Prompt list · updated
Platformer game prompts
41 AI-made platformer games you can play in a browser, each with a Starter recipe to build your own.
Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 39 of 41 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 41.
Why these games: tagged Platformer in their listing.
- 1

Sunset City - The Dark Tower
by @did0f · Three.js · Action, Adventure
Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Sunset City - The Dark Tower" (Action, Adventure, Platformer, Simulation). Concept: Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it. Tone/hook (from the game's own page): Procedurally generated port city. Climb rooftops, parkour alleys, stealth past guards. Three.js, browser, no install. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 2

AstralRush037
by @AstralRush037 · Three.js · Action, Platformer
Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "AstralRush037" (Action, Platformer). Concept: Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 3

Hole Town
by @fuzzzypan · Three.js · Platformer
If you have a few minutes, this game can refresh you if you are stressed. Gobble up the Hole Town in minutes. (Sorry, the pitch is bad. I had three minutes to submit it.)
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Hole Town" (Platformer). Concept: If you have a few minutes, this game can refresh you if you are stressed. Gobble up the Hole Town in minutes. (Sorry, the pitch is bad. I had three minutes to submit it.). Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, arrow keys. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 4

Homestrike - Your Streets, Your Home
by @paras_lehana · Babylon.js · Action, Platformer
A cross‑platform multiplayer shooter where you defend your own home and streets with LIVE location, weather and time become the battlefield—defend your turf against zombies, apes…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Homestrike - Your Streets, Your Home" (Action, Platformer, Shooter). Concept: A cross‑platform multiplayer shooter where you defend your own home and streets with LIVE location, weather and time become the battlefield—defend your turf against zombies, apes, soldiers, and live players while chasing loot, slow‑mo kills, and global glory. Tone/hook (from the game's own page): Defend your city from enemies in this wave-based FPS. Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Space to jump, Shift to sprint/dash, an on-screen joystick on mobile, Esc/P to pause. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 5

Metrocalypse
by @Tim_Damasc · Three.js · Action, Platformer
Zombie shooting parkour multiplayer persistend world
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Metrocalypse" (Action, Platformer, Shooter). Concept: Zombie shooting parkour multiplayer persistend world. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Space to jump, Shift to sprint/dash. Show them on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 6

Smashparty
by @lukemaj_ · Three.js · Action, Adventure
Chaotic multiplayer board battle
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Smashparty" (Action, Adventure, Platformer). Concept: Chaotic multiplayer board battle. Tone/hook (from the game's own page): Roll, scheme, and smash your friends in a chaotic 3D party board game — free in your browser, no login, no download. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 7

Blind Ascent
by @JFilipeRozenoR · Babylon.js · Platformer, Simulation
A cooperative vertical platformer where you're completely blind, and the only way to see the world is to scream into it.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Blind Ascent" (Platformer, Simulation). Concept: A cooperative vertical platformer where you're completely blind, and the only way to see the world is to scream into it. Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 8

Bouncy Castle
by @SusEngineX · Three.js · Platformer
Vertical Climber
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Bouncy Castle" (Platformer). Concept: Vertical Climber. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): tilt controls on phone, tap on mobile. Show them on a short how-to-play screen. Players: single-player. Core loop: include a visible score. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 9

Daemonaut
by @GLongovitis · Three.js · Action, Adventure
Teenager Leon fights through Daemon-filled mindscapes to wake up from his coma.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Daemonaut" (Action, Adventure, Platformer, Retro). Concept: Teenager Leon fights through Daemon-filled mindscapes to wake up from his coma. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 10

Escape cursed vibe
by @Speazed · Three.js · Action, Platformer
A 4-player 3D dodge map where cursed friends race through 5 deadly themed stages — only the swift escape.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Escape cursed vibe" (Action, Platformer). Concept: A 4-player 3D dodge map where cursed friends race through 5 deadly themed stages — only the swift escape. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 11

Galactic Golf
by @uuqstrings · Godot · Puzzle, Platformer
Newton's nightmare, your favorite passtime.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Galactic Golf" (Puzzle, Platformer). Concept: Newton's nightmare, your favorite passtime. Tech: use Godot; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 12

