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Prompt list · updated

Platformer game prompts

41 AI-made platformer games you can play in a browser, each with a Starter recipe to build your own.

Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 39 of 41 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 41.

Why these games: tagged Platformer in their listing.

  1. 1Screenshot of Sunset City - The Dark Tower

    Sunset City - The Dark Tower

    by @did0f · Three.js · Action, Adventure

    Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Sunset City - The Dark Tower" (Action, Adventure, Platformer, Simulation).
    Concept: Make your way to the Black Tower by climbing and avoiding the guards' gaze. There's always a stealthy way to do it.
    Tone/hook (from the game's own page): Procedurally generated port city. Climb rooftops, parkour alleys, stealth past guards. Three.js, browser, no install.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  2. 2Screenshot of AstralRush037

    AstralRush037

    by @AstralRush037 · Three.js · Action, Platformer

    Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "AstralRush037" (Action, Platformer).
    Concept: Endless run of a small astral pet racing through a fractured world, using wall-runs, timing, and momentum to survive, discover new realities, and push deeper into the unknown.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  3. 3Screenshot of Hole Town

    Hole Town

    by @fuzzzypan · Three.js · Platformer

    If you have a few minutes, this game can refresh you if you are stressed. Gobble up the Hole Town in minutes. (Sorry, the pitch is bad. I had three minutes to submit it.)

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hole Town" (Platformer).
    Concept: If you have a few minutes, this game can refresh you if you are stressed. Gobble up the Hole Town in minutes. (Sorry, the pitch is bad. I had three minutes to submit it.).
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, arrow keys. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  4. 4Screenshot of Homestrike - Your Streets, Your Home

    Homestrike - Your Streets, Your Home

    by @paras_lehana · Babylon.js · Action, Platformer

    A cross‑platform multiplayer shooter where you defend your own home and streets with LIVE location, weather and time become the battlefield—defend your turf against zombies, apes…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Homestrike - Your Streets, Your Home" (Action, Platformer, Shooter).
    Concept: A cross‑platform multiplayer shooter where you defend your own home and streets with LIVE location, weather and time become the battlefield—defend your turf against zombies, apes, soldiers, and live players while chasing loot, slow‑mo kills, and global glory.
    Tone/hook (from the game's own page): Defend your city from enemies in this wave-based FPS.
    Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Space to jump, Shift to sprint/dash, an on-screen joystick on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  5. 5Screenshot of Metrocalypse

    Metrocalypse

    by @Tim_Damasc · Three.js · Action, Platformer

    Zombie shooting parkour multiplayer persistend world

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Metrocalypse" (Action, Platformer, Shooter).
    Concept: Zombie shooting parkour multiplayer persistend world.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Space to jump, Shift to sprint/dash. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  6. 6Screenshot of Smashparty

    Smashparty

    by @lukemaj_ · Three.js · Action, Adventure

    Chaotic multiplayer board battle

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Smashparty" (Action, Adventure, Platformer).
    Concept: Chaotic multiplayer board battle.
    Tone/hook (from the game's own page): Roll, scheme, and smash your friends in a chaotic 3D party board game — free in your browser, no login, no download.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  7. 7Screenshot of Blind Ascent

    Blind Ascent

    by @JFilipeRozenoR · Babylon.js · Platformer, Simulation

    A cooperative vertical platformer where you're completely blind, and the only way to see the world is to scream into it.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Blind Ascent" (Platformer, Simulation).
    Concept: A cooperative vertical platformer where you're completely blind, and the only way to see the world is to scream into it.
    Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  8. 8Screenshot of Bouncy Castle

    Bouncy Castle

    by @SusEngineX · Three.js · Platformer

    Vertical Climber

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Bouncy Castle" (Platformer).
    Concept: Vertical Climber.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): tilt controls on phone, tap on mobile. Show them on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  9. 9Screenshot of Daemonaut

    Daemonaut

    by @GLongovitis · Three.js · Action, Adventure

    Teenager Leon fights through Daemon-filled mindscapes to wake up from his coma.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Daemonaut" (Action, Adventure, Platformer, Retro).
    Concept: Teenager Leon fights through Daemon-filled mindscapes to wake up from his coma.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  10. 10Screenshot of Escape cursed vibe

    Escape cursed vibe

    by @Speazed · Three.js · Action, Platformer

    A 4-player 3D dodge map where cursed friends race through 5 deadly themed stages — only the swift escape.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Escape cursed vibe" (Action, Platformer).
    Concept: A 4-player 3D dodge map where cursed friends race through 5 deadly themed stages — only the swift escape.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  11. 11Screenshot of Galactic Golf

