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Prompt list · updated

Phaser game prompts

34 AI-made browser games built with Phaser, each with a Starter recipe you can paste into Cursor, Claude Code or Codex to build something similar.

Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 34 of 34 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 34.

Why these games: the creator listed Phaser as the engine.

  1. 1Screenshot of Block Yard

    Block Yard

    by @urbandrei · Phaser · Puzzle

    A puzzle game where you place factories on a grid to manufacture shapes, then design your own levels to stump your friends.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Block Yard" (Puzzle).
    Concept: A puzzle game where you place factories on a grid to manufacture shapes, then design your own levels to stump your friends.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  2. 2Screenshot of Burn Window

    Burn Window

    by @TiSaph · Phaser · Simulation, Racing

    Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Burn Window" (Simulation, Racing).
    Concept: Burn Window puts you behind the controls of a cutting-edge interplanetary racing ship, where victory means timing perfect burns, riding gravity, dodging solar hazards, and crossing the system faster than anyone else dares.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  3. 3Screenshot of Chaosey

    Chaosey

    by @rizaardiyanto · Phaser · Strategy

    Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Chaosey" (Strategy).
    Concept: Chaosey is a chaotic online co-op adventure for 2-4 players where every player assigned their own key to play the game.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  4. 4Screenshot of Hired Swords

    Hired Swords

    by @Titanztommy · Phaser · Puzzle, Strategy

    Build the ultimate team and master synergies as you battle the ghosts of other human players on your way to the top!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hired Swords" (Puzzle, Strategy, Roguelite Autobattler).
    Concept: Build the ultimate team and master synergies as you battle the ghosts of other human players on your way to the top!.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  5. 5Screenshot of Life Loop: City of Work

    Life Loop: City of Work

    by @hemangp86752141 · Phaser · Simulation

    Multiplayer life simulation with economy, jobs, and survival

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Life Loop: City of Work" (Simulation).
    Concept: Multiplayer life simulation with economy, jobs, and survival.
    Tone/hook (from the game's own page): Life Loop: City of Work — browser multiplayer life simulation. Work, earn, manage expenses and survive in a shared city. Cursor Vibe Jam 2026.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  6. 6Screenshot of Vibe Party

    Vibe Party

    by @simerdinger_sol · Phaser · Party, Board game

    Vibe Party is a silly AI-themed party board game with cute characters, quick minigames, and chaotic moments that can flip the game around.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Vibe Party" (Party, Board game).
    Concept: Vibe Party is a silly AI-themed party board game with cute characters, quick minigames, and chaotic moments that can flip the game around.
    Tone/hook (from the game's own page): Roll, buy RAM, and share the loudest board win in Vibe Party.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  7. 7Screenshot of Chain Tactics: Endless Arena

    Chain Tactics: Endless Arena

    by @lluckyman_ · Phaser · Strategy

    Summon heroes, link their powers, and survive endless waves in a dynamic arena where every combo shapes the battle.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Chain Tactics: Endless Arena" (Strategy).
    Concept: Summon heroes, link their powers, and survive endless waves in a dynamic arena where every combo shapes the battle.
    Tone/hook (from the game's own page): Chain Tactics is a 16-bit JRPG-inspired on-chain strategy game. Command your squad, deploy tactics, and dominate the battlefield in a classic Final Fantasy Tactics style experience.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): tap on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  8. 8Screenshot of Cozy Drone

    Cozy Drone

    by @sfaber34 · Phaser · Action, Shooter

    Pilot a drone over a cute pixel world and hand out freedom!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Cozy Drone" (Action, Shooter, Simulation).
    Concept: Pilot a drone over a cute pixel world and hand out freedom!.
    Tone/hook (from the game's own page): Fly a fixed-wing drone over a colorful pixel world. You can.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  9. 9Screenshot of Crazy Cat Cafe