Gesture Arcade
by @RomanPszonka · Three.js · Action, Platformer
A 4-in-1 webcam gesture arcade with AI Gesture Rush, Gesture Glide, Gesture Shooter, and Globe Explorer.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Gesture Arcade" (Action, Platformer, Shooter). Concept: A 4-in-1 webcam gesture arcade with AI Gesture Rush, Gesture Glide, Gesture Shooter, and Globe Explorer. Tone/hook (from the game's own page): Four free browser games you play with hand gestures and facial expressions. No download, no account — just your webcam. Two also play with a mouse. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 13

Jump Ninja
by @playpareho · Three.js · Platformer
Jump to your hearts content! a simple platformer with simple controls, charge to jump!
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Jump Ninja" (Platformer). Concept: Jump to your hearts content! a simple platformer with simple controls, charge to jump!. Tone/hook (from the game's own page): Free platformer where you charge up ninja jumps across worlds. Play instantly — no download required. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 14

Jumpory
by @moris_dev · Three.js · Platformer
Jumpory is an exciting 3D platformer where players climb challenging platforms to reach new heights!
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Jumpory" (Platformer). Concept: Jumpory is an exciting 3D platformer where players climb challenging platforms to reach new heights!. Tone/hook (from the game's own page): Climb upward in this 3D browser platformer. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 15

Prisoner.exe
by @llamamesaito · React · Puzzle, Platformer
Escape the clutches of a rogue AI in this immersive OS-simulator where you gamble your soul to survive
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Prisoner.exe" (Puzzle, Platformer, Simulation). Concept: Escape the clutches of a rogue AI in this immersive OS-simulator where you gamble your soul to survive. Tech: use React; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 16

Racernaut
by @rameshvel · Three.js · Platformer, Simulation
Race a car through an endlessly streaming, procedurally generated city where every junction is a split-second bet on which turn keeps you alive
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Racernaut" (Platformer, Simulation, Racing). Concept: Race a car through an endlessly streaming, procedurally generated city where every junction is a split-second bet on which turn keeps you alive. Tone/hook (from the game's own page): An endless driving game through a procedurally generated streaming city. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 17

Ragdoll Rush
by @PravusMedia · Three.js · Platformer
Ragdoll Rush is a chaotic, gravity-driven race where players tumble through obstacle-filled courses, battling physics to be the first to the bottom—solo or with your Twitch chat…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Ragdoll Rush" (Platformer). Concept: Ragdoll Rush is a chaotic, gravity-driven race where players tumble through obstacle-filled courses, battling physics to be the first to the bottom—solo or with your Twitch chat joining the madness. Tone/hook (from the game's own page): Welcome to Ragdoll Rush! Let gravity do the work as you flop, spin, and tumble your way down a wild obstacle course! There’s no running, no jumping—just pure ragdoll chaos as you bounce off everything in your path on the race to the bottom. Play solo or connect to your Twitch stream! First one to the bottom wins… if they can survive the ride. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 18

Realm Switch
by @Habtamu6060 · Babylon.js · Action, Adventure
Realmswitch is a fast-paced 3D endless runner where players race through shifting fantasy worlds, dodge dynamic obstacles, collect rewards, and survive sudden realm-changing paths.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Realm Switch" (Action, Adventure, Platformer). Concept: Realmswitch is a fast-paced 3D endless runner where players race through shifting fantasy worlds, dodge dynamic obstacles, collect rewards, and survive sudden realm-changing paths. Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 19

Roninfall
by @chongdashu · Phaser · Action, Platformer
Super Crate Box meets Towerfall
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Roninfall" (Action, Platformer). Concept: Super Crate Box meets Towerfall. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 20

Scream To Fly
by @acadictive · Vanilla JS / Canvas · Platformer
Scream, fly, and accidentally learn life lessons
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Scream To Fly" (Platformer). Concept: Scream, fly, and accidentally learn life lessons. Tone/hook (from the game's own page): Scream to Fly is a hilarious voice-powered browser game. Use your microphone or keyboard to fly over obstacles across 10 unique themed journeys — startup, dating, fitness, corporate & more!. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, levels, stages or waves that ramp up, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 21