    Galactic Golf

    by @uuqstrings · Godot · Puzzle, Platformer

    Newton's nightmare, your favorite passtime.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Galactic Golf" (Puzzle, Platformer).
    Concept: Newton's nightmare, your favorite passtime.
    Tech: use Godot; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  12. 12Screenshot of Gesture Arcade

    Gesture Arcade

    by @RomanPszonka · Three.js · Action, Platformer

    A 4-in-1 webcam gesture arcade with AI Gesture Rush, Gesture Glide, Gesture Shooter, and Globe Explorer.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Gesture Arcade" (Action, Platformer, Shooter).
    Concept: A 4-in-1 webcam gesture arcade with AI Gesture Rush, Gesture Glide, Gesture Shooter, and Globe Explorer.
    Tone/hook (from the game's own page): Four free browser games you play with hand gestures and facial expressions. No download, no account — just your webcam. Two also play with a mouse.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  13. 13Screenshot of Jump Ninja

    Jump Ninja

    by @playpareho · Three.js · Platformer

    Jump to your hearts content! a simple platformer with simple controls, charge to jump!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Jump Ninja" (Platformer).
    Concept: Jump to your hearts content! a simple platformer with simple controls, charge to jump!.
    Tone/hook (from the game's own page): Free platformer where you charge up ninja jumps across worlds. Play instantly — no download required.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  14. 14Screenshot of Jumpory

    Jumpory

    by @moris_dev · Three.js · Platformer

    Jumpory is an exciting 3D platformer where players climb challenging platforms to reach new heights!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Jumpory" (Platformer).
    Concept: Jumpory is an exciting 3D platformer where players climb challenging platforms to reach new heights!.
    Tone/hook (from the game's own page): Climb upward in this 3D browser platformer.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  15. 15Screenshot of Prisoner.exe

    Prisoner.exe

    by @llamamesaito · React · Puzzle, Platformer

    Escape the clutches of a rogue AI in this immersive OS-simulator where you gamble your soul to survive

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Prisoner.exe" (Puzzle, Platformer, Simulation).
    Concept: Escape the clutches of a rogue AI in this immersive OS-simulator where you gamble your soul to survive.
    Tech: use React; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  16. 16Screenshot of Racernaut

    Racernaut

    by @rameshvel · Three.js · Platformer, Simulation

    Race a car through an endlessly streaming, procedurally generated city where every junction is a split-second bet on which turn keeps you alive

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Racernaut" (Platformer, Simulation, Racing).
    Concept: Race a car through an endlessly streaming, procedurally generated city where every
      junction is a split-second bet on which turn keeps you alive.
    Tone/hook (from the game's own page): An endless driving game through a procedurally generated streaming city.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  17. 17Screenshot of Ragdoll Rush

    Ragdoll Rush

    by @PravusMedia · Three.js · Platformer

    Ragdoll Rush is a chaotic, gravity-driven race where players tumble through obstacle-filled courses, battling physics to be the first to the bottom—solo or with your Twitch chat…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Ragdoll Rush" (Platformer).
    Concept: Ragdoll Rush is a chaotic, gravity-driven race where players tumble through obstacle-filled courses, battling physics to be the first to the bottom—solo or with your Twitch chat joining the madness.
    Tone/hook (from the game's own page): Welcome to Ragdoll Rush! 
    Let gravity do the work as you flop, spin, and tumble your way down a wild obstacle course! There’s no running, no jumping—just pure ragdoll chaos as you bounce off everything in your path on the race to the bottom.
    
    Play solo or connect to your Twitch stream!
    
    First one to the bottom wins… if they can survive the ride.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  18. 18Screenshot of Realm Switch

    Realm Switch

    by @Habtamu6060 · Babylon.js · Action, Adventure

    Realmswitch is a fast-paced 3D endless runner where players race through shifting fantasy worlds, dodge dynamic obstacles, collect rewards, and survive sudden realm-changing paths.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Realm Switch" (Action, Adventure, Platformer).
    Concept: Realmswitch is a fast-paced 3D endless runner where players race through shifting fantasy worlds, dodge dynamic obstacles, collect rewards, and survive sudden realm-changing paths.
    Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  19. 19Screenshot of Roninfall

    Roninfall

    by @chongdashu · Phaser · Action, Platformer

    Super Crate Box meets Towerfall

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Roninfall" (Action, Platformer).
    Concept: Super Crate Box meets Towerfall.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  20. 20Screenshot of Scream To Fly