    Crazy Cat Cafe

    by @22u · Phaser · Cozy

    A cozy cafe management game where the cats keep breaking your mugs.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Crazy Cat Cafe" (Cozy).
    Concept: A cozy cafe management game where the cats keep breaking your mugs.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  10. 10Screenshot of Cyberdeck Survival

    Cyberdeck Survival

    by @Elvlin89 · Phaser · Action

    Cyberdeck Survivor is a cyberpunk deck-building arena survivor where every card play, parry, matter. defeat the boss and open a portal to the next game.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Cyberdeck Survival" (Action).
    Concept: Cyberdeck Survivor is a cyberpunk deck-building arena survivor where every card play, parry, matter. defeat the boss and open a portal to the next game.
    Tone/hook (from the game's own page): CyberDeck Survivor, a fast cyberpunk ARPG arena survival game for Vibe Jam 2026.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  11. 11Screenshot of Cyclops: Highway Havoc!

    Cyclops: Highway Havoc!

    by @psydotlol · Phaser · Action

    Cyclops blasts down a highway on a hoverboard, dodging traffic, leaping hazards, and battling a bomb-throwing cop in a fast arcade chase.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Cyclops: Highway Havoc!" (Action).
    Concept: Cyclops blasts down a highway on a hoverboard, dodging traffic, leaping hazards, and battling a bomb-throwing cop in a fast arcade chase.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  12. 12Screenshot of Echo Weave

    Echo Weave

    by @danielxberger · Phaser · Puzzle, Strategy

    Fantasy themed 2D pipe tile puzzle game where players solve logical puzzles by rotating standard and special tiles to make the magic pulse reach all energy crystals.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Echo Weave" (Puzzle, Strategy).
    Concept: Fantasy themed 2D pipe tile puzzle game where players solve logical puzzles by rotating standard and special tiles to make the magic pulse reach all energy crystals.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  13. 13Screenshot of Night Match

    Night Match

    by @ACArt8 · Phaser · Puzzle

    A cozy nighttime match‑3 puzzle: swap gems on a soft grid against the stars.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Night Match" (Puzzle).
    Concept: A cozy nighttime match‑3 puzzle: swap gems on a soft grid against the stars.
    Tone/hook (from the game's own page): Night Match — a cozy match-3 puzzle with cute pastel pieces under a starry night sky.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  14. 14Screenshot of Planet Conqueror

    Planet Conqueror

    by @Ciampone303 · Phaser · Strategy

    A real-time space strategy game about conquering planets and outsmarting rival players.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Planet Conqueror" (Strategy).
    Concept: A real-time space strategy game about conquering planets and outsmarting rival players.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  15. 15Screenshot of pokemon MOBA

    pokemon MOBA

    by @JaicSam · Phaser · Action, Strategy

    moba style pokemon clone of pokemon unite

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "pokemon MOBA" (Action, Strategy).
    Concept: moba style pokemon clone of pokemon unite.
    Tone/hook (from the game's own page): Experience the ultimate Pokémon MOBA with 151+ Kanto Pokémon, progressive unlocks, and real-time lane-based combat.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, Esc/P to pause. Show them on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  16. 16Screenshot of Ranger Danger

    Ranger Danger

    by @ZakAgain · Phaser · Action, Strategy

    Hybrid tower defense action combat pixel game.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Ranger Danger" (Action, Strategy, Tower Defense).
    Concept: Hybrid tower defense action combat pixel game.
    Tone/hook (from the game's own page): A tower defense survival game. Build towers, place walls, and defend against waves of enemies across 4 biomes.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  17. 17Screenshot of Reach the Relay

    Reach the Relay

    by @nomadhothouse · Phaser · Adventure, RPG

    Turn-based RPG in the ruins of an AI apocalypse. Select one of three routes and keep your VIP alive through SNES-style ATB combat to reach the Relay.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Reach the Relay" (Adventure, RPG, Strategy, Turn-based).
    Concept: Turn-based RPG in the ruins of an AI apocalypse. Select one of three routes and keep your VIP alive through SNES-style ATB combat to reach the Relay.
    Tone/hook (from the game's own page): Turn-based escort RPG set in the ruins of an AI apocalypse. Pick a leader, recruit a crew, guide Dr. Vey through three routes to the Relay. SNES-style ATB combat, built for Vibe Jam 2026.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  18. 18Screenshot of Roninfall

