Prompt list · updated
Phaser game prompts
34 AI-made browser games built with Phaser, each with a Starter recipe you can paste into Cursor, Claude Code or Codex to build something similar.
Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 34 of 34 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 34.
Why these games: the creator listed Phaser as the engine.
- 1

Block Yard
by @urbandrei · Phaser · Puzzle
A puzzle game where you place factories on a grid to manufacture shapes, then design your own levels to stump your friends.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Block Yard" (Puzzle). Concept: A puzzle game where you place factories on a grid to manufacture shapes, then design your own levels to stump your friends. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 2

Burn Window
by @TiSaph · Phaser · Simulation, Racing
Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Burn Window" (Simulation, Racing). Concept: Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and crossing the system faster than anyone else dares. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 3

Chaosey
by @rizaardiyanto · Phaser · Strategy
Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Chaosey" (Strategy). Concept: Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 4

Hired Swords
by @Titanztommy · Phaser · Puzzle, Strategy
Build the ultimate team and master synergies as you battle the ghosts of other human players on your way to the top!
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Hired Swords" (Puzzle, Strategy, Roguelite Autobattler). Concept: Build the ultimate team and master synergies as you battle the ghosts of other human players on your way to the top!. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 5

Life Loop: City of Work
by @hemangp86752141 · Phaser · Simulation
Multiplayer life simulation with economy, jobs, and survival
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Life Loop: City of Work" (Simulation). Concept: Multiplayer life simulation with economy, jobs, and survival. Tone/hook (from the game's own page): Life Loop: City of Work — browser multiplayer life simulation. Work, earn, manage expenses and survive in a shared city. Cursor Vibe Jam 2026. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 6

Vibe Party
by @simerdinger_sol · Phaser · Party, Board game
Vibe Party is a silly AI-themed party board game with cute characters, quick minigames, and chaotic moments that can flip the game around.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Vibe Party" (Party, Board game). Concept: Vibe Party is a silly AI-themed party board game with cute characters, quick minigames, and chaotic moments that can flip the game around. Tone/hook (from the game's own page): Roll, buy RAM, and share the loudest board win in Vibe Party. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 7

Chain Tactics: Endless Arena
by @lluckyman_ · Phaser · Strategy
Summon heroes, link their powers, and survive endless waves in a dynamic arena where every combo shapes the battle.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Chain Tactics: Endless Arena" (Strategy). Concept: Summon heroes, link their powers, and survive endless waves in a dynamic arena where every combo shapes the battle. Tone/hook (from the game's own page): Chain Tactics is a 16-bit JRPG-inspired on-chain strategy game. Command your squad, deploy tactics, and dominate the battlefield in a classic Final Fantasy Tactics style experience. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): tap on mobile, Esc/P to pause. Show them on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock, levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 8

Cozy Drone
by @sfaber34 · Phaser · Action, Shooter
Pilot a drone over a cute pixel world and hand out freedom!
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Cozy Drone" (Action, Shooter, Simulation). Concept: Pilot a drone over a cute pixel world and hand out freedom!. Tone/hook (from the game's own page): Fly a fixed-wing drone over a colorful pixel world. You can. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 9

Crazy Cat Cafe
by @22u · Phaser · Cozy
A cozy cafe management game where the cats keep breaking your mugs.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Crazy Cat Cafe" (Cozy). Concept: A cozy cafe management game where the cats keep breaking your mugs. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 10

Cyberdeck Survival
by @Elvlin89 · Phaser · Action
Cyberdeck Survivor is a cyberpunk deck-building arena survivor where every card play, parry, matter. defeat the boss and open a portal to the next game.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Cyberdeck Survival" (Action). Concept: Cyberdeck Survivor is a cyberpunk deck-building arena survivor where every card play, parry, matter. defeat the boss and open a portal to the next game. Tone/hook (from the game's own page): CyberDeck Survivor, a fast cyberpunk ARPG arena survival game for Vibe Jam 2026. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 11

Cyclops: Highway Havoc!
by @psydotlol · Phaser · Action
Cyclops blasts down a highway on a hoverboard, dodging traffic, leaping hazards, and battling a bomb-throwing cop in a fast arcade chase.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Cyclops: Highway Havoc!" (Action). Concept: Cyclops blasts down a highway on a hoverboard, dodging traffic, leaping hazards, and battling a bomb-throwing cop in a fast arcade chase. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 12

Echo Weave
by @danielxberger · Phaser · Puzzle, Strategy
Fantasy themed 2D pipe tile puzzle game where players solve logical puzzles by rotating standard and special tiles to make the magic pulse reach all energy crystals.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Echo Weave" (Puzzle, Strategy). Concept: Fantasy themed 2D pipe tile puzzle game where players solve logical puzzles by rotating standard and special tiles to make the magic pulse reach all energy crystals. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 13