    Scream To Fly

    by @acadictive · Vanilla JS / Canvas · Platformer

    Scream, fly, and accidentally learn life lessons

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Scream To Fly" (Platformer).
    Concept: Scream, fly, and accidentally learn life lessons.
    Tone/hook (from the game's own page): Scream to Fly is a hilarious voice-powered browser game. Use your microphone or keyboard to fly over obstacles across 10 unique themed journeys — startup, dating, fitness, corporate & more!.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  21. 21Screenshot of Templo

    Templo

    by @HackerOfDreams · Three.js · Action, Adventure

    Relic-hunting temple survival adventure with async multiplayer

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Templo" (Action, Adventure, Puzzle, Platformer).
    Concept: Relic-hunting temple survival adventure with async multiplayer.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up, an optional local high-score table.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  22. 22Screenshot of Try Again

    Try Again

    by @d1vyanshu11 · Three.js · Platformer

    Climb an endless staircase, survive the turns and gaps, and when you fall, Try Again.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Try Again" (Platformer).
    Concept: Climb an endless staircase, survive the turns and gaps, and when you fall, Try Again.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  23. 23Screenshot of ToyBox Brawlers

    ToyBox Brawlers

    by @lewisEllio63836 · Phaser · Action, Platformer

    Soft toys, savage fights — Toybox Brawlers is a fast-paced 1v1 arena where cute turns chaotic and only one toy makes it out of the box.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ToyBox Brawlers" (Action, Platformer, Strategy).
    Concept: Soft toys, savage fights — Toybox Brawlers is a fast-paced 1v1 arena where cute turns chaotic and only one toy makes it out of the box.
    Tone/hook (from the game's own page): Soft toys. Savage fights. Only one escapes the box.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  24. 24Screenshot of Alien Restaurant

    Alien Restaurant

    by @michabunsoc · Vanilla JS / Canvas · Action, Platformer

    Restaurant sim with Silksong combat

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Alien Restaurant" (Action, Platformer, Simulation).
    Concept: Restaurant sim with Silksong combat.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  25. 25Screenshot of DurableKirby

    DurableKirby

    by @sunglassesface · Three.js · Platformer, Shooter

    Imagine if Cloudflare and Vercel had their endless fight in a video game.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "DurableKirby" (Platformer, Shooter).
    Concept: Imagine if Cloudflare and Vercel had their endless fight in a video game.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  26. 26Screenshot of Frenchieland Frenchies

    Frenchieland Frenchies

    by @FrenchielandF · Vanilla JS / Canvas · Platformer

    Frenchieland Frenchies is a gravity-shifting, multi-layered endless runner where you launch flying French Bulldogs into the cosmos to devour zero-gravity star-fruit, dodge…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Frenchieland Frenchies" (Platformer).
    Concept: Frenchieland Frenchies is a gravity-shifting, multi-layered endless runner where you launch flying French Bulldogs into the cosmos to devour zero-gravity star-fruit, dodge hazards, and conquer challenges to unlock a massive roster of rare and exotic pups.
    Tone/hook (from the game's own page): Frenchieland Frenchies — A fast-paced 2.5D endless runner starring French Bulldogs. Play free in your browser, read strategy guides, and join the community.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  27. 27Screenshot of Fruit Loop

    Fruit Loop

    by @Blackrose_016 · Unity · Action, Platformer

    Fruit Loop is a high-octane physics arcade game where you smash fruit to refuel a depleting sugar meter, chasing a massive score multiplier that punishes every miss with…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Fruit Loop" (Action, Platformer, Arcade, Survival).
    Concept: Fruit Loop is a high-octane physics arcade game where you smash fruit to refuel a depleting sugar meter, chasing a massive score multiplier that punishes every miss with devastating setbacks.
    Tech: use Unity; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  28. 28Screenshot of GEMSTORM RIFT

    GEMSTORM RIFT

    by @m0nle0z · Three.js · Platformer

    Arcade Gem Storm • 3v3 Brawl Arena top 1 gamejam

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "GEMSTORM RIFT" (Platformer).
    Concept: Arcade Gem Storm • 3v3 Brawl Arena top 1 gamejam.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, arrow keys, click to shoot/attack. Show them on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  29. 29Screenshot of Hole of the Day

    Hole of the Day

    by @dywanix2 · Vanilla JS / Canvas · Platformer

    Daily game about golf

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hole of the Day" (Platformer).
    Concept: Daily game about golf.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  30. 30Screenshot of Just Another Jump 'n' Run