    Roninfall

    by @chongdashu · Phaser · Action, Platformer

    Super Crate Box meets Towerfall

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Roninfall" (Action, Platformer).
    Concept: Super Crate Box meets Towerfall.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  19. 19Screenshot of Shieldr

    Shieldr

    by @richard_waithe · Phaser · Action

    Place shields, collect power-ups, and defend your planet against endless attacks in this arcade survival game.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Shieldr" (Action).
    Concept: Place shields, collect power-ups, and defend your planet against endless attacks in this arcade survival game.
    Tone/hook (from the game's own page): SHIELDR — Protect your planet from endless waves of enemies. Place force fields, earn items, and climb the leaderboard.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  20. 20Screenshot of Spell Swing

    Spell Swing

    by @dev_vinrata · Phaser · RPG

    JRPG Roguelike

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Spell Swing" (RPG).
    Concept: JRPG Roguelike.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  21. 21Screenshot of Vampire Strider

    Vampire Strider

    by @mkronyak · Phaser · Action

    Gothic pixel-art runner where a vampire prince races, slashes, and survives an endless haunted castle.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Vampire Strider" (Action).
    Concept: Gothic pixel-art runner where a vampire prince races, slashes, and survives an endless haunted castle.
    Tone/hook (from the game's own page): A gothic auto-runner coming to Steam, iOS, and Android. Meet the hunters, explore haunted lands, and build your power one run at a time.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  22. 22Screenshot of ToyBox Brawlers

    ToyBox Brawlers

    by @lewisEllio63836 · Phaser · Action, Platformer

    Soft toys, savage fights — Toybox Brawlers is a fast-paced 1v1 arena where cute turns chaotic and only one toy makes it out of the box.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ToyBox Brawlers" (Action, Platformer, Strategy).
    Concept: Soft toys, savage fights — Toybox Brawlers is a fast-paced 1v1 arena where cute turns chaotic and only one toy makes it out of the box.
    Tone/hook (from the game's own page): Soft toys. Savage fights. Only one escapes the box.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  23. 23Screenshot of As One

    As One

    by @AsiahCrutch · Phaser · RPG

    A cinematic turn-based battle game where three unlikely allies fight as one through timing, counters, and teamwork to survive a street-fantasy gauntlet.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "As One" (RPG).
    Concept: A cinematic turn-based battle game where three unlikely allies fight as one through timing, counters, and teamwork to survive a street-fantasy gauntlet.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  24. 24Screenshot of Doors to Manual

    Doors to Manual

    by @bitsbysoph · Phaser · Simulation

    Serve every passenger and land the plane — Doors to Manual.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Doors to Manual" (Simulation).
    Concept: Serve every passenger and land the plane — Doors to Manual.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  25. 25Screenshot of Dungeon Cast

    Dungeon Cast

    by @GraslT · Phaser · Adventure

    - A 2.5D raycaster dungeon crawler built in Phaser instant-play, browser-native, no downloads. - Old-school Wolfenstein-style raycasting reimagined in Phaser 4 instant-play…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Dungeon Cast" (Adventure).
    Concept: - A 2.5D raycaster dungeon crawler built in Phaser instant-play, browser-native, no downloads.
    - Old-school Wolfenstein-style raycasting reimagined in Phaser 4 instant-play dungeon crawler in your browser.
    Tone/hook (from the game's own page): Play Dungeon Cast — a 2.5D raycasting dungeon crawler in your browser. Cast spells, fight monsters, escape the dungeon. No login, instant play. Vibe Jam 2026 entry.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  26. 26Screenshot of Rhythm Kingdom