Templo
by @HackerOfDreams · Three.js · Action, Adventure
Relic-hunting temple survival adventure with async multiplayer
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Templo" (Action, Adventure, Puzzle, Platformer). Concept: Relic-hunting temple survival adventure with async multiplayer. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include levels, stages or waves that ramp up, an optional local high-score table. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 22

Try Again
by @d1vyanshu11 · Three.js · Platformer
Climb an endless staircase, survive the turns and gaps, and when you fall, Try Again.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Try Again" (Platformer). Concept: Climb an endless staircase, survive the turns and gaps, and when you fall, Try Again. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 23

ToyBox Brawlers
by @lewisEllio63836 · Phaser · Action, Platformer
Soft toys, savage fights — Toybox Brawlers is a fast-paced 1v1 arena where cute turns chaotic and only one toy makes it out of the box.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "ToyBox Brawlers" (Action, Platformer, Strategy). Concept: Soft toys, savage fights — Toybox Brawlers is a fast-paced 1v1 arena where cute turns chaotic and only one toy makes it out of the box. Tone/hook (from the game's own page): Soft toys. Savage fights. Only one escapes the box. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 24

Alien Restaurant
by @michabunsoc · Vanilla JS / Canvas · Action, Platformer
Restaurant sim with Silksong combat
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Alien Restaurant" (Action, Platformer, Simulation). Concept: Restaurant sim with Silksong combat. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 25

DurableKirby
by @sunglassesface · Three.js · Platformer, Shooter
Imagine if Cloudflare and Vercel had their endless fight in a video game.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "DurableKirby" (Platformer, Shooter). Concept: Imagine if Cloudflare and Vercel had their endless fight in a video game. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 26

Frenchieland Frenchies
by @FrenchielandF · Vanilla JS / Canvas · Platformer
Frenchieland Frenchies is a gravity-shifting, multi-layered endless runner where you launch flying French Bulldogs into the cosmos to devour zero-gravity star-fruit, dodge…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Frenchieland Frenchies" (Platformer). Concept: Frenchieland Frenchies is a gravity-shifting, multi-layered endless runner where you launch flying French Bulldogs into the cosmos to devour zero-gravity star-fruit, dodge hazards, and conquer challenges to unlock a massive roster of rare and exotic pups. Tone/hook (from the game's own page): Frenchieland Frenchies — A fast-paced 2.5D endless runner starring French Bulldogs. Play free in your browser, read strategy guides, and join the community. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 27

Fruit Loop
by @Blackrose_016 · Unity · Action, Platformer
Fruit Loop is a high-octane physics arcade game where you smash fruit to refuel a depleting sugar meter, chasing a massive score multiplier that punishes every miss with…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Fruit Loop" (Action, Platformer, Arcade, Survival). Concept: Fruit Loop is a high-octane physics arcade game where you smash fruit to refuel a depleting sugar meter, chasing a massive score multiplier that punishes every miss with devastating setbacks. Tech: use Unity; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 28

GEMSTORM RIFT
by @m0nle0z · Three.js · Platformer
Arcade Gem Storm • 3v3 Brawl Arena top 1 gamejam
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "GEMSTORM RIFT" (Platformer). Concept: Arcade Gem Storm • 3v3 Brawl Arena top 1 gamejam. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): WASD to move, arrow keys, click to shoot/attack. Show them on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 29

Hole of the Day
by @dywanix2 · Vanilla JS / Canvas · Platformer
Daily game about golf
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Hole of the Day" (Platformer). Concept: Daily game about golf. Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 30

Just Another Jump 'n' Run
by nidrakon (itch.io) · Unknown engine · Platformer
The most average jump and run you will ever play. Probably.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Just Another Jump 'n' Run" (Platformer). Concept: The most average jump and run you will ever play. Probably. Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 31