    Just Another Jump 'n' Run

    by nidrakon (itch.io) · Unknown engine · Platformer

    The most average jump and run you will ever play. Probably.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Just Another Jump 'n' Run" (Platformer).
    Concept: The most average jump and run you will ever play. Probably.
    Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  31. 31Screenshot of Pogotten

    Pogotten

    by @MaximKolomensk1 · Three.js · Adventure, Platformer

    Thinking he was broken, his family left him behind. Now Pogo must scale a miles-high radio tower just to say goodbye.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Pogotten" (Adventure, Platformer).
    Concept: Thinking he was broken, his family left him behind. Now Pogo must scale a miles-high radio tower just to say goodbye.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include an optional local high-score table.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  32. 32Screenshot of Rhythm Kingdom

    Rhythm Kingdom

    by @__padmanabhan · Phaser · Platformer, Beat Sequencer

    Split-control rhythm arcade game where you play a monkey that dances to the beat — move manually, fire actions on rhythm, unlock new actions as you progress.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Rhythm Kingdom" (Platformer, Beat Sequencer).
    Concept: Split-control rhythm arcade game where you play a monkey that dances to the beat — move manually, fire actions on rhythm, unlock new actions as you progress.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  33. 33Screenshot of Shout Runner

    Shout Runner

    by @hey_hulya · Phaser · Action, Platformer

    Voice-controlled endless runner where an AI crowd reacts to every shout, jump, and crash.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Shout Runner" (Action, Platformer).
    Concept: Voice-controlled endless runner where an AI crowd reacts to every shout, jump, and crash.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  34. 34Screenshot of Sock Climber

    Sock Climber

    by @UsuallyTheHero · Three.js · Platformer

    A sock-themed precision platformer

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Sock Climber" (Platformer).
    Concept: A sock-themed precision platformer.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  35. 35Screenshot of The Lost Colors

    The Lost Colors

    by @PatrykKarw6413 · Three.js · Action, Adventure

    Hue is a fearless young painter who travels through ruined, colorless Canvaria to restore stolen colors, fight color-hungry creatures, and bring life back before he fades and the…

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "The Lost Colors" (Action, Adventure, Platformer).
    Concept: Hue is a fearless young painter who travels through ruined, colorless Canvaria to restore stolen colors, fight color-hungry creatures, and bring life back before he fades and the kingdom’s last spark is lost.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  36. 36Screenshot of The Weight You Carry

    The Weight You Carry

    by @ridgehickey · Custom engine · Puzzle, Platformer

    A simple platformer about holding onto everything—until the only way forward is learning to let go.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "The Weight You Carry" (Puzzle, Platformer, Atmospheric Story Telling).
    Concept: A simple platformer about holding onto everything—until the only way forward is learning to let go.
    Tech: use an HTML5 canvas; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  37. 37Screenshot of Toxic Work Environment

    Toxic Work Environment

    by @PancakesBRP · Three.js · Platformer

    You have an interview for CEO very soon, but the elevator is broken, you have to climb through 25 floors without touching the toxic sludge to get to your interview on time.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Toxic Work Environment" (Platformer).
    Concept: You have an interview for CEO very soon, but the elevator is broken, you have to climb through 25 floors without touching the toxic sludge to get to your interview on time.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): Space to jump, Esc/P to pause, gamepad support. Show them on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  38. 38Screenshot of Ceasefire

    Ceasefire

    by @mattgordonxyz · Three.js · Platformer

    Ceasefire is a 2-player co-op game for Arabic and Hebrew* speakers where you have to work together to win. *supports other language pairs

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Ceasefire" (Platformer).
    Concept: Ceasefire is a 2-player co-op game for Arabic and Hebrew* speakers where you have to work together to win. *supports other language pairs.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  39. 39Screenshot of Bruno: Sloth FU!

    Bruno: Sloth FU!

    by giuseppelofaro (itch.io) · Unknown engine · Platformer

    A boxing sloth who gets stronger by napping.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Bruno: Sloth FU!" (Platformer).
    Concept: A boxing sloth who gets stronger by napping.
    Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): arrow keys, Space to jump, Esc/P to pause, gamepad support. Show them on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  40. 40Screenshot of Cb & StD Test

    Cb & StD Test

    by christianssj4 (itch.io) · Unknown engine · Platformer

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Cb & StD Test" (Platformer).
    Concept: details on the original are thin, so play it first and pick one mechanic you like as your starting point.
    Tech: use plain HTML, CSS and JavaScript (or a lightweight engine you know); keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it

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