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Prompt list · updated

Shooter game prompts

107 AI-made shooter games you can play in a browser, each with a Starter recipe to build your own.

Starter recipe: our own reconstruction, written by Vibe1Up from the game's public listing and live page. It is not the creator's official prompt. Showing 40 of 107 games, ordered by our listing-data ranking (jam placement, whether it loaded, screenshots), not by quality or popularity. See all 107.

Why these games: tagged Shooter in their listing.

  1. 1Screenshot of Null Range

    Null Range

    by @taylor_sntx · Three.js · Action, Shooter

    First-person multiplayer space dogfighting

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Null Range" (Action, Shooter, Simulation).
    Concept: First-person multiplayer space dogfighting.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): click to shoot/attack, Shift to sprint/dash, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  2. 2Screenshot of Eyrie

    Eyrie

    by @slowchaz · Three.js · Action, Adventure

    A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Eyrie" (Action, Adventure, Shooter).
    Concept: A drop-in co-op wave-based action roguelike where players catch spirits, feed the shrine, and fight the obelisk.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  3. 3Screenshot of Undersphere

    Undersphere

    by @_NoahWhiteson · Three.js · Shooter

    A fast-paced multiplayer FPS where players run, fight, and outmaneuver each other on the inside of a spherical world with shifting gravity.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Undersphere" (Shooter).
    Concept: A fast-paced multiplayer FPS where players run, fight, and outmaneuver each other on the inside of a spherical world with shifting gravity.
    Tone/hook (from the game's own page): Fight The Sphere.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  4. 4Screenshot of A Lost Star

    A Lost Star

    by @felacalana · Three.js · Action, Adventure

    Beautiful alien space landscapes, and space dogfighting

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "A Lost Star" (Action, Adventure, Shooter).
    Concept: Beautiful alien space landscapes, and space dogfighting.
    Tone/hook (from the game's own page): A solitary wanderer drifting through forgotten galaxies. Fly, dodge and shoot through procedurally generated block worlds — alone or with other pilots. Free, no install, no login.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  5. 5Screenshot of Banished

    Banished

    by @AnarchyArcade · PlayCanvas · Shooter

    6 DoF arena shooter w/ generated art, sound, & music. Built with HL2's Hammer level editor.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Banished" (Shooter).
    Concept: 6 DoF arena shooter w/ generated art, sound, & music. Built with HL2's Hammer level editor.
    Tone/hook (from the game's own page): In the future there are those who illegally alter robots to do THEIR bidding. Lawful mercenaries are dispatched to eliminate these modders & bring order to their chaos.
    Tech: use PlayCanvas; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  6. 6Screenshot of Clanka.io

    Clanka.io

    by @vincentdotml · Vanilla JS / Canvas · Action, Shooter

    A 1-bit ink-on-paper FPS where clanker assassins (clankas) hunt each other across a passenger ship, and shooting a passenger ends your run

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Clanka.io" (Action, Shooter, Stealth).
    Concept: A 1-bit ink-on-paper FPS where clanker assassins (clankas) hunt each other across a passenger ship, and shooting a passenger ends your run.
    Tone/hook (from the game's own page): Hunt clanker assassins (clankas) disguised as passengers. A 1-bit io FPS.
    Tech: use Vanilla JS / Canvas; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  7. 7Screenshot of Claude of Duty : VibeZone

    Claude of Duty : VibeZone

    by @LouisLsvr · Three.js · Action, Shooter

    A fun vibe-coded version of Call of Duty Warzone

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Claude of Duty : VibeZone" (Action, Shooter).
    Concept: A fun vibe-coded version of Call of Duty Warzone.
    Tone/hook (from the game's own page): Claude of Duty: VibeZone — browser arena combat. Drop in, gear up, and survive the ring.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  8. 8Screenshot of CROAKS

    CROAKS

    by @thomaskanze · PixiJS · Shooter, Strategy

    worms, but with frogs.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "CROAKS" (Shooter, Strategy, Artillery).
    Concept: worms, but with frogs.
    Tone/hook (from the game's own page): Browser-native multiplayer artillery. Destructible terrain, 12+ weapons, 2-minute matches. Play 2v2 / 4v4 / 6v6 vs friends, strangers, or the AI.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): mouse to aim or look, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  9. 9Screenshot of DECKRUNNER

    DECKRUNNER

    by @paledustgames · Three.js · Shooter

    A first-person roguelike where you fight your way deck-by-deck through a derelict space station, scavenging weapons and perks, killing whatever's still moving, and racing for the