Night Match
by @ACArt8 · Phaser · Puzzle
A cozy nighttime match‑3 puzzle: swap gems on a soft grid against the stars.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Night Match" (Puzzle). Concept: A cozy nighttime match‑3 puzzle: swap gems on a soft grid against the stars. Tone/hook (from the game's own page): Night Match — a cozy match-3 puzzle with cute pastel pieces under a starry night sky. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 14

Planet Conqueror
by @Ciampone303 · Phaser · Strategy
A real-time space strategy game about conquering planets and outsmarting rival players.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Planet Conqueror" (Strategy). Concept: A real-time space strategy game about conquering planets and outsmarting rival players. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 15

pokemon MOBA
by @JaicSam · Phaser · Action, Strategy
moba style pokemon clone of pokemon unite
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "pokemon MOBA" (Action, Strategy). Concept: moba style pokemon clone of pokemon unite. Tone/hook (from the game's own page): Experience the ultimate Pokémon MOBA with 151+ Kanto Pokémon, progressive unlocks, and real-time lane-based combat. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, Esc/P to pause. Show them on a short how-to-play screen. Players: single-player. Core loop: include a visible score, levels, stages or waves that ramp up. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 16

Ranger Danger
by @ZakAgain · Phaser · Action, Strategy
Hybrid tower defense action combat pixel game.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Ranger Danger" (Action, Strategy, Tower Defense). Concept: Hybrid tower defense action combat pixel game. Tone/hook (from the game's own page): A tower defense survival game. Build towers, place walls, and defend against waves of enemies across 4 biomes. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock, levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 17

Reach the Relay
by @nomadhothouse · Phaser · Adventure, RPG
Turn-based RPG in the ruins of an AI apocalypse. Select one of three routes and keep your VIP alive through SNES-style ATB combat to reach the Relay.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Reach the Relay" (Adventure, RPG, Strategy, Turn-based). Concept: Turn-based RPG in the ruins of an AI apocalypse. Select one of three routes and keep your VIP alive through SNES-style ATB combat to reach the Relay. Tone/hook (from the game's own page): Turn-based escort RPG set in the ruins of an AI apocalypse. Pick a leader, recruit a crew, guide Dr. Vey through three routes to the Relay. SNES-style ATB combat, built for Vibe Jam 2026. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 18

Roninfall
by @chongdashu · Phaser · Action, Platformer
Super Crate Box meets Towerfall
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Roninfall" (Action, Platformer). Concept: Super Crate Box meets Towerfall. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 19

Shieldr
by @richard_waithe · Phaser · Action
Place shields, collect power-ups, and defend your planet against endless attacks in this arcade survival game.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Shieldr" (Action). Concept: Place shields, collect power-ups, and defend your planet against endless attacks in this arcade survival game. Tone/hook (from the game's own page): SHIELDR — Protect your planet from endless waves of enemies. Place force fields, earn items, and climb the leaderboard. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 20

Spell Swing
by @dev_vinrata · Phaser · RPG
JRPG Roguelike
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Spell Swing" (RPG). Concept: JRPG Roguelike. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 21

Vampire Strider
by @mkronyak · Phaser · Action
Gothic pixel-art runner where a vampire prince races, slashes, and survives an endless haunted castle.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Vampire Strider" (Action). Concept: Gothic pixel-art runner where a vampire prince races, slashes, and survives an endless haunted castle. Tone/hook (from the game's own page): A gothic auto-runner coming to Steam, iOS, and Android. Meet the hunters, explore haunted lands, and build your power one run at a time. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, levels, stages or waves that ramp up. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 22

ToyBox Brawlers
by @lewisEllio63836 · Phaser · Action, Platformer
Soft toys, savage fights — Toybox Brawlers is a fast-paced 1v1 arena where cute turns chaotic and only one toy makes it out of the box.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "ToyBox Brawlers" (Action, Platformer, Strategy). Concept: Soft toys, savage fights — Toybox Brawlers is a fast-paced 1v1 arena where cute turns chaotic and only one toy makes it out of the box. Tone/hook (from the game's own page): Soft toys. Savage fights. Only one escapes the box. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 23

As One
by @AsiahCrutch · Phaser · RPG
A cinematic turn-based battle game where three unlikely allies fight as one through timing, counters, and teamwork to survive a street-fantasy gauntlet.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "As One" (RPG). Concept: A cinematic turn-based battle game where three unlikely allies fight as one through timing, counters, and teamwork to survive a street-fantasy gauntlet. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 24