    Rhythm Kingdom

    by @__padmanabhan · Phaser · Platformer, Beat Sequencer

    Split-control rhythm arcade game where you play a monkey that dances to the beat — move manually, fire actions on rhythm, unlock new actions as you progress.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Rhythm Kingdom" (Platformer, Beat Sequencer).
    Concept: Split-control rhythm arcade game where you play a monkey that dances to the beat — move manually, fire actions on rhythm, unlock new actions as you progress.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  27. 27Screenshot of Shout Runner

    Shout Runner

    by @hey_hulya · Phaser · Action, Platformer

    Voice-controlled endless runner where an AI crowd reacts to every shout, jump, and crash.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Shout Runner" (Action, Platformer).
    Concept: Voice-controlled endless runner where an AI crowd reacts to every shout, jump, and crash.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  28. 28Screenshot of Tap The Formation

    Tap The Formation

    by @tanwhale10 · Phaser · Shooter

    Tap The Formation, a squadron-based aerial combat game that revives the nostalgia of arcade flight shooting games that are hard to find these days.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Tap The Formation" (Shooter).
    Concept: Tap The Formation, a squadron-based aerial combat game that revives the nostalgia of arcade flight shooting games that are hard to find these days.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  29. 29Screenshot of The Archer's Trial

    The Archer's Trial

    by @0xMimmi · Phaser · Action, Roguelite

    Survive relentless waves, level up your build, and prove yourself in The Archer’s Trial.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "The Archer's Trial" (Action, Roguelite).
    Concept: Survive relentless waves, level up your build, and prove yourself in The Archer’s Trial.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  30. 30Screenshot of Welcome To O:ALSO

    Welcome To O:ALSO

    by @super_james · Phaser · RPG, Simulation

    You and an AI, in a future that hasn't decided what either of you is for.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Welcome To O:ALSO" (RPG, Simulation).
    Concept: You and an AI, in a future that hasn't decided what either of you is for.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  31. 31Screenshot of Artemis Descent

    Artemis Descent

    by @ryanws_dev · Phaser · Arcade

    Arcade game where you dodge obstacles to guide a space ship back to Earth.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Artemis Descent" (Arcade).
    Concept: Arcade game where you dodge obstacles to guide a space ship back to Earth.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  32. 32Screenshot of Forge&Fate

    Forge&Fate

    by @TheGrampas · Phaser · Action, Adventure

    Isometric dungeon crawler with loot, tactical combat, scalable enemies, and a forging system to compete for the best score on the leaderboard.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Forge&Fate" (Action, Adventure, RPG).
    Concept: Isometric dungeon crawler with loot, tactical combat, scalable enemies, and a forging system to compete for the best score on the leaderboard.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include an optional local high-score table.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  33. 33Screenshot of POPIN

    POPIN

    by @ChessHerreros · Phaser · Action, Shooter

    POPIN is a fast-paced survivor roguelite where auto-targeted combat, juicy hit feedback, and meaningful level-up choices turn every wave into a tense build-defining moment.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "POPIN" (Action, Shooter, Strategy, Roguelite).
    Concept: POPIN is a fast-paced survivor roguelite where auto-targeted combat, juicy hit feedback, and meaningful level-up choices turn every wave into a tense build-defining moment.
    Tone/hook (from the game's own page): Minimalist survivor roguelite. Survive endless waves, upgrade your build, and climb the leaderboard in POPIN.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  34. 34Screenshot of Shadow Ronin

    Shadow Ronin

    by @KKMannGan · Phaser · Action, Platformer

    Build speed, launch attacks, and smash enemies in a fast-paced samurai arcade battle.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Shadow Ronin" (Action, Platformer).
    Concept: Build speed, launch attacks, and smash enemies in a fast-paced samurai arcade battle.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  35. 35Screenshot of Campaign Trail

    Campaign Trail

    by @chickabiddybex · Phaser · Platformer

    A hilarious 2D romp through British politics

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Campaign Trail" (Platformer).
    Concept: A hilarious 2D romp through British politics.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it

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