    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "DECKRUNNER" (Shooter).
    Concept: A first-person roguelike where you fight your way deck-by-deck through a derelict space station, scavenging weapons and perks, killing whatever's still moving, and racing for the escape pod before the station gets you first.
    Tone/hook (from the game's own page): DECKRUNNER — a roguelike FPS drifting through a derelict space station. Built solo with Three.js for Vibe Jam 2026. A paledust studio release.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  10. 10Screenshot of Guns N' Shield

    Guns N' Shield

    by @artosphereai · Three.js · Action, Shooter

    An action shooter game in which it’s all about parrying and blasting away.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Guns N' Shield" (Action, Shooter).
    Concept: An action shooter game in which it’s all about parrying and blasting away.
    Tone/hook (from the game's own page): A Three.js pixel style twin-stick shooter with a sprite-animated character. Vibe Jam 2026 entry by @ArtosphereAI (Scott).
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, arrow keys, mouse to aim or look, click to shoot/attack. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  11. 11Screenshot of HexFire

    HexFire

    by @TeemuSor · Three.js · Action, Shooter

    Wizard battle royale where every kill makes you a bigger target.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "HexFire" (Action, Shooter).
    Concept: Wizard battle royale where every kill makes you a bigger target.
    Tone/hook (from the game's own page): Multiplayer wizard battle royale.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  12. 12Screenshot of Hold the Line

    Hold the Line

    by @enesramisg · Three.js · Action, Adventure

    A high-octane 3D isometric survival game where you trap zombies in electric wires, featuring single local and online multiplayer modes.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Hold the Line" (Action, Adventure, Shooter).
    Concept: A high-octane 3D isometric survival game where you trap zombies in electric wires, featuring single local and online multiplayer modes.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): Shift to sprint/dash, an on-screen joystick on mobile, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  13. 13Screenshot of Homestrike - Your Streets, Your Home

    Homestrike - Your Streets, Your Home

    by @paras_lehana · Babylon.js · Action, Platformer

    A cross‑platform multiplayer shooter where you defend your own home and streets with LIVE location, weather and time become the battlefield—defend your turf against zombies, apes


    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Homestrike - Your Streets, Your Home" (Action, Platformer, Shooter).
    Concept: A cross‑platform multiplayer shooter where you defend your own home and streets with LIVE location, weather and time become the battlefield—defend your turf against zombies, apes, soldiers, and live players while chasing loot, slow‑mo kills, and global glory.
    Tone/hook (from the game's own page): Defend your city from enemies in this wave-based FPS.
    Tech: use Babylon.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Space to jump, Shift to sprint/dash, an on-screen joystick on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  14. 14Screenshot of ironclash

    ironclash

    by @xaitoshi_ · Godot · Shooter

    Ironclash is a high octane multiplayer FPS where you pilot tanks, helicopters, and deadly FPV drones in intense battlefield combat.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ironclash" (Shooter).
    Concept: Ironclash is a high octane multiplayer FPS where you pilot tanks, helicopters, and deadly FPV drones in intense battlefield combat.
    Tech: use Godot; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  15. 15Screenshot of Joe Must Drive

    Joe Must Drive

    by @michelin_dude · Three.js · Action, Adventure

    Joe Must Drive is a fast-paced zombie shooter where you ride a motorcycle with a sidecar, choose between driver or gunner, and survive through obstacles, zombie waves, and boss


    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Joe Must Drive" (Action, Adventure, Shooter).
    Concept: Joe Must Drive is a fast-paced zombie shooter where you ride a motorcycle with a sidecar, choose between driver or gunner, and survive through obstacles, zombie waves, and boss fights.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  16. 16Screenshot of Laplace

    Laplace

    by @princecodes247 · Three.js · Action, Shooter

    A fast-paced, ability-driven projectile shooter where players bend time and space to outplay opponents.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Laplace" (Action, Shooter).
    Concept: A fast-paced, ability-driven projectile shooter where players bend time and space to outplay opponents.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, Space to jump, an on-screen joystick on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  17. 17Screenshot of Magic Casters

    Magic Casters

    by @FrancoComp02 · Three.js · Action, Shooter

    Magic Casters is a 3d fast, browser-based multiplayer magic duel where divine and arcane mages clash in intense 1v1 and 2v2 battles using skill-based spells, timing, and movement.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Magic Casters" (Action, Shooter).
    Concept: Magic Casters is a 3d fast, browser-based multiplayer magic duel where divine and arcane mages clash in intense 1v1 and 2v2 battles using skill-based spells, timing, and movement.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  18. 18Screenshot of Metrocalypse