Doors to Manual
by @bitsbysoph · Phaser · Simulation
Serve every passenger and land the plane — Doors to Manual.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Doors to Manual" (Simulation). Concept: Serve every passenger and land the plane — Doors to Manual. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 25

Dungeon Cast
by @GraslT · Phaser · Adventure
- A 2.5D raycaster dungeon crawler built in Phaser instant-play, browser-native, no downloads. - Old-school Wolfenstein-style raycasting reimagined in Phaser 4 instant-play…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Dungeon Cast" (Adventure). Concept: - A 2.5D raycaster dungeon crawler built in Phaser instant-play, browser-native, no downloads. - Old-school Wolfenstein-style raycasting reimagined in Phaser 4 instant-play dungeon crawler in your browser. Tone/hook (from the game's own page): Play Dungeon Cast — a 2.5D raycasting dungeon crawler in your browser. Cast spells, fight monsters, escape the dungeon. No login, instant play. Vibe Jam 2026 entry. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 26

Rhythm Kingdom
by @__padmanabhan · Phaser · Platformer, Beat Sequencer
Split-control rhythm arcade game where you play a monkey that dances to the beat — move manually, fire actions on rhythm, unlock new actions as you progress.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Rhythm Kingdom" (Platformer, Beat Sequencer). Concept: Split-control rhythm arcade game where you play a monkey that dances to the beat — move manually, fire actions on rhythm, unlock new actions as you progress. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 27

Shout Runner
by @hey_hulya · Phaser · Action, Platformer
Voice-controlled endless runner where an AI crowd reacts to every shout, jump, and crash.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Shout Runner" (Action, Platformer). Concept: Voice-controlled endless runner where an AI crowd reacts to every shout, jump, and crash. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 28

Tap The Formation
by @tanwhale10 · Phaser · Shooter
Tap The Formation, a squadron-based aerial combat game that revives the nostalgia of arcade flight shooting games that are hard to find these days.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Tap The Formation" (Shooter). Concept: Tap The Formation, a squadron-based aerial combat game that revives the nostalgia of arcade flight shooting games that are hard to find these days. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 29

The Archer's Trial
by @0xMimmi · Phaser · Action, Roguelite
Survive relentless waves, level up your build, and prove yourself in The Archer’s Trial.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "The Archer's Trial" (Action, Roguelite). Concept: Survive relentless waves, level up your build, and prove yourself in The Archer’s Trial. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock, levels, stages or waves that ramp up. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 30

Welcome To O:ALSO
by @super_james · Phaser · RPG, Simulation
You and an AI, in a future that hasn't decided what either of you is for.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Welcome To O:ALSO" (RPG, Simulation). Concept: You and an AI, in a future that hasn't decided what either of you is for. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 31

Artemis Descent
by @ryanws_dev · Phaser · Arcade
Arcade game where you dodge obstacles to guide a space ship back to Earth.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Artemis Descent" (Arcade). Concept: Arcade game where you dodge obstacles to guide a space ship back to Earth. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 32

Forge&Fate
by @TheGrampas · Phaser · Action, Adventure
Isometric dungeon crawler with loot, tactical combat, scalable enemies, and a forging system to compete for the best score on the leaderboard.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Forge&Fate" (Action, Adventure, RPG). Concept: Isometric dungeon crawler with loot, tactical combat, scalable enemies, and a forging system to compete for the best score on the leaderboard. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include an optional local high-score table. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 33

POPIN
by @ChessHerreros · Phaser · Action, Shooter
POPIN is a fast-paced survivor roguelite where auto-targeted combat, juicy hit feedback, and meaningful level-up choices turn every wave into a tense build-defining moment.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "POPIN" (Action, Shooter, Strategy, Roguelite). Concept: POPIN is a fast-paced survivor roguelite where auto-targeted combat, juicy hit feedback, and meaningful level-up choices turn every wave into a tense build-defining moment. Tone/hook (from the game's own page): Minimalist survivor roguelite. Survive endless waves, upgrade your build, and climb the leaderboard in POPIN. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 34

Shadow Ronin
by @KKMannGan · Phaser · Action, Platformer
Build speed, launch attacks, and smash enemies in a fast-paced samurai arcade battle.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Shadow Ronin" (Action, Platformer). Concept: Build speed, launch attacks, and smash enemies in a fast-paced samurai arcade battle. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 35

Campaign Trail
by @chickabiddybex · Phaser · Platformer
A hilarious 2D romp through British politics
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Campaign Trail" (Platformer). Concept: A hilarious 2D romp through British politics. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
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