitcoin

    by @Switch_900 · Three.js · Adventure, Simulation

    A hungry 3D snake survival game living on Bitcoin as an inscription — hunt, eat, survive, and see what fully on-chain games can do.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Python — 3D Snake Survival Game on Bitcoin" (Adventure, Simulation).
    Concept: A hungry 3D snake survival game living on Bitcoin as an inscription — hunt, eat, survive, and see what fully on-chain games can do.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  37. 37Screenshot of Reach the Relay

    Reach the Relay

    by @nomadhothouse · Phaser · Adventure, RPG

    Turn-based RPG in the ruins of an AI apocalypse. Select one of three routes and keep your VIP alive through SNES-style ATB combat to reach the Relay.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Reach the Relay" (Adventure, RPG, Strategy, Turn-based).
    Concept: Turn-based RPG in the ruins of an AI apocalypse. Select one of three routes and keep your VIP alive through SNES-style ATB combat to reach the Relay.
    Tone/hook (from the game's own page): Turn-based escort RPG set in the ruins of an AI apocalypse. Pick a leader, recruit a crew, guide Dr. Vey through three routes to the Relay. SNES-style ATB combat, built for Vibe Jam 2026.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  38. 38Screenshot of Realm Switch

    Realm Switch

    by @Habtamu6060 · Babylon.js · Action, Adventure

    Realmswitch is a fast-paced 3D endless runner where players race through shifting fantasy worlds, dodge dynamic obstacles, collect rewards, and survive sudden realm-changing paths.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Realm Switch" (Action, Adventure, Platformer).
    Concept: Realmswitch is a fast-paced 3D endless runner where players race through shifting fantasy worlds, dodge dynamic obstacles, collect rewards, and survive sudden realm-changing paths.
    Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  39. 39Screenshot of Ride Tales

    Ride Tales

    by @Aurelien_Gz · Three.js · Action, Adventure

    Pick any spot on Earth, drop in, and drive through a living open world of quests, hidden treasures, and legendary rides

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Ride Tales" (Action, Adventure, Racing).
    Concept: Pick any spot on Earth, drop in, and drive through a living open world of quests, hidden treasures, and legendary rides.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  40. 40Screenshot of Rimhaven

    Rimhaven

    by @Asbet0s · Babylon.js · Adventure, RPG

    MMO dungeon crawler — party up, mine, craft and descend the dungeons. Forge your way through escalating bosses with mechanics that might drop cryptocurrencies on the kill.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Rimhaven" (Adventure, RPG, MMORPG, Crafting).
    Concept: MMO dungeon crawler — party up, mine, craft and descend the dungeons. Forge your way through escalating bosses with mechanics that might drop cryptocurrencies on the kill.
    Tone/hook (from the game's own page): Legends of Rimhaven is a fantasy MMORPG you play in your browser. Explore a procedurally generated world, face nemeses that remember you, and descend into the Ashveil dungeon. Free, in open beta.
    Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it

More: All prompt lists · Remix Lab · Creators, share your real prompt