    Metrocalypse

    by @Tim_Damasc · Three.js · Action, Platformer

    Zombie shooting parkour multiplayer persistend world

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Metrocalypse" (Action, Platformer, Shooter).
    Concept: Zombie shooting parkour multiplayer persistend world.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Space to jump, Shift to sprint/dash. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  19. 19Screenshot of Napless

    Napless

    by @valeriogioia · Three.js · Action, Shooter

    Napless is a fast multiplayer chaos game where toddlers fight, throw toys, and wreck a giant living room to grab the TV remote before nap time hits.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Napless" (Action, Shooter).
    Concept: Napless is a fast multiplayer chaos game where toddlers fight, throw toys, and wreck a giant living room to grab the TV remote before nap time hits.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  20. 20Screenshot of ORBITAL-SLOP.io

    ORBITAL-SLOP.io

    by @sidriff · Three.js · Shooter, Simulation

    Operate air and ground vehicles in this High Slop adventure through our asteroid belt.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ORBITAL-SLOP.io" (Shooter, Simulation, Space).
    Concept: Operate air and ground vehicles in this High Slop adventure through our asteroid belt.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  21. 21Screenshot of PixelTriks:Wrecked

    PixelTriks:Wrecked

    by @joeycacciatorex · Three.js · Action, Shooter

    Survive endless waves of AI demolition cars in a chaotic co-op arena where you ram, shoot, and scavenge hearts to be the last crew standing.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "PixelTriks:Wrecked" (Action, Shooter, Racing).
    Concept: Survive endless waves of AI demolition cars in a chaotic co-op arena where you ram, shoot, and scavenge hearts to be the last crew standing.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  22. 22Screenshot of Pocket Orbit

    Pocket Orbit

    by @alhuissi · Three.js · Action, Shooter

    Tiny-planet multiplayer space adventure where you fly, fight, claim worlds, build defenses, and team up through crew portals in a chaotic shared solar system.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Pocket Orbit" (Action, Shooter, Simulation).
    Concept: Tiny-planet multiplayer space adventure where you fly, fight, claim worlds, build defenses, and team up through crew portals in a chaotic shared solar system.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  23. 23Screenshot of Rogue Lith

    Rogue Lith

    by @ickack1 · Three.js · Action, Shooter

    Descent with stealth and rogue-like mechanics

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Rogue Lith" (Action, Shooter, Stealth).
    Concept: Descent with stealth and rogue-like mechanics.
    Tone/hook (from the game's own page): Rogue Lith is a Descent-inspired neon sci-fi ship crawler through hostile labs, machine vaults, and infected corridors.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): arrow keys, mouse to aim or look, click to shoot/attack, tap on mobile. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, levels, stages or waves that ramp up, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  24. 24Screenshot of Sky Break

    Sky Break

    by @AlphaGoat2711 · Three.js · Action, Shooter

    A high speed survival shooter runner where a hostile AI sabotages your escape and breaks down as you outplay it.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Sky Break" (Action, Shooter, Simulation, Narrative Runner).
    Concept: A high speed survival shooter runner where a hostile AI sabotages your escape and breaks down as you outplay it.
    Tone/hook (from the game's own page): SKYBREAK: AI Reality Collapse - A high-speed, 3-minute survival runner. Destroy 20 cores to unlock the portal and escape the breach. Each core reduces escape time by 5s.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  25. 25Screenshot of Slime Surfers

    Slime Surfers

    by @johnurbank · Three.js · Action, Shooter

    Splatoon meets 1080 Snowboarding

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Slime Surfers" (Action, Shooter).
    Concept: Splatoon meets 1080 Snowboarding.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  26. 26Screenshot of Space Blast

    Space Blast

    by @Emanuellson7 · Three.js · Shooter

    Space Blast is a fast-paced 3D asteroid survival shooter where solo pilots or couch co-op duos must outmanoeuvre relentless asteroid fields, upgrade their loadout on the fly, and


    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Space Blast" (Shooter).
    Concept: Space Blast is a fast-paced 3D asteroid survival shooter where solo pilots or couch co-op duos must outmanoeuvre relentless asteroid fields, upgrade their loadout on the fly, and chase a spot on the leaderboard before the rocks close in.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, tap on mobile, Esc/P to pause. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  27. 27Screenshot of Spellwright