Pogotten
by @MaximKolomensk1 · Three.js · Adventure, Platformer
Thinking he was broken, his family left him behind. Now Pogo must scale a miles-high radio tower just to say goodbye.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Pogotten" (Adventure, Platformer). Concept: Thinking he was broken, his family left him behind. Now Pogo must scale a miles-high radio tower just to say goodbye. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include an optional local high-score table. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 32

Rhythm Kingdom
by @__padmanabhan · Phaser · Platformer, Beat Sequencer
Split-control rhythm arcade game where you play a monkey that dances to the beat — move manually, fire actions on rhythm, unlock new actions as you progress.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Rhythm Kingdom" (Platformer, Beat Sequencer). Concept: Split-control rhythm arcade game where you play a monkey that dances to the beat — move manually, fire actions on rhythm, unlock new actions as you progress. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 33

Shout Runner
by @hey_hulya · Phaser · Action, Platformer
Voice-controlled endless runner where an AI crowd reacts to every shout, jump, and crash.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Shout Runner" (Action, Platformer). Concept: Voice-controlled endless runner where an AI crowd reacts to every shout, jump, and crash. Tech: use Phaser; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 34

Sock Climber
by @UsuallyTheHero · Three.js · Platformer
A sock-themed precision platformer
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Sock Climber" (Platformer). Concept: A sock-themed precision platformer. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 35

The Lost Colors
by @PatrykKarw6413 · Three.js · Action, Adventure
Hue is a fearless young painter who travels through ruined, colorless Canvaria to restore stolen colors, fight color-hungry creatures, and bring life back before he fades and the…
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "The Lost Colors" (Action, Adventure, Platformer). Concept: Hue is a fearless young painter who travels through ruined, colorless Canvaria to restore stolen colors, fight color-hungry creatures, and bring life back before he fades and the kingdom’s last spark is lost. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 36

The Weight You Carry
by @ridgehickey · Custom engine · Puzzle, Platformer
A simple platformer about holding onto everything—until the only way forward is learning to let go.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "The Weight You Carry" (Puzzle, Platformer, Atmospheric Story Telling). Concept: A simple platformer about holding onto everything—until the only way forward is learning to let go. Tech: use an HTML5 canvas; keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 37

Toxic Work Environment
by @PancakesBRP · Three.js · Platformer
You have an interview for CEO very soon, but the elevator is broken, you have to climb through 25 floors without touching the toxic sludge to get to your interview on time.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Toxic Work Environment" (Platformer). Concept: You have an interview for CEO very soon, but the elevator is broken, you have to climb through 25 floors without touching the toxic sludge to get to your interview on time. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): Space to jump, Esc/P to pause, gamepad support. Show them on a short how-to-play screen. Players: single-player. Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage. Audio: add simple sound effects and music (start audio on the first click/tap). Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 38

Ceasefire
by @mattgordonxyz · Three.js · Platformer
Ceasefire is a 2-player co-op game for Arabic and Hebrew* speakers where you have to work together to win. *supports other language pairs
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Ceasefire" (Platformer). Concept: Ceasefire is a 2-player co-op game for Arabic and Hebrew* speakers where you have to work together to win. *supports other language pairs. Tech: use Three.js; keep it to a single page that loads instantly with no login or install. Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen. Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 39

Bruno: Sloth FU!
by giuseppelofaro (itch.io) · Unknown engine · Platformer
A boxing sloth who gets stronger by napping.
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Bruno: Sloth FU!" (Platformer). Concept: A boxing sloth who gets stronger by napping. Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install. Controls (as seen on the original's screen): arrow keys, Space to jump, Esc/P to pause, gamepad support. Show them on a short how-to-play screen. Players: single-player. Core loop: include a timer or round clock, levels, stages or waves that ramp up. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
Remix it - 40

Cb & StD Test
by christianssj4 (itch.io) · Unknown engine · Platformer
Starter recipe (our reconstruction, not the creator's)
Build a small, playable browser game inspired by "Cb & StD Test" (Platformer). Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point. Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install. Controls: keyboard and mouse on desktop, shown on a short how-to-play screen. Players: single-player. Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule). Make it your own: don't copy the original's name, art, text or code.
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