    Spellwright

    by @liampoli · Three.js · Action, Shooter

    Multiplayer wizard arena where you prompt AI-generated spells and fight with chaotic, physics-driven magic.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Spellwright" (Action, Shooter).
    Concept: Multiplayer wizard arena where you prompt AI-generated spells and fight with chaotic, physics-driven magic.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  28. 28Screenshot of Strilecka

    Strilecka

    by @OndrejPraus · Vanilla JS / Canvas · Action, Shooter

    Multiplayer dogfighter where the plane you draw is the plane you fly.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a multiplayer browser dogfighting game inspired by "strilecka": the plane you draw is the plane you fly.
    Tech: HTML5 canvas and vanilla JavaScript; WebSockets for online play. Single page, works on phone and desktop.
    Step 1, the hangar: the player doodles a plane shape with the mouse or finger (drag to draw, undo, finish by closing the shape). Ink is limited.
    Step 2, the stats: derive flight stats from the drawing, e.g. bigger area = more HP but more drag, a long thin shape = faster, wide = turns better. Show them before combat.
    Step 3, combat: 2D top-down or side-on dogfight with your drawn plane as the sprite; shoot, take damage, crumple, and respawn with the same plane or redesign.
    Multiplayer: start with bots or local play, then add online rooms and private matches via a share link; fall back to offline play if the server is unreachable.
    Steps: drawing tool -> shape-to-stats -> flight and shooting -> bots -> online rooms -> your own twist.
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  29. 29Screenshot of Swarm FIght

    Swarm FIght

    by @nathan_tulu · Three.js · Shooter, Strategy

    Drone Swarm fights in Battle Royale

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Swarm FIght" (Shooter, Strategy, Simulation).
    Concept: Drone Swarm fights in Battle Royale.
    Tone/hook (from the game's own page): Multiplayer drone swarm battle game. Control up to 12 drones, collect algorithm cards, dominate the leaderboard.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  30. 30Screenshot of vibe city

    vibe city

    by @vibemaxxer · PixiJS · Action, Adventure

    A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with others—free to play with no account required

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "vibe city" (Action, Adventure, Puzzle, Shooter, RPG, Simulation, Racing, Its A Social Game That Has An Arcade In The Gameworld With Multiple Different Genre Games To Play In The Arcade.).
    Concept: A cozy isometric browser hangout where you explore a pixel-art street and rooms, customize your avatar, and chat with others—free to play with no account required.
    Tech: use PixiJS; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  31. 31Screenshot of Vibe Theft Auto

    Vibe Theft Auto

    by @oldfeet · Three.js · Action, Shooter

    GTA city sandbox game brought to the Vibe Jam

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Vibe Theft Auto" (Action, Shooter, RPG).
    Concept: GTA city sandbox game brought to the Vibe Jam.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a visible score, a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  32. 32Screenshot of War X Multiplayer

    War X Multiplayer

    by @SurajChawh79862 · Three.js · Action, Adventure

    Last City OutBreak

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "War X Multiplayer" (Action, Adventure, Shooter).
    Concept: Last City OutBreak.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, click to shoot/attack, Space to jump. Show them on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  33. 33Screenshot of ASTROPHAGE : SURVIVAL

    ASTROPHAGE : SURVIVAL

    by @Rafsan_Kabir_ · Three.js · Action, Adventure

    A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "ASTROPHAGE : SURVIVAL" (Action, Adventure, Puzzle, Shooter, RPG, Strategy, Simulation).
    Concept: A sci-fi survival thriller where you must outrun an alien threat and bio-engineer a predatory microbe to save the Sun from a star-devouring swarm.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  34. 34Screenshot of Bastion Archer

    Bastion Archer

    by @casper0709 · Three.js · Shooter, Tower Defend

    Defend your castle as an archer through endless waves of enemies, upgrading your bow and unlocking powerful weapons to push further each run.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Bastion Archer" (Shooter, Tower Defend).
    Concept: Defend your castle as an archer through endless waves of enemies, upgrading your bow and unlocking powerful weapons to push further each run.
    Tone/hook (from the game's own page): Defend your castle! Auto-firing archer battles endless waves of enemies. Upgrade weapons, unlock turrets, and survive 3 epic siege stages.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  35. 35Screenshot of Call Of The Abyss

    Call Of The Abyss

    by @ash_mi_nombre · Three.js · Action, Shooter

    Play as the last crab on a sun-bleached beach, holding the line against endless waves of mutant sea creatures with water-powered weapons until Cthulhu himself rises from the abyss


    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Call Of The Abyss" (Action, Shooter, Wave-defence).
    Concept: Play as the last crab on a sun-bleached beach, holding the line against endless waves of mutant sea creatures with water-powered weapons until Cthulhu himself rises from the abyss to end you.
    Tone/hook (from the game's own page): Call Of The Abyss: a wave-defense shooter where a lone crab holds the beach against the rising tide of the deep. Built for Vibe Jam 2026.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): mouse to aim or look, click to shoot/attack, Space to jump, Shift to sprint/dash. Show them on a short how-to-play screen.
    Players: single-player.
    Core loop: include a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  36. 36Screenshot of Camelock : Dungeon Time

    Camelock : Dungeon Time

    by @Rodney Manor · Three.js · Action, Shooter

    A SUPERHOT-inspired dungeon shooter where every step, shot, and dodge makes time move.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Camelock : Dungeon Time" (Action, Shooter).
    Concept: A SUPERHOT-inspired dungeon shooter where every step, shot, and dodge makes time move.
    Tone/hook (from the game's own page): A first-person dungeon shooter where time moves when you move.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  37. 37Screenshot of Cozy Drone

    Cozy Drone

    by @sfaber34 · Phaser · Action, Shooter

    Pilot a drone over a cute pixel world and hand out freedom!

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Cozy Drone" (Action, Shooter, Simulation).
    Concept: Pilot a drone over a cute pixel world and hand out freedom!.
    Tone/hook (from the game's own page): Fly a fixed-wing drone over a colorful pixel world. You can.
    Tech: use Phaser; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include progress saved in localStorage.
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  38. 38Screenshot of Cupid

    Cupid

    by @DWowmuch · Three.js · Puzzle, Shooter

    Cupid Garden is a roguelike matchmaking shooter where Cupid restores love by pairing people with matching traits, upgrading magical arrows, and surviving increasingly chaotic


    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "Cupid" (Puzzle, Shooter).
    Concept: Cupid Garden is a roguelike matchmaking shooter where Cupid restores love by pairing people with matching traits, upgrading magical arrows, and surviving
      increasingly chaotic stages.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: keyboard and mouse on desktop, shown on a short how-to-play screen.
    Multiplayer: the original is listed as multiplayer. Start with a local or bot opponent, then add online play (e.g. WebSockets) once the core loop is fun.
    Core loop: include a timer or round clock, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  39. 39Screenshot of DEADUP

    DEADUP

    by @AbelSanzDev · Three.js · Action, Shooter

    deadup is a brutal browser-based survival shooter where you fight endless zombie waves, survive a shrinking arena, and climb through escalating chaos inspired by cod zombies and


    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "DEADUP" (Action, Shooter).
    Concept: deadup is a brutal browser-based survival shooter where you fight endless zombie waves, survive a shrinking arena, and climb through escalating chaos inspired by cod zombies and tower of god.
    Tone/hook (from the game's own page): DEADUP is a free 3D zombie survival arena game you play instantly in your browser. Fight infinite waves of zombies, unlock weapons, climb the global leaderboard, and become the reigning champion. No download required.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls (as seen on the original's screen): WASD to move, mouse to aim or look, click to shoot/attack, Space to jump, Shift to sprint/dash. Show them on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, a timer or round clock, levels, stages or waves that ramp up, an optional local high-score table, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it
  40. 40Screenshot of DEMONETIZED: The Authenticity Purge

    DEMONETIZED: The Authenticity Purge

    by @TheINAOG · Three.js · Action, Shooter

    A cyberpunk roguelite/survivor where a corporate AI demonetizes human creators, keeps the ads running, and calls the purge brand safety.

    ▶ Play

    Starter recipe (our reconstruction, not the creator's)
    Build a small, playable browser game inspired by "DEMONETIZED: The Authenticity Purge" (Action, Shooter, Roguelite Survivor).
    Concept: A cyberpunk roguelite/survivor where a corporate AI demonetizes human creators, keeps the ads running, and calls the purge brand safety.
    Tech: use Three.js; keep it to a single page that loads instantly with no login or install.
    Controls: touch controls (tap/drag) that work on a phone plus keyboard and mouse on desktop, shown on a short how-to-play screen.
    Players: single-player.
    Core loop: include a visible score, progress saved in localStorage.
    Audio: add simple sound effects and music (start audio on the first click/tap).
    Steps: 1) get the core mechanic playable with placeholder shapes, 2) add win/lose conditions and restart, 3) polish feel, visuals and sound, 4) add your own twist (setting, character or one new rule).
    Make it your own: don't copy the original's name, art, text or code.
    Remix